Our guild has taken on many (welcome!
) new members of late, and the roster now totals 95 members, so we are getting close to the 100 member cap. Last night when I tried to invite someone I had to revoke all the guest privledges we had put out to do so. It seems that invites count against the cap, so it's 96 including our one long-standing invite. While we can manage now, it does mean that our guild size will be an issue in the near future.
There are a lot of long-standing inactives on our roster, including 9 or 10 that have been gone for more than a year. We've tried to retain them anyway because we want folks to feel welcome to return for a special event or new expansion, but when push comes to shove I think it's more important we let good players actualy playing the game into our fold.
But before getting into that debate, we do have a number of spots occupied by secondary accounts, of people both active and inactive. If we become full, then probably the best course of action is to start kicking the longest inactive secondary accounts. (Help me by pointing out who is who.
) At some point (might be far away) we will have to consider removing primary accounts too however. Note that any such kicked inactives could just post on the forum for an invite, but people that are just trying out a special event or trial would be unlikely to do so. We could also have [oink] or whatever the new phantom guild is issue invites for kicked members to pick up later, but they might not know who that guild is or what is going on and ignore the invite.
KoP has made a unique opportunity for secondary accounts to join the alliance phantom guild. (currently [oink]) I know some of our active members with secondary accounts already expressed concerns about muling convenience with their accounts showing up in different halls. But unless there are some members willing to move their accounts over to create space in our guild, then something like the above procedure of removing inactives will eventually happen to make some space. I don't think we need a community consensus on a policy just yet, but can leave it to secondary account holders individually to decide whether convenience for them as active players is more important than keeping places for those few from our large inactive list that might return.
![[Image: smile.gif]](http://realmsbeyond.net/forums/images/smilies/smile.gif)
There are a lot of long-standing inactives on our roster, including 9 or 10 that have been gone for more than a year. We've tried to retain them anyway because we want folks to feel welcome to return for a special event or new expansion, but when push comes to shove I think it's more important we let good players actualy playing the game into our fold.
But before getting into that debate, we do have a number of spots occupied by secondary accounts, of people both active and inactive. If we become full, then probably the best course of action is to start kicking the longest inactive secondary accounts. (Help me by pointing out who is who.
![[Image: tongue.gif]](http://realmsbeyond.net/forums/images/smilies/tongue.gif)
KoP has made a unique opportunity for secondary accounts to join the alliance phantom guild. (currently [oink]) I know some of our active members with secondary accounts already expressed concerns about muling convenience with their accounts showing up in different halls. But unless there are some members willing to move their accounts over to create space in our guild, then something like the above procedure of removing inactives will eventually happen to make some space. I don't think we need a community consensus on a policy just yet, but can leave it to secondary account holders individually to decide whether convenience for them as active players is more important than keeping places for those few from our large inactive list that might return.