Anyone stopped by any of the various MOO3 sites and seen the mod's being worked on by the fans? I know this game soured a lot of people when it first came out due to the flawed implementations of nearly every aspect and the incredibly poor support from QSI.
For the record, I haven't installed it on my PC since I formatted my HD and instaleld the OS again months ago, but some of the new mod's do look promising:
- You can set the max number of task forces in use by each civ/player, i.e. everyone can build 15, 20, whatever.
- AI Diplomacy has been 'translated' so you can tell what the heck the AI really means.
- AI launches (supposedly) numerous ground invasions. One report had at least 2 ground invasions launched in the first 20-30 turns of the game I believe.
There are more things going on, but I thought those three might be of interest to some here, if they haven't snapped the game CD's in half already. :D Just being able to raise the max numbers of task forces (even if the player still uses a self-imposed limit) and having the AI invade on the ground would go a long way to making this product at least worth the initial investment, if anyone is interested you might want to check out some of the work done by Bhuric.
Sorry to stick this here, but thought someone might want to know.
For the record, I haven't installed it on my PC since I formatted my HD and instaleld the OS again months ago, but some of the new mod's do look promising:
- You can set the max number of task forces in use by each civ/player, i.e. everyone can build 15, 20, whatever.
- AI Diplomacy has been 'translated' so you can tell what the heck the AI really means.
- AI launches (supposedly) numerous ground invasions. One report had at least 2 ground invasions launched in the first 20-30 turns of the game I believe.
There are more things going on, but I thought those three might be of interest to some here, if they haven't snapped the game CD's in half already. :D Just being able to raise the max numbers of task forces (even if the player still uses a self-imposed limit) and having the AI invade on the ground would go a long way to making this product at least worth the initial investment, if anyone is interested you might want to check out some of the work done by Bhuric.
Sorry to stick this here, but thought someone might want to know.