Well, I tried. I gave the new patch and new ladder a go. My verdict is that the problems that drove me away have not been resolved. Melee remains a farce. The gameplay is still all about speed and mobility.
I took a melee char into Hell. A Paladin with defensive build -- Holy Freeze (maxed) and Holy Shield are the main skills, Zeal (all but maxed) for attack, decent damage, high strength, upgraded Iceblink, Defiance merc, Charge for "occasional" use on nasty bosses, high slvl Holy Shock for cold immunes, low slvl Might and Sanct for anything immune to both cold and light, max block, near max resists, clvl 70.
The first bosses in the Blood Moor are tough. Cool, right? No, not really. Can I stand toe to toe with any bosses? No. Can't even toe it with Hungry Dead. I had about sixty of them running around the Burial Grounds in huge packs while I chased Raven all over kingdom come, because I could not kill them faster than she could raise new ones, and I could not stand up to more than two at a time with true safety. Three with an itchy potion finger. Challenging? Yes. Fun? No.
Why isn't this fun for me? It's enormously redundant. There is only one strategy: divide and conquer. I'm safe against low numbers, dead against high numbers. So I spend all my time running around splitting them up or taking hit-and-run potshots. Every other boss is cursed or extra strong or both, so the merc drops like a stone upon even sighting one. The merc is useless, a liability, an expense that gains me nothing. His purpose is to die and nothing more. I can't help him, I can't control him, and his AI is way the heck too bloody stupid not to irritate the daylights out of me. So I run around and around and around in circles. Holy Freeze is not the problem, as I can turn it off and nothing changes. I'm faster than nearly all of the monsters, and if I wasn't it would not be any better.
The Diablo II model of "potions take time to work" is simply inferior to the Diablo model of instant potion effect, in my view. Some here may disagree, but the way I see it, the potion healing is on a timer. If you take damage at a slower rate than the timer, you're fine, but if damage rate exceeds the timer, YOU MUST REDUCE THE RATE AT WHICH YOU ARE TAKING DAMAGE OR YOU WILL DIE. This means you can't stay engaged with the truly tough fights. And since that is where I always got my fun in Diablo, in Diablo II I just come to hate the game more and more every time I reach for that and the game balance slaps my hand and chides me that I should be following the one true path of how IT wants me to play, instead of how I would like to play.
There are purples in D2 but not enough to sustain continual use, and you have to jump through hoops to get more.
I ask myself, what am I doing in Diablo II? What are the actions I take to be successful? There is only one answer: stay ahead of the monsters. If there is enough room, I can stay ahead of anything. If they make the monsters too fast for me to stay ahead, then I'll just die, because I can't toe it with any of them in a sustained way. There is no true melee, there is only hit and run. D1 melee is sort of the same, but not quite. You can't take on too many, and if there are more than you can handle you have to engage a running fight, engage-retreat, engage-retreat. D2 doesn't allow for that to be done precisely. Even on broadband, the graphics get out of synch with the server. You can't trust the lying visuals, so you end up trying to sort out fact from fiction on your screen, and that takes you out of the GAMEPLAY and into metagaming the networking reality.
I had a 30 minute fight with a spearwoman boss in the cold plains. She was LEB, immune to cold and light, so I had to use low slvl charge and might to take her out. The new regen rates are insane, so it was really tedious. Moving bosses to where they regenerate... bad move, in my view. It doesn't add challenge, it only adds time. Instead of getting this kill in five minutes it took half an hour. What's the point??? I don't get it.
Since I cannot, in fact, play a melee character, this means there are only ranged playstyles available. Pick your flavor and fight from a distance. Erg. Back to sorcie play for me. If I have to stay ahead of the monsters, I'd rather do it for real, not this half-assed "in and out, in and out" gameplay.
The same gap is still there. Too easy or too deadly. Impossible to find middle ground because it is impossible to work around the potion timer. So I have made a decision. If Diablo 3 has D1 style potions, I will buy it. If it has D2 style potions, I will not buy it nor waste my time on it at all. Having the maximum amount of damage over time my character can sustain be hardcoded is a gameplay mechanic of which I have forever had my fill.
I've also decided that maxing one skill at a time is a losing strategy. I'm going to try a new char, pick three primary skills and advance them all together, and see how that goes. Perhaps it will recapture a kind of fun that has been missing (for me) since 1.06f. There -are- many worthy improvements in the ladder patch, but I have come to accept that certain flaws in the game are there to stay and I should forever surrender hope of them being overcome before D3. I may still have some fun with the game, but I will have to take care in how I approach it.
- Sirian
I took a melee char into Hell. A Paladin with defensive build -- Holy Freeze (maxed) and Holy Shield are the main skills, Zeal (all but maxed) for attack, decent damage, high strength, upgraded Iceblink, Defiance merc, Charge for "occasional" use on nasty bosses, high slvl Holy Shock for cold immunes, low slvl Might and Sanct for anything immune to both cold and light, max block, near max resists, clvl 70.
The first bosses in the Blood Moor are tough. Cool, right? No, not really. Can I stand toe to toe with any bosses? No. Can't even toe it with Hungry Dead. I had about sixty of them running around the Burial Grounds in huge packs while I chased Raven all over kingdom come, because I could not kill them faster than she could raise new ones, and I could not stand up to more than two at a time with true safety. Three with an itchy potion finger. Challenging? Yes. Fun? No.
Why isn't this fun for me? It's enormously redundant. There is only one strategy: divide and conquer. I'm safe against low numbers, dead against high numbers. So I spend all my time running around splitting them up or taking hit-and-run potshots. Every other boss is cursed or extra strong or both, so the merc drops like a stone upon even sighting one. The merc is useless, a liability, an expense that gains me nothing. His purpose is to die and nothing more. I can't help him, I can't control him, and his AI is way the heck too bloody stupid not to irritate the daylights out of me. So I run around and around and around in circles. Holy Freeze is not the problem, as I can turn it off and nothing changes. I'm faster than nearly all of the monsters, and if I wasn't it would not be any better.
The Diablo II model of "potions take time to work" is simply inferior to the Diablo model of instant potion effect, in my view. Some here may disagree, but the way I see it, the potion healing is on a timer. If you take damage at a slower rate than the timer, you're fine, but if damage rate exceeds the timer, YOU MUST REDUCE THE RATE AT WHICH YOU ARE TAKING DAMAGE OR YOU WILL DIE. This means you can't stay engaged with the truly tough fights. And since that is where I always got my fun in Diablo, in Diablo II I just come to hate the game more and more every time I reach for that and the game balance slaps my hand and chides me that I should be following the one true path of how IT wants me to play, instead of how I would like to play.
There are purples in D2 but not enough to sustain continual use, and you have to jump through hoops to get more.
I ask myself, what am I doing in Diablo II? What are the actions I take to be successful? There is only one answer: stay ahead of the monsters. If there is enough room, I can stay ahead of anything. If they make the monsters too fast for me to stay ahead, then I'll just die, because I can't toe it with any of them in a sustained way. There is no true melee, there is only hit and run. D1 melee is sort of the same, but not quite. You can't take on too many, and if there are more than you can handle you have to engage a running fight, engage-retreat, engage-retreat. D2 doesn't allow for that to be done precisely. Even on broadband, the graphics get out of synch with the server. You can't trust the lying visuals, so you end up trying to sort out fact from fiction on your screen, and that takes you out of the GAMEPLAY and into metagaming the networking reality.
I had a 30 minute fight with a spearwoman boss in the cold plains. She was LEB, immune to cold and light, so I had to use low slvl charge and might to take her out. The new regen rates are insane, so it was really tedious. Moving bosses to where they regenerate... bad move, in my view. It doesn't add challenge, it only adds time. Instead of getting this kill in five minutes it took half an hour. What's the point??? I don't get it.
Since I cannot, in fact, play a melee character, this means there are only ranged playstyles available. Pick your flavor and fight from a distance. Erg. Back to sorcie play for me. If I have to stay ahead of the monsters, I'd rather do it for real, not this half-assed "in and out, in and out" gameplay.
The same gap is still there. Too easy or too deadly. Impossible to find middle ground because it is impossible to work around the potion timer. So I have made a decision. If Diablo 3 has D1 style potions, I will buy it. If it has D2 style potions, I will not buy it nor waste my time on it at all. Having the maximum amount of damage over time my character can sustain be hardcoded is a gameplay mechanic of which I have forever had my fill.
I've also decided that maxing one skill at a time is a losing strategy. I'm going to try a new char, pick three primary skills and advance them all together, and see how that goes. Perhaps it will recapture a kind of fun that has been missing (for me) since 1.06f. There -are- many worthy improvements in the ladder patch, but I have come to accept that certain flaws in the game are there to stay and I should forever surrender hope of them being overcome before D3. I may still have some fun with the game, but I will have to take care in how I approach it.
- Sirian
Fortune favors the bold.