So, I'm slowly starting to play the game again and what I'm seeing and hearing is a bit troublesome. Realms Beyond is, I think, for all intents and purposes, a dead guild. Most of the people we would consider the core members are playing very little, if at all. They're all either too busy, too tired, or some other too something. There hasn't been enough active recruitment (we're not even attempting to advertise ourselves so people can find their way here) so there are no fresh faces. What's worse is that I don't think the RB guild even knows what it is or what it stands for. Granted, I haven't been around that much in the past month and a half, but it just seems that there are some very serious issues that have been festering for a while now and are just going to continue to get worse.
We have no identity as a guild. Variants? No team variants are running (there's talk of running one for GW:EN but even that looks a bit shaky) and there's absolutely no talk of individual based ones, unless you count people going for survivor titles. Heck, if you click the link on the website that offers an explanation about variants it just links to the Diablo page. PvE community? Not really. Most of the time you have to solo because people in the guild are either doing something else or don't want to, or there just isn't anyone on. We have no focus right now so the guild roster is basically a glorified chat interface where we can exchange witty sarcasm every so often and, on a very rare occassion, do a mission together. There's a topic on the alliance sub-board that says concerning mission statement. Well, how can we have an alliance mission statement if we don't even have one for the guild?
It seems as though no one ever really thought of what RB is supposed to represent to the Guild Wars community, or, it may be more appropriate to say that no one ever thought of what Guild Wars would represent to the RB community. When I look at the backlogs of the forums, I think everyone was so caught up at the time in the idea of GW being the closest thing they would get to Diablo 3 and started playing it for those reasons. Some liked it, some didn't, but enough of the community thought it was fun enough to add to the list of community games, still playing it by Diablo rules and not Guild Wars rules.
I think we're getting too caught up in the idea of RB being a guild, and losing sight of RB as a community. It seems that right now all the focus is on making the guild look good, making the guild self-important, making the guild the center of attention. I think that because of this we're losing sight of the community. We're a ship sailing without a compass, or, if you want one of Fox's metaphors, a deaf bat out of hell. I know some of you are going to argue with me and say that we've been a community the whole time and just look at our spiffy new alliance but I think that's just an illusion, trying to put gold plating on a shack with rotting wood, and I'm not even sure the plating is gold. We're in such a hurry to push forward that we're sailing without a keel and, pretty soon, without masts.
So what do we do now? Where do we go from here? Is it really all that important for RB to exist as an in-game guild? Will the community fall apart if it's not tied up ever so neatly in the game? There are constant arguments about what the cape and hall should look like as well as just about anything else you can think of. Should there even be a Realms Beyond in-game guild? Are we the Titanic of Guild Wars? So sure and confident that the guild is unsinkable that we're not bothering to navigate the icebergs?
I remember that some time ago when I brought up something similar about RB becoming stagnant people just laughed at me and said RB would always be around. Well, is it? Most of the old guard has left the game and the few that are left aren't bothering to teach the new, so the new guard doesn't have any of the values of the old. So what's left? A bunch of people arguing with each other about how they want to run the community. Not be a part of it. There's no middle ground. People are either tired and don't care or they're trying to force their way on everyone else, using a sledge hammer to put nails in a coffin.
Is the RB in-game guild destined for a coffin? So much importance in Guild Wars is placed on what guild you're in and it seems that when people join the guild they're not really joining the community. Those that do join the community and then later leave the guild often leave the community as well, even though their reasons for leaving might have more to do with wanting to be in a guild with people they know in real life or wanting to be part of a guild that's focused on some specific type of gameplay. In a way, you could make a case for the guild hurting the community. That just seems wrong in my book. There have been members of the community that never once bothered to join the guild, and some may have left the community because of all the squabbles we've had over the years (yes, it's plural now) about the guild.
I guess I keep coming back to the same point, which is: what's more important, an in-game guild or a community of people? Does the in-game guild need to be disbanded and turned into a "ghost guild" for the community to survive? Am I completely off-base?
edit: Oh yeah, I forgot to give credit to Fox for the old not teaching the new point. Sorry if that puts you on the spot Fox, but it wasn't something I had come up with on my own, so I thought it best to give credit where credit is due.
We have no identity as a guild. Variants? No team variants are running (there's talk of running one for GW:EN but even that looks a bit shaky) and there's absolutely no talk of individual based ones, unless you count people going for survivor titles. Heck, if you click the link on the website that offers an explanation about variants it just links to the Diablo page. PvE community? Not really. Most of the time you have to solo because people in the guild are either doing something else or don't want to, or there just isn't anyone on. We have no focus right now so the guild roster is basically a glorified chat interface where we can exchange witty sarcasm every so often and, on a very rare occassion, do a mission together. There's a topic on the alliance sub-board that says concerning mission statement. Well, how can we have an alliance mission statement if we don't even have one for the guild?
It seems as though no one ever really thought of what RB is supposed to represent to the Guild Wars community, or, it may be more appropriate to say that no one ever thought of what Guild Wars would represent to the RB community. When I look at the backlogs of the forums, I think everyone was so caught up at the time in the idea of GW being the closest thing they would get to Diablo 3 and started playing it for those reasons. Some liked it, some didn't, but enough of the community thought it was fun enough to add to the list of community games, still playing it by Diablo rules and not Guild Wars rules.
I think we're getting too caught up in the idea of RB being a guild, and losing sight of RB as a community. It seems that right now all the focus is on making the guild look good, making the guild self-important, making the guild the center of attention. I think that because of this we're losing sight of the community. We're a ship sailing without a compass, or, if you want one of Fox's metaphors, a deaf bat out of hell. I know some of you are going to argue with me and say that we've been a community the whole time and just look at our spiffy new alliance but I think that's just an illusion, trying to put gold plating on a shack with rotting wood, and I'm not even sure the plating is gold. We're in such a hurry to push forward that we're sailing without a keel and, pretty soon, without masts.
So what do we do now? Where do we go from here? Is it really all that important for RB to exist as an in-game guild? Will the community fall apart if it's not tied up ever so neatly in the game? There are constant arguments about what the cape and hall should look like as well as just about anything else you can think of. Should there even be a Realms Beyond in-game guild? Are we the Titanic of Guild Wars? So sure and confident that the guild is unsinkable that we're not bothering to navigate the icebergs?
I remember that some time ago when I brought up something similar about RB becoming stagnant people just laughed at me and said RB would always be around. Well, is it? Most of the old guard has left the game and the few that are left aren't bothering to teach the new, so the new guard doesn't have any of the values of the old. So what's left? A bunch of people arguing with each other about how they want to run the community. Not be a part of it. There's no middle ground. People are either tired and don't care or they're trying to force their way on everyone else, using a sledge hammer to put nails in a coffin.
Is the RB in-game guild destined for a coffin? So much importance in Guild Wars is placed on what guild you're in and it seems that when people join the guild they're not really joining the community. Those that do join the community and then later leave the guild often leave the community as well, even though their reasons for leaving might have more to do with wanting to be in a guild with people they know in real life or wanting to be part of a guild that's focused on some specific type of gameplay. In a way, you could make a case for the guild hurting the community. That just seems wrong in my book. There have been members of the community that never once bothered to join the guild, and some may have left the community because of all the squabbles we've had over the years (yes, it's plural now) about the guild.
I guess I keep coming back to the same point, which is: what's more important, an in-game guild or a community of people? Does the in-game guild need to be disbanded and turned into a "ghost guild" for the community to survive? Am I completely off-base?
edit: Oh yeah, I forgot to give credit to Fox for the old not teaching the new point. Sorry if that puts you on the spot Fox, but it wasn't something I had come up with on my own, so I thought it best to give credit where credit is due.
Alea Jacta Est - Caesar
I live my life by Murphy's Law.
I live my life by Murphy's Law.