I have been browsing old threads on these two issues, and I have not found definite answers. Could you please verify or refute my theories?
1) What happens with your production when you send off colonists?
2) How is factory construction affected by Robotic Controls?
For the first one, I'm fairly certain that the game incorrectly assumes the production capability of all colonists to be 1 BC, so it immediately deducts 1 BC from all information displayed. If your colonists produce less than 1 BC then the production displayed is too low, if they produce more than 1 BC then it is too high. Actual production is accurate, though. This is why the eco information can change to both "Waste" and "+1 pop". You may have an adequate spending for a clean environment and still be informed that you're going to generate waste. If you care, you can probably get away with one click less on eco on turns where you send off colonists, provided that your planetology tech level is low.
Regarding robotic controls and factory costs, I have always had to pay the upgrade factories for all factories once discovered, even on new planets. When I reach 200 factories on a size 100 planet and I have RCIII the ind information changes to "Refit", but this doesn't seem to affect production in any way. I still produce the number of factories I could expect with the given allocation of ressources, none deducted for upgrading. I don't believe you have to upgrade existing factories either, though I'm not 100% sure on this.
EDIT: Forgot another one:
3) When you pour science points into a field that you have not yet started researching, the game deducts 10% of these, rounded up. This is usually a non-issue, but it helps explain why 1 RP never gets you started, as that 1 RP is eliminated every round without opening the field. It's also important not to pour a truckload of science into a new field, as that would amount to a small, but considerable, loss.
1) What happens with your production when you send off colonists?
2) How is factory construction affected by Robotic Controls?
For the first one, I'm fairly certain that the game incorrectly assumes the production capability of all colonists to be 1 BC, so it immediately deducts 1 BC from all information displayed. If your colonists produce less than 1 BC then the production displayed is too low, if they produce more than 1 BC then it is too high. Actual production is accurate, though. This is why the eco information can change to both "Waste" and "+1 pop". You may have an adequate spending for a clean environment and still be informed that you're going to generate waste. If you care, you can probably get away with one click less on eco on turns where you send off colonists, provided that your planetology tech level is low.
Regarding robotic controls and factory costs, I have always had to pay the upgrade factories for all factories once discovered, even on new planets. When I reach 200 factories on a size 100 planet and I have RCIII the ind information changes to "Refit", but this doesn't seem to affect production in any way. I still produce the number of factories I could expect with the given allocation of ressources, none deducted for upgrading. I don't believe you have to upgrade existing factories either, though I'm not 100% sure on this.
EDIT: Forgot another one:
3) When you pour science points into a field that you have not yet started researching, the game deducts 10% of these, rounded up. This is usually a non-issue, but it helps explain why 1 RP never gets you started, as that 1 RP is eliminated every round without opening the field. It's also important not to pour a truckload of science into a new field, as that would amount to a small, but considerable, loss.