So, I thought I'd start a discussion on what it means to be a monk in GvG. Monks seem to be the hardest profession to play and alse are one of the most complicated, maybe moreso than being the leader/spike caller. There was a recruiting post on the QQ forums for a top guild (not sure if they're top 100 or 200 atm) looking for a strong monk. Here's the extract about what they were looking for:
As you can see, "watching the red bars" wasn't even listed since, well, basically, that's something every monk should be doing. Either out of the corner of their eye or just keeping a semi-constant glance on them. Thoughts? Opinions? What to you think makes a good monk?
For myself, I used to think that as long as you could keep people alive it was enough. Lately, however, I've been realizing more and more that it's not enough, and that monks are responsible for the overall well being of the team, not just the red bars. In a way, you could say it's like trying to teach an old dog new tricks, but hey, at least I'm willing to try and learn.
Really, this can be applied to all forms of monking, but I'm more interested in limiting the discussion to GvG for now.
Greedy Gus Wrote:Monks
- Experience or willingness to play in builds with large extra defensive infrastructures or little to none at all (full range)
- Voice opinions about the viability of different builds' defenses
- Allow your first instinct to be playing with less defense and improving/relying on player skill, rather than starting off as safe as possible
- Skilled at constantly having small prots in place to mitigate damage
- Good reaction time for spikes, and knowing exactly what is needed at different times to be efficient and keep people up (rof, big prot, infuse, gift).
- Awareness of the field, used for pre-prot, pre-kiting, communication, and:
- Follow the enemy offense, rather than feeling restricted to a certain circle of ground at the flagstand. This means leaving entirely at times, to heal a split the opponent collapses on, pushing forward when the enemy tries to spike our overextended frontline, etc.
- Judge the enemy offensive threat at the flagstand, and understand when/where you're not needed.
- Be highly communicative when necessary, be prepared to command the defensive strategy & call retreats (whether partial or full)
As you can see, "watching the red bars" wasn't even listed since, well, basically, that's something every monk should be doing. Either out of the corner of their eye or just keeping a semi-constant glance on them. Thoughts? Opinions? What to you think makes a good monk?
For myself, I used to think that as long as you could keep people alive it was enough. Lately, however, I've been realizing more and more that it's not enough, and that monks are responsible for the overall well being of the team, not just the red bars. In a way, you could say it's like trying to teach an old dog new tricks, but hey, at least I'm willing to try and learn.
Really, this can be applied to all forms of monking, but I'm more interested in limiting the discussion to GvG for now.
Alea Jacta Est - Caesar
I live my life by Murphy's Law.
I live my life by Murphy's Law.