November 20th, 2007, 01:03
Posts: 228
Threads: 16
Joined: Dec 2005
Nice report, as usual. (I was reading it until 2am last night.)
It seems that taking out just one more AI drastically altered the way this scenario played out. In my game, Khmer built all the wonders, while Rome was fighting a border war during the first millennium. So I suffered less pressure from the west, as well as easier time in the north. (Khmer and Korea still sent SoDs, but not as often as in your game.) The tech pace was also much slower in my game, probably because 3 AIs, one of whom was in full war mode, were able to do less trading than 4 unmolested AIs.
In the end, your strategy might be more viable in a longer scenario (perhaps on larger map), but this map was probably small enough to get away with a crashed economy.