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Chance to Proc mods. Don't sell them dirt cheap to the merc, give them to the needy, that would be me [Image: lol.gif]

Has anyone come across any info on:
Chance to XXX when it hits an enemy - How is the chance to proc calculated with a Constant/Streaming weapon?

For example, Weakening - 8% Chance to cause Spectral Nova when it hits an enemy - What is the Spectral Nova damage based on? AFAIK, none of the effects are player skills so maybe they are based on clvl rather than equipped weapons.

KoP
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I will keep an eye out. smile

In the meantime, FWIW, Angus has tried out two items with ctc. His Engineer (RingoStarr) is wielding a rare Laser Rifle into which he has tucked two batteries:
Tempering Battery 2% ctc Spectral Nova when it hits
Viprous Battery 7% ctc Toxic Nova when it kills an enemy

He thinks it is doing Great Things™ for him. smile
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On a different note, FSS is looking for feedback on what people would like to see fixed/improved in HG:L. Apparently they are having trouble data mining their own forums and would like some help developing a consolidated view. So here's your chance to voice your opinion on what's most needed to improve the game.

http://forums.hellgatelondon.com/showthread.php?t=54136
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Strange Guru and IncGamers' wiki are showing different mods than each other. Guru is not showing mods Inc has and visa versa.

From Guru
Tempering - 2% chance to cause a Spectral Nova when you get hit

Tempest - 7(x)% chance to release Charged Bolts when it hits an enemy

Viperous +5% chance to cause a Toxic Nova when it kills an enemy

Virulent 5% chance to cause a Toxic Nova when attacking

Ricochet x% chance to release Rebounder Bolts when it kills an enemy

Searing 7% chance to cause a Fire Nova when you get hit


From Inc
Blasting [1-2]% chance to fire Exploding Spikes when it hits an enemy

Crippling 2% chance to spray shrapnel when it hits an enemy

Diminishing 5% chance to cause a Spectral Nova when it hits an enemy

Storm 11% chance to release charged bolts when it kills an enemy

Weakening 8% Chance to cause Spectral Nova when it hits an enemy

Eruptive : 9% chance to fire Exploding Spikes when it hits and enemy

Looks like I would have to collect a whole lot of mods (of different lvls and socket types) to make something that has a consistant play style through out its career...

Keep an eye out at the dealers too I have seen some good ones offered.
PS: Thanks Thenryb

KoP
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I thought about making a weapon like this for my slacker engineer, on the theory that damage would scale with clvl. I've seen others posting about using weapons like this to good effect, for instance using 600rpm raptors and the like to get lots of chances to cast. Certainly it's a viable way to go, but there are some reservations:

1) Graphics overload. Better have a good system if you want to be proccing chance to cast spells all the time. This is probably the real killer for me.
2) Quality mods. With just white/green items, chance-to-cast-on-hit is limited to 1-2% per mod. This adds up, but you really need rare or better mods for this to work well... and my engineer can't use rare items yet.
3) Mods/weapons getting obsolete as you level. While possibly the chance to cast stuff goes obsolete slower, if the spells are based on your clvl... what if they are based on the ilvl of the mod? Or the ilvl of the weapon? These items might go obsolete just as fast as any other weapon, and getting new mods is a pain. You can do it by shopping enough at vendors and crafters, or by trading, of course... but if you're doing it to make a nice weapon, it's probably easier just to wait for an endgame weapon and do it once. (Mind you, if you're doing it as a character theme or for a particular variant, that's something else...)
4) Single-point damage: These mods don't tend to do well for damage to the target you;re actually aiming at. It seems that they mostly tend to hit other mobs around the target. This makes them good for pack killing, but you'll want another weapon for boss killing.
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