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What would you like to see in an imperium?

I'd really like to submit an imperium of my own some time, so I'd like to poll people's likes and interests. First off, are you at all interested in a heavily edited imperium that plays much differently from a regular game? If yes:

1) Would you prefer an imperium that starts out at the beginning or one that has already progressed beyond the early stage?

2) Which race would you prefer?

3) Would you prefer standard victory conditions or an elaborate scoring system like the one in IMP4?

4) How about the idea of creating more diversity between planets by fiddling with the three values for max pop? The base max pop can be changed to make soil and gaia more or less efficient, mod max can be changed to further reflect how easy it is to colonize a planet. For example, an ocean planet is easier to settle than a steppe planet (the manual lists steppe planets as filled with rugged terrain that needs to be cleared).

5) How about starting out with a hostile homeworld to reflect an overcrowded and polluted place with inhabitants that are eager for exploration and expansion? Also makes population management a bit more interesting.

6) Would you prefer setting your difficulty level yourself through a variant or would you like two or three different difficulty levels through altered starting ressources of yourself and the opposition?

7) How about altering the wealth of planets to the following:
25% U-poor
40% poor
20% normal
9% rich
3% U-rich
3% artifact
This is intended to make factories a bit less useful, making economy management more challenging and making industrial tech more valuable.

8) Do you like the randomness of free tech from artifact worlds, or would you prefer having them be explored at the start of the game in an effort to curb imbalance? Or would you prefer to have them be located far from the starting locations so that they just don't break the early game?

9) What kind of challenges would you like to see? Ie. underdog struggling to keep peace with powerful neighbours, major power facing powerful enemies, tricky expansion, time pressure to achieve certain objectives, etc.

10) How about eliminating 1/2 or 1/3 of the planets in a large galaxy to create greater distances and make range tech more useful, while not requiring the player to manage a zillion planets?

11) What in-game difficulty level would you prefer? Challenging scenarios can be made on average or hard as well, the main purpose would be to make Orion easier to take.

12) What actual difficulty level would you prefer? Ie. in-game difficulty level combined with the difficulty of the scenario.

Thank you for your time.
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1) In general, I'd prefer a start from the start, though Imp 5's start after the artifacts planet was nice. It might also be fun to try a middle game start on a huge map once in a blue moon. I don't mind huge maps after settling is mostly done, but the settling phase on them drives me nuts.

2) Any of the races are fine, but I prefer the 3 "war bonus" races or the Sakkra. I like the others too, but these are my favorites.

3) Generally scorings systems are =/ to me, and I tend to try to ignore them while playing my game, but I don't mind them.

4) I've no feeling one way or annother for fiddling with enrichment/atmospheric. Having additionally required "controlled X environment" techs.... IF that's possible with some program or other, that would be interesting in a large galaxy I think.

5) Not really interesting to me. Wouldn't lothe the idea, but it doesn't excite me.

6) This idea would be nice if we get a higher participation level. I've tried to talk my gf into playing the Imp, and I think she's going to at some point if she ever gets her DSL and comp fixed (Shes got one of my old, sorta functional labtops now after my visit so we are halfway there wink ), but I know she wont play impossible level ones. This might be fun to try occasionally.

7) Interesting, but disinclude the Rocks, Lizards, Cyborgs, and Bugs from the games races to keep it balanced, or at least, don't have them as the players race.

8) Curbing Artifacts planet imbalance would be good. I don't care how it's achieved. While your on the subject of homeworld alteration, it seems to me that you could simply make the homeworlds the artifacts planets and not have any others. That could alter gameplay a bit, making the tech pace faster at the beginning or on smaller maps.

9) I dono about this. How about removing Repulsors, Dissipators, Cloaking Devices, SS Teleporters, and BHG's from the tree (and maybe a one or 2 others that escape me when half awake) since the human is just ridiculously better at managing ship designs and usefulness.

10) I like this idea. Better yet, take 1/2 the planets out of a huge galaxy. That I'd like.

11/12) I'd prefer to stick to Hard/Impossible for the most part, or to play at a custom Hard+ (between the 2 if thats possible to create with one of these programs). I like impossible for the middle sizes, and hard for small/huge maps unless playing as one of the top end races, where impossible is ok on the small maps. Small/Hard/Bad Race is harder most of the time than Medium/Impossible/Good Race to me because they start brush waring on you so fast on smalls it can be VERY difficult sometimes.

I dono about making Orion easier to take. I kind of like it being difficult to get at. Maybe it could be a bit easier on impossible, but its easy enough on hard as is to me.

I've submitted a couple ideas of my own on varients, both of which I'm sure would be fun. Neither of them approach this level of alteration though. I do think we should play through the races at least one time arround before we start going really heavy varients, and maybe more like one and a half (weaker races twice). I'm assuming that our first Huge IMP features the Lizards, though I dono. That would leave the Bears, Bugs, and Humans to be played.

Anyway, thats my 2 cents worth.

-Maniac
Favorite quotes:
Diplomacy is the art of letting other people have your way - Unknown.
The graveyards are full of indispensible men - Charles de Gaulle
If you live to be a hundred, I want to live to be a hundred minus one day, so I never have to live without you - Winnie the Pooh.
There's no point in being grown up if you can't be childish sometimes - The Doctor
What's the use of a good quotation if you can't change it? - The Doctor (again)
Your friendship is the nicest gift I have ever recieved - my girlfriend smile
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Is it possible to alter the tech tree, or were you suggesting that players abstain from using those techs?

Also, how about playing as humans with the diplomatic capability of darloks or mrrshans? This can be done with RACEED.EXE. Using it to change race doesn't alter the tech tree or diplomatic capability (ie. starting out as mrrshan and switching to human means you'll still be hated by the alkari).

A question that I forgot in the initial post was how to alleviate the shortcomings of the computer AI. In your experience, what kind of maps play to the computer's strengths and what kind of maps put them off?

What I was getting at with the scoring system was a way to introduce more objectives in the game. Ideally, there'd be in-game rewards for achieving these objectives. These in-game rewards can be obtained through editors, or they can be given at the start of the game, but using them would only be allowed when an objective has been achieved.

Rewards:
1) Cash
2) Tech
3) Ships
4) Infrastructure
5) Weakening an enemy
6) Access to restricted techs or planets

Objectives:
1) Discovering a specific planet
2) Discovering a specific number of planets
3) Colonizing a specific planet
4) Capturing/destroying a specific planet
5) Researching a particular tech (could be a way to empower weak techs)
6) Reaching a specific level in population or production

All objectives could be further modified by imposing a time limit.

I realize that this is all very drastic, but I prefer to include all ideas in initial draft and then wittling down, rather than limiting myself from the beginning.
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Catwalk Wrote:Is it possible to alter the tech tree, or were you suggesting that players abstain from using those techs?

I dono. I'm only familiar with one of the editing programs and then only slightly. If the tree can be altered, that would be a good thing in some ways. Repulsors in particular are just sort of criminally abusable by the Live player.

Catwalk Wrote:Also, how about playing as humans with the diplomatic capability of darloks or mrrshans? This can be done with RACEED.EXE. Using it to change race doesn't alter the tech tree or diplomatic capability (ie. starting out as mrrshan and switching to human means you'll still be hated by the alkari).

I dono. If it adds to the flavor of the scenareo, coolies. If not =|

Catwalk Wrote:A question that I forgot in the initial post was how to alleviate the shortcomings of the computer AI. In your experience, what kind of maps play to the computer's strengths and what kind of maps put them off?

I've not really thought about it previously. It's my feeling that the AI does beter on small and huge maps on impossible, but I don't have any hard data to back that up.

About the reward system... that could be interesting, or it could be awful depending. My feeling is it would be fun to try, but I think that it should be tested privately first if possible to make sure its fair and balanced. Then again, that wouldn't necessarily be absolutely needed I guess. I still remember the Epic that rewarded owning all the worlds gems when all the gems were within like 3-4 squares of the start tile lol

-Maniac
Favorite quotes:
Diplomacy is the art of letting other people have your way - Unknown.
The graveyards are full of indispensible men - Charles de Gaulle
If you live to be a hundred, I want to live to be a hundred minus one day, so I never have to live without you - Winnie the Pooh.
There's no point in being grown up if you can't be childish sometimes - The Doctor
What's the use of a good quotation if you can't change it? - The Doctor (again)
Your friendship is the nicest gift I have ever recieved - my girlfriend smile
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