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Epic 20: incomplete report (for discussion purposes only)

Since I didn't finish the game, this is not for reporting. Rather, this is only for the purposes of discussion, especially about whether this game is "broken" or not. It's not. I'll post the fragmented notes of my incomplete game.

Epic 20 – Bakumatsu

My pre-game thought was that this would not be such a difficult scenario. Firstly, theology is a pretty advanced tech at this point in the game, and once I wait for everyone to finish researching alphabet, I could trade it around for almost ancient or classical techs I want, as long as I am very careful. Secondly, you do not really need 16 archers to adequately defend your empire. I am planning to stick 2 archers in each city for happiness once hereditary rule comes around, and then keep a mobile stack for whatever comes my way, later.

My first priorities are as follows: build Church of the Nativity, clear out my worker techs with libraries, and steal workers from enemies if I see an opportunity. If I steal 3 or more workers it might even pay off for me to then give them theology to pacify them. But that I will have to see.

Finally: I refuse the AP victory. It is cheesy, broken and plain stupid.

350BC: One of my cities are 1 turn from growing to size 5. That would leave me two cities to construct workers with. Disbanded down to 10 archers, opened borders with anyone that would, and off we go.

[Image: attachment.php?attachmentid=397&stc=1]

215BC: Horses revealed last turn, and Hannibal reached alphabet. He wants monotheism, but I really should not trade until I cleared agriculture and mining too. Yes, mining. You did not even give us the slavery civic.

80BC: Met Justinian. So he’s the runaway AI is it? Interesting. What’s also interesting is that all the AI’s have different religions, practically. Theology can be used to bribe AI’s into fighting each other too, if I want to. I am also officially out of gold.

65BC: Islam FIDL. Something is very wrong.

10AD: Traded away monotheism for sailing. That 1 commerce per turn really helps. No, not sarcasm: it really does help my pathetic little tribe. I should’ve done it earlier.

265AD: I better trade theology away now.
[Image: attachment.php?attachmentid=398&stc=1]

Note that I had to partially research mathematics for that one.

280AD:
Traded alphabet and ironworking for theology.

310AD: traded theology for currency and 30 gold. Switched to hereditary rule.

340AD: Got the health event. Who cares: my population can’t even grow quickly enough to the happiness cap anyway.

355AD: heresy event (I’ve never seen that one). Now my 5-city empire is thoroughly Christian.

370AD: traded currency for construction with Justinian. Montezuma also declared war on me. I saw that from a mile away, I even pre-moved my archers to my holy city.

460AD: 6 archers held off against 9 units, even with no cultural defenses. Now try busting CG3 archers.

475AD: everyone wants aesthetics… but Justinian won’t trade literature. So great library is lost to me now. That worries me a little more than Montezuma’s invasions.

610AD: started horseback riding. I really need to take that bugger out.

655AD: Finally Montezuma took peace for theology and alphabet. But I’m not worried. He usually lags behind later.

745AD: Montezuma declared war on Darius. You’ll be crushed, you idiot.
Also, Catherine demanded aesthetics from me. Gladly. That’s some turns of peace I need.

775AD: I’m pretty sure someone removed iron from our territory, and we can’t build samurai, but I still need civil service. Lightbulb philosophy (good), found Taoism (bad), and get a few tech trades. I’m looking to partially research civil service and trade philosophy for that. Meanwhile…

805AD: traded around philosophy for feudalism, metal casting and calendar.

835AD: Hannibal requested literature. Note: requested. I accepted though, even though I am loathe to do it, and here’s why:
[Image: attachment.php?attachmentid=404&stc=1]

990AD: Finished off compass, started on paper. I’ll never be able to get 3 GS’s in time, so I’ll settle with 2. Also, I flat-out rejected Montezuma’s demand for feudalism, because I’m now 50% of his power-graph. I’m stocking up on longbows, elephants and catapults.

Soon I’ll be in economic collapse again, because I am still not really working on cottages. Rather, I’m still trying to grow my damned cities. Food, people, food is by far the most important factor in choosing cities. Everything else can be pop-rushed, including units, which can grab you more land and more happiness resources.

1060AD: Montezuma declares war on me again, apparently just to steal one worker, which he promptly kills. He’s getting on my nerves but, anyway, try breaking CG3 longbows, gashole.

1190AD: Took a city off him, and then gave him aesthetics for peace. Who’s doing the appeasement? I don’t know. To me it looks like an outdated tech, and I did keep his city. Plus that city finally gives me iron.

1270AD: Lightbulbed to liberalism, took nationalism, like finally. I swear it could’ve been a one-turn difference, as everybody and their dog had education for a long time. Turned down my starving GP farm, and my beaker-count is still 28 at this point. Traded education to the backwards Rameses for machinery, gold and drama.

Next plan: draft samurai.

1300AD: State-of-the-empire:
[Image: attachment.php?attachmentid=403&stc=1]

Catherine is about to discover economics. I’m starting to think whether she’s a more sensible target, now that Montezuma is backwards, undeveloped, and prone to being smashed by Darius.

I also apparently forgot one of the more important components to the drafting plan: “need food”. An empire struggling with food doesn’t generally draft very well.

No seriously, this empire lacks FOOD people! I can live with a shortage of hammers, commerce, but NOT FOOD!
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Wow, specialist economy in a stagnation game - that's brave! smile

You did very well to get liberalism. I was still on education in the 1700s and that's with a load of cottages.
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I read this earlier, but forgot to post comments until going back and compiling the results. Your game also kind of hit the sweet spot in terms of difficulty that I was trying to build. Monty periodically beating his head against the eastern cities, the economic AIs teching along, Catherine demanding stuff, etc. Everything providing a challenge, yet nothing that could not be overcome with some skilled play. I only wish things had gone this way in all of the games!

Thanks for posting, even with an incomplete report. smile
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