Quote:I think if we are going to do any sort of GvG play we will want to consider how we can get variant characters into the mix
You bet.
It bothers me that we are only allowed 4 characters per account (Afaik atm). That would certainly force a change of habits in my character building and playing. I always like to build characters on a whim, and also have many characters at different lvls so I can easily match one up for partying... but this is beside the point other than that it would be harder, with only 4 characters, to mix and match up variants for a game.
There will be variant teams, whether they be PvE or PvP.\
Quote:I think if we are going to do any sort of GvG play we will want to consider how we can get variant characters into the mix
I would like to propose a guild system that can make this happen, although this is not its sole purpose. A system designed for max efficiency in organizing games for both PvE and PvP games. A system that will allow everyone to get involved/included in games they want. A system that will also grant us many benefits when travelling as a team. This structure is based on task forces and teams.
Teams in this setting is not a promotion for x number of people to get together on a regular schedule, tho it can be that but never exclusive. The main objective of Teams is to allow us to quickly assemble team(s) with available players, with known (pre-arranged) objectives.
First, we begin with Task Forces. Task Forces are specialists such as, Clerics(Healers), GFP(Tank), Mauler(Melee Dmg Dealer), De/Buffer, Elementals(sorcy), etc. Any character (even Variants) can belong to one or more Task Force(s), so long as it meets certain prereqs. It is recommanded we sign our characters up for Tasks so we know who is available, and if we are lacking in certain Forces. These specialists have predefined roles in a team.
Next come the Teams. Teams have predefined objectives. Team names can be anything from, for example, Golden Phoenix for an elemental strike team, or The Demolitions for a warrior theme. Let say we want to try out the The Demolitions, we would just pull 2 GFP, 3 Mauler, 2 Clerics and a De/Buffer from our Task Forces. Slots are first come first served.
Of course, the makeup (number of personel from each Task Force) and strategy of a given team would be predefined much like how we make up team variants, and evlove over time.
Scenario: So and so is logged on and available for games. Quickly check the page and see what Team we can assemble.
Scenario: Arranged games on semi/regular schedule, say, Mondays and Wednesdays with The Demolitions, Tues with Golden Phoenix, Fridays and Saturdays with 7 Sams...
A roster table would probably look something like this
Day of the week..........................Time..........
Cleric(playerA).......................... 5-9
Cleric(playerB).......................... 4-10
Buffer(palyerA) .......................... 5-9
Buffer(playerC).......................... 5-8
GFP(playerD).......................... and so on
GFP(playerB)
Sorcy(playerA)
Sorcy(playerE)
and so on...
We can then see what team we can make up from the above, or just go about without a formal team. No probs if playerA is missing when a Cleric is needed, playerB can fill that slot...
I am sure there are much more details to work out, but I believe using this system as ground work can make GW a better experience for us all here
Inputs, please.
KoP