Ok, so I'm bored enough and after mentioning something along the lines of wanting to change a few skills on vent during an AB session today, I figured "oh what the heck, why not?" So, here you have it, my own version of skill balance. I probably didn't think these through as fully as I maybe should have; but hey, this is my own little world we're talking about here, I don't have to think things through. Besides, this is more for fun than anything else. Also, my changes are based on the 1...12 listing like in the unofficial wiki since figuring out 1...12...15 numbers would take too long.
So, here's my laundry list for the warrior. Other classes to follow.
"For Great Justice!" - Change functionality to: For 20 seconds, you gain double adrenaline when you strike a foe.
"None Shall Pass!" - Reduce recharge to 30 seconds.
"On Your Knees!" - Change functionality to: If target foe is knocked down, that foe is crippled for 7 seconds.
"Retreat!" - Increase duration to 10...15 seconds, reduce recharge to 10 seconds.
"Shield's Up!" - Change functionality to: For 5...10 seconds, allies within earshot that are equipped with a shield have a 50% chance to block projectiles.
"Watch Yourself!" - Move to strength attribute, remove recharge time. Change functionality to: For 0...10 seconds, allies within earshot gain +20 armor.
"You Will Die!" - Increase recharge to 25 seconds. Change functionality to: Target foe suffers from cracked armor for 5...15 seconds. If that foe has less than 50% health, that foe is also crippled for 5...15 seconds.
Auspicious Blow - Increase damage to 10...34.
Axe Rake - Change functionality to: If this attack hits, it deals +1...12 damage. If it strikes a foe suffering from a Deep Wound, it deals an additional +1...12 damage and that foe is Crippled for 10 seconds.
Axe Twist - Change functionality to: If this attack hits, it deals +1...12 damage. If it strikes a foe suffering from a Deep Wound, it deals an additional +1...12 damage and that foe suffers from Cracked Armor for 15 seconds.
Decapitate - Skill should no longer remove all energy.
Fierce Blow - Increase conditional damage to +10...42. Increase non-conditional damage to +10...34.
Forceful Blow - Increase damage to 10...42.
Griffon's/Leviathan Sweep - Recude recharge to 5 seconds.
Headbutt - Reduce energy cost to 5, alter daze duration to 10 seconds.
Hundred Blades - The attacks can no longer be blocked.
Irresistible Blow - Increase damage (both bonus and if blocked) to 10...34.
Jaizhenju/Pure Strike - Decrease recharge to 4 seconds.
Keen Chop - Increase adrenaline cost to 4. Change functionality to: If this attack hits, it always results in a critical hit. If target foe is suffering from Cracked Armor, this attack cannot be blocked.
Knee Cutter - Remove adrenaline cost, increase energy cost to 5, increase recharge to 8 seconds.
Lacerating Chop - Increase damage to 10...22.
Lion's Comfort - Change functionality to: You gain 50...100 health and an additional 10...30 health for each signet you have equipped.
Magehunter Strike - Increase damage to 10...34.
Overbearing Smash - Increase damage to 10...34.
Penetrating Blow/Chop - Increase damage to 10...22.
Primal Rage - Change functionality to: For 1...10 seconds you move and attack 33% faster and your attacks have an additional 10...46% chance of being critical hits. When Primal Rage ends, you lose all adrenaline.
Quivering Blade - Increase adrenaline cost to 7. Change functionality to: If this attack hits, it deals an additional +1...32 damage and target foe begins bleeding for 10...22 seconds.
Rage of the Ntouka - Reduce duration to 7 seconds.
Renewing Smash - Reduce energy cost to 5.
Seeking Blade - Increase damage to 1...24.
Sever Artery - Reduce adrenaline cost to 3.
Shove - Increase energy cost to 10, skill should no longer remove all adrenaline.
Signet of Strength - Change functionality to: For 10...20 seconds, your attacks deal an additional 1...5 damage.
Skull Crack - Move to Strength attribute. Change functionality to: If this attack hits, it deals +10...34 damage and your target is interrupted. If that target was casting a spell, they are dazed for 15 seconds.
Soldier's Speed - Reduce recharge to 10 seconds.
Soldier's Stance - Reduce recharge to 4 seconds, increase duration to 5...10 seconds.
Standing Slash - Increase damage (conditional and non-conditional) to 1...20.
Steelfang Slash - Remove adrenaline cost, increase energy cost to 5, increase recharge to 10 seconds.
Swift Chop - Increase damage to 10...22.
Thrill of Victory - Change functionality to: If this attack hits, it deals an additional 10...34 damage. If it strikes a foe with less health than you, you gain 30...70 health.
Tiger Stance - Reduce recharge to 15 seconds.
Victory is Mine! - Increase recharge to 25 seconds. Change functionality to: If target foe is suffering from a condition, you gain 60...100 health and your attacks have an additional 10...20% chance of being critical hits for 5...10 seconds.
Warrior's Cunning - Reduce recharge to 45 seconds.
Wild Blow - Increase recharge to 10 seconds, skill should no longer remove all adrenaline.
Edit: added Headbutt changes.
So, here's my laundry list for the warrior. Other classes to follow.
"For Great Justice!" - Change functionality to: For 20 seconds, you gain double adrenaline when you strike a foe.
"None Shall Pass!" - Reduce recharge to 30 seconds.
"On Your Knees!" - Change functionality to: If target foe is knocked down, that foe is crippled for 7 seconds.
"Retreat!" - Increase duration to 10...15 seconds, reduce recharge to 10 seconds.
"Shield's Up!" - Change functionality to: For 5...10 seconds, allies within earshot that are equipped with a shield have a 50% chance to block projectiles.
"Watch Yourself!" - Move to strength attribute, remove recharge time. Change functionality to: For 0...10 seconds, allies within earshot gain +20 armor.
"You Will Die!" - Increase recharge to 25 seconds. Change functionality to: Target foe suffers from cracked armor for 5...15 seconds. If that foe has less than 50% health, that foe is also crippled for 5...15 seconds.
Auspicious Blow - Increase damage to 10...34.
Axe Rake - Change functionality to: If this attack hits, it deals +1...12 damage. If it strikes a foe suffering from a Deep Wound, it deals an additional +1...12 damage and that foe is Crippled for 10 seconds.
Axe Twist - Change functionality to: If this attack hits, it deals +1...12 damage. If it strikes a foe suffering from a Deep Wound, it deals an additional +1...12 damage and that foe suffers from Cracked Armor for 15 seconds.
Decapitate - Skill should no longer remove all energy.
Fierce Blow - Increase conditional damage to +10...42. Increase non-conditional damage to +10...34.
Forceful Blow - Increase damage to 10...42.
Griffon's/Leviathan Sweep - Recude recharge to 5 seconds.
Headbutt - Reduce energy cost to 5, alter daze duration to 10 seconds.
Hundred Blades - The attacks can no longer be blocked.
Irresistible Blow - Increase damage (both bonus and if blocked) to 10...34.
Jaizhenju/Pure Strike - Decrease recharge to 4 seconds.
Keen Chop - Increase adrenaline cost to 4. Change functionality to: If this attack hits, it always results in a critical hit. If target foe is suffering from Cracked Armor, this attack cannot be blocked.
Knee Cutter - Remove adrenaline cost, increase energy cost to 5, increase recharge to 8 seconds.
Lacerating Chop - Increase damage to 10...22.
Lion's Comfort - Change functionality to: You gain 50...100 health and an additional 10...30 health for each signet you have equipped.
Magehunter Strike - Increase damage to 10...34.
Overbearing Smash - Increase damage to 10...34.
Penetrating Blow/Chop - Increase damage to 10...22.
Primal Rage - Change functionality to: For 1...10 seconds you move and attack 33% faster and your attacks have an additional 10...46% chance of being critical hits. When Primal Rage ends, you lose all adrenaline.
Quivering Blade - Increase adrenaline cost to 7. Change functionality to: If this attack hits, it deals an additional +1...32 damage and target foe begins bleeding for 10...22 seconds.
Rage of the Ntouka - Reduce duration to 7 seconds.
Renewing Smash - Reduce energy cost to 5.
Seeking Blade - Increase damage to 1...24.
Sever Artery - Reduce adrenaline cost to 3.
Shove - Increase energy cost to 10, skill should no longer remove all adrenaline.
Signet of Strength - Change functionality to: For 10...20 seconds, your attacks deal an additional 1...5 damage.
Skull Crack - Move to Strength attribute. Change functionality to: If this attack hits, it deals +10...34 damage and your target is interrupted. If that target was casting a spell, they are dazed for 15 seconds.
Soldier's Speed - Reduce recharge to 10 seconds.
Soldier's Stance - Reduce recharge to 4 seconds, increase duration to 5...10 seconds.
Standing Slash - Increase damage (conditional and non-conditional) to 1...20.
Steelfang Slash - Remove adrenaline cost, increase energy cost to 5, increase recharge to 10 seconds.
Swift Chop - Increase damage to 10...22.
Thrill of Victory - Change functionality to: If this attack hits, it deals an additional 10...34 damage. If it strikes a foe with less health than you, you gain 30...70 health.
Tiger Stance - Reduce recharge to 15 seconds.
Victory is Mine! - Increase recharge to 25 seconds. Change functionality to: If target foe is suffering from a condition, you gain 60...100 health and your attacks have an additional 10...20% chance of being critical hits for 5...10 seconds.
Warrior's Cunning - Reduce recharge to 45 seconds.
Wild Blow - Increase recharge to 10 seconds, skill should no longer remove all adrenaline.
Edit: added Headbutt changes.
Alea Jacta Est - Caesar
I live my life by Murphy's Law.
I live my life by Murphy's Law.