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A few things

I suppose to know these things, I know. *hangs head in shame*

- Barbarian Combat Mastery - Is it fixed, worth putting more points in?

- Can we start a a new branch on the LowRent thread. Does anyone else hate the side scrolling as much as I do? [Image: duh.gif]

- Runes seems to be dropping again from last week. First 2 weeks of playing (4xlvl 70+ toon) and I had to cube up one more Thul to cube up an Amn rune... sad. I am betting some drops are randomized with date/time.

- Insight - Insight seems to be on-all-times in the beginning, but lately the effect is often (not always) like a pally switching 2 aruas. Is it just me or what's your experience with it? it gets kinda dangerous when your entire build is based on your merc's Insight... like my semi mf sorc with 205 stats saved/undecided.

(Manually unequip and equip Insight on the merc will turn the aura on)

I just find dumping 200 points in vit to get 400 hp (or mana in this case with an Insight merc) is such a waste - with no hp booster like the Bar's BO or Druid's OS. Now that Shishak gave me a Stormshield and I am so tempted to build my sorc like I do in softcore (all str and dex).

- In the first 2 weeks since I started LadderHC I have gotten three lvl 70s wind druid killed, all by some boss's death explosion. All three druids had over 3k worth of HP, 2 got done in by NM Bartuc and on by NM (trav) council member. Lvl 77 with 3.2k of hp and maxed resists who killed the whole Bartuc mob in under one second should die to its death explosion!? I think not. This kind of cheese takes alot from HC enjoyment. Almost quit playing altogether. I was perfectly ok when my lvl 80+ sorcy died to an skel-archer pack - I was on the wrong side of the merc, stun locked.

Side note on Wind druid: I hear comments on Tornado being hard to target but it is actually quite easy to aim. I am assuming most people cast it with a monster targeted and that's the problem - for most of the time the target is too close to you. I shift cast tornado with the mouse pointer mostly to the edge of the screen.


----------------------Monster(1)
Player ---------Monster (2)---------Monster----- Monster -----------Pointer
-----------------------------Monster(3)

If you shift cast with the mouse at the indicated pointer location, Tornado will travel a zig zag path from player to pointer hitting all monsters. If you target monster 1, 2 or 3 the (tornado) path traveled can be drastically different. Although the targeting may only seem off a degree or less at the starting point, you are actually targeting the tornado tens of degrees away from where you want it to go.

Kind of make me think my str/dex sorcy build is the way to go. It is the safest route to go.. High defence lessen the chance to be hit, then perfect fast blocking of what gets thru, and reduce the damage with 50% reduction. (Not to mention Lite and Fire absorb) You do the math... Yes, Material Girl was a MF sorc who tanked cows [Image: bow.gif]

IIRC, damage is capped at 50%. But my memory don't serve me right these days ;p

But, all is moot when you come across one of dem ultra cheese death explosions.


KoP
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KingOfPain Wrote:- Barbarian Combat Mastery - Is it fixed, worth putting more points in?
"Yes" on the six Weapon Masteries if you're actually going to swing or throw a weapon to kill things. Extra ar and dmg are never bad.
"No" on Increased Stamina in HC. You get more then enough stamina from added vitality.
"Personal Choice" on Increased Speed and Increased Defence.
"Yes" on Natural Resistance, especially with 2 weapons wink
KingOfPain Wrote:- Can we start a a new branch on the LowRent thread. Does anyone else hate the side scrolling as much as I do? [Image: duh.gif]
You can start a new branch by the "Post Reply" button at the top of the thread.
I'm fine by setting the thread display mode to "Linear" what eliminates side scolling.
KingOfPain Wrote:- Runes seems to be dropping again from last week. First 2 weeks of playing (4xlvl 70+ toon) and I had to cube up one more Thul to cube up an Amn rune... sad. I am betting some drops are randomized with date/time.
You're complaining about too many rune drops? wink
When my rune supply is well stocked i don't pick up anything below a certain rune i.e. Tal.
KingOfPain Wrote:- Insight - Insight seems to be on-all-times in the beginning, but lately the effect is often (not always) like a pally switching 2 aruas. Is it just me or what's your experience with it? it gets kinda dangerous when your entire build is based on your merc's Insight... like my semi mf sorc with 205 stats saved/undecided.

(Manually unequip and equip Insight on the merc will turn the aura on)
Well you answered yourself. When your merc holds the Insight stick and he dies there are 2 ways to re-activate the Meditation aura: manually re-equip the stick or rejoin the game. Also do not re-equip his hat or armor afterwards! This will deactivate the aura again.
KingOfPain Wrote:I just find dumping 200 points in vit to get 400 hp (or mana in this case with an Insight merc) is such a waste - with no hp booster like the Bar's BO or Druid's OS. Now that Shishak gave me a Stormshield and I am so tempted to build my sorc like I do in softcore (all str and dex).
Aye, the 1-vit-2-life ratio on necro, sorcy and druid make it feel like a waste to up vitality. The alternate would be to get as many +vit or +life adders on gear or charms as possible. Just ask yourself: how often died your SC sorcy build die due to her lower life?
KingOfPain Wrote:- In the first 2 weeks since I started LadderHC I have gotten three lvl 70s wind druid killed, all by some boss's death explosion. All three druids had over 3k worth of HP, 2 got done in by NM Bartuc and on by NM (trav) council member. Lvl 77 with 3.2k of hp and maxed resists who killed the whole Bartuc mob in under one second should die to its death explosion!? I think not. This kind of cheese takes alot from HC enjoyment. Almost quit playing altogether.
Yeah i know that feeling but this is just something in the game you have to be aware of. Death explosions of Fire/Lightning/Cold enchanted bosses can be extremly dangerous. Let's take your nightmare Bartuc for an example: in nightmare he is always Lightning Enchanted, has around 12k life and gets 1 additional mod which can supercharge this emitted bolts. The most dangerous mod he could get is prolly Fire Enchanted.

The death explosion of a FE critter is a corpse explosion with 50%/35%/20% of his max life, depending on game difficulty. Also double-enchanted bosses trigger each death explosion twice.

When a LE/FE nightmare Bartuc goes down 2 LE death explosions (the bolts carry over other damage types done) plus 2 35% corpse explosions (4.2k damage each, half fire half physical) are triggered. Alone the FE-part dishes out 4.2k fire and 4.2k physical damage! With 75% fire res and top notch 50% dmg reduce you take at least 1.05k fire and 2.1k physical. Add in the LE-part or lower the dmg reduce and it's enough to kill a char with 3.2k life.

To sum it up: FEB's are dangerous but survivable. FE/LE's, FE/CE's and FE/CE/LE's are deadly due to the multi-explosion bug.

Sidenote: Doll explosions are pure physical damage.

KingOfPain Wrote:IIRC, damage is capped at 50%. But my memory don't serve me right these days ;p
Yes, damage reduce 50% is top notch. But you can still add items with damage reduce by xx points for further reduction.
KingOfPain Wrote:But, all is moot when you come across one of dem ultra cheese death explosions.
As shown above ... so kill them from afar.

Dr. Disaster
Arthur pulls tiles from the Scrabble bag which by random form into "What do you get when you multiply six by nine?"
Arthur: "Six by nine? 42?"
Ford: "I always knew there was something fundamentally wrong with the universe."
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KingOfPain Wrote:- Barbarian Combat Mastery - Is it fixed, worth putting more points in?

KoP
KoP, the 100% critical bug was fixed a while back as I mentioned in game a few days ago.

More pots in Mastery yields a higher percent chance to crit, which was how it was supposed to work in the first place. :P

We already discussed wind druids. Mine is alive and well.

Runes: I pick them all up, and transform low to high as time goes on. Likewise with gems. It's a habit. Sue me.

Wellz Fargo may become a nova sorcie. Not sure.

Occhi
"Think globally, drink locally."
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Yea that's my whole point. HC is not about being more challenging. Play it safe, go slow, stay away from the action and let the merc do the dirty work. I have found so far HC is much easier than the way I (we(some of us)) play soft, if only for the fact that I/we move fast, ignoring the mlvl/clvl differences - example, almost all my soft toons (that includes variants and variantish toons) would be doing ancients at 20, nm ancients at 40 and hell ancients at lvl 60, the earliest opportunities (hmm sounds like 3@30). It seems to be much more challenging and require more thinking than the way people are SUPPOSED to play HC. What I am saying is, people can play (not rushed) a toon to lvl 90, all it means is he had played carefully, and nothing more.

YMMV, of course. crazyeye

On the softcore sorc, she practically never die in normal playing ie questing and cows, and rarely dies even when she is in the mad teleport mode in mf runs, maybe once every few hundred runs when she lands in a mana burner mob with dolls around. No mana, cant get out and gets blown up.


KoP
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KingOfPain Wrote:Yea that's my whole point. HC is not about being more challenging. Play it safe, go slow, stay away from the action and let the merc do the dirty work.
I tend to add more safety in form of vit/life/resists/dmg reduce to my HC toons but they don't go slower then my SC ones. Some of them really storm thru nm and hell diff so i get over-confident at times what pretty likely yields a black robe.

Just today i had a nice reminder on being over-confident. On hell WSK 3 i ran into a large group of witches and raiders with my lvl 85 singer barb. Usually a simple critter combo, but there must have been at least one double-enchanted aura-less boss around since each Bloodstar hit took approx 600-800 life yikes Thx to his BOed-up 5.1k life it "only" took 9 full rejuvs to survive and finish the group. With a red globe below 3k i prolly wouldn't have made it given the speed the damage was inflicted and the pots had to be gulped.
Arthur pulls tiles from the Scrabble bag which by random form into "What do you get when you multiply six by nine?"
Arthur: "Six by nine? 42?"
Ford: "I always knew there was something fundamentally wrong with the universe."
Reply

there are some threads about that *very* high damage from multi enchanted foes over at the amazon basin, here is one

in short terms: the game may throw up to 16 damage calculations your way
silly as it is, but there is no other way to brace against *that* display of programming abilities then to stay clear


WildViking
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You are making me pick up, what!? Okay, there's two Cleglaw's Tooth on ForgeRunnerVIII now smile

Funny I should be happy when Baal dropped a Duriel Shell... considering, I used to have items that can make me a thousand or two on ebay....


KoP
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My friends list for Thenryb-l is quite incomplete. I wish I knew what accounts you all were playing on now in this season. I only have a few of Occhi's accounts, Shishak2 , KingofPain11 and only ClassicDisaster for Dr. Disaster. I am in a game now and Drognan is selling one of those +3 to enchant two hole staffs which KoP was looking for earlier. One of his accounts is in game but apparently not active and I know none of his other account names.
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Thanks for holding the game, sorry it must have stopped you from playing anymore for the night.

Got the staff and Leaf'd it.

HotBowBabe is happy smile
Main weapon = Kuko (looking for a Demon Machine)
Switch Enchant setup was HexFire and Visceratuant for +4 fire - Max Fire Dmg = 1496
I made a Leaf with a base +1 Enchant - Max Fire Dmg = 1464 (a tad less than +4 setup)
Turning a new Leaf with base +3 to Enchant Max Fire Dmg = 1652

And all that for a lvl 19 staff vs lvl 28 for Hexfire and lvl 33 for Vicerataunt

Now my arrows does 3778-5105 Exploding/Pierce dmg

Thx smile

Now, if I could only find one with Fire Mastery and Warmth as well... hehe
KoP
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Thenryb Wrote:My friends list for Thenryb-l is quite incomplete. I wish I knew what accounts you all were playing on now in this season. I only have a few of Occhi's accounts, Shishak2 , KingofPain11 and only ClassicDisaster for Dr. Disaster.
Actually i have three active accounts and one mule account. Since i still can't get me into deleting chars from my main account Dr.`Disaster i reactivated ol' ClassicDisaster where my current ladder hc chars are located. In addition there is also DisasterArea where i try some not-too-serious stuff in ladder softcore. XtendedDisaster holds my hc mules.

Prolly i should pick up that Über-Tristram attempt again to make some room ..
Arthur pulls tiles from the Scrabble bag which by random form into "What do you get when you multiply six by nine?"
Arthur: "Six by nine? 42?"
Ford: "I always knew there was something fundamentally wrong with the universe."
Reply



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