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Epic 25 by T-hawk

I can't quite finish playing tonight, but can tomorrow. Result will be a conquest victory in the middle 1700s. I'm avoiding reading any reports till I can finish, and reporting the scoring stuff now.

Honorable mention categories:
Odeon constructed in 500 BC
~35 XP on a Phalanx (still going, but I'm sure others got way more)
8 or 9 GGs by 1500 AD (need to go back and check a save)
~10 XP on a naval unit
1 tech stolen via espionage smile
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Game complete. Conquest victory in 1746 AD.
35 XP on a Phalanx exactly.
9 GGs by 1500 AD.
8 XP on a naval unit.

Now I can't decide whether to read other reports now, or write mine first... smile
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And here is the report.

http://www.dos486.com/civ4/epic25/

Hopefully our European friends will comment and bump my thread overnight so our North American readers will see it too. smile
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Fantastic report (as usual) bow

That's what I love about RB: I can still enjoy events I have no interest in actually playing by simply reading the reports jive
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Congrats on the Odeon, beat me by 5 turns smile
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Nice game -- made me wonder exactly what I was thinking when I avoided 'phants for most of the game. duh

Too bad there was no real challenge for your cannons smile

Edit: I also had a very late Hanging Gardens build, still odd that the AI skips that wonder sometimes (because they don't need health, and so never get around to building an Aqueduct?)

Pink Dot was a very nice grab, and I liked your use of Slaving a HE city -- I will look for that option in the future smile
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Olodune Wrote:I liked your use of Slaving a HE city -- I will look for that option in the future smile
I'll echo this as well. That's why I love RB cause everybody else thinks of new strategies for me to try!!! Great report as usual. smile
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AFAIK, Guerilla 2 has always given double movement on hills
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It's not new, the Globe Theater has been around forever. smile

The only unusual part here was using Globe for whipping instead of drafting. Drafting is typically more efficient in food-to-hammer conversion. But my game had the perfect setup for whipping to be better:

- My Heroic Epic city had high food surplus. Usually the best food city becomes the Nat Epic GP farm; Athens filled that role.
- The tech beeline to Steel and Military Science meant that cannons and grenadiers were my main units. Drafted muskets would have been unexciting.
- Once the Military Academy was constructed (needs Mil Science), each whip actually produced more hammers than a drafted musket.
- The AIs avoided Democracy (Emancipation) so I could stay in Slavery.
- As an Imperialistic civ, I had tons of GGs settled in the city, meaning drafting would've missed out on more XP.
- Epic speed played a role too; on Normal speed, that city would have been close to producing a unit every single turn anyway, leaving no room to get in a whip.
- I never even got to Nationalism for the drafting civic anyway.

Pink Dot's whip anger clock was over 250 turns at the end, I should've grabbed a screenshot of that. smile
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In response to your question, no, I never pay attention to the blue circles. I'm honestly a little surprised that so many players wanted to move the starting settler around. Pigs, double clams, and on a plains hill wasn't good enough for everyone? lol

The Pink founding to grab ivory and open up elephants was particularly clever. I didn't see that in any other reports. One of the best parts of this game was the creative ways different players went after Tokugawa; I saw everything from warriors to chariots to crossbows to longbows to elephants in various reports!

On reading that report, my main thought was, "there's a reason why we call them Uberphants in Multiplayer." wink Great read, thanks!
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