Apologies, but there won't be an in character section this report for reasons that I will explain at the end of the report.
PREGAME ANALYSIS
Since I didn't play the last game for score, I made the decision going into this game that I absolutely WOULD be playing for score this time. Maximal score. I fully intend to shoot the moon. A tall order, perhaps, but, hey, if I could unite the triad, this should be cake right?
Obviously, the one tech that would make this easily possible would be thorium cells. If it turns out that thorium cells are not in the tree, well, then I might have to get a little creative... Surely SOMEONE will have them, and I can either steal them or gropo them right? Failing that, maybe I can use alliances to extend my range. Later in the game, I can let the AI glass a couple of my planets if I have to so that I can free up slots to grab other planets to use as stepping stones. Whatever it takes. Make no mistake, it's shoot the moon or bust this game.
On a practical note, since scout denial won't be in play, there will be no reason to make more scouts. Instead, fighters will have to be made to cover any planets I may want. My strategy is pretty simple, grab 4-5 planets, turtle, and wait for Thorium Cells.
Lets look at the start.
![[Image: imp241.jpg]](http://img5.imageshack.us/img5/5030/imp241.jpg)
The corner start further complicates things, unfortunately, virtually necessitating thorium cells. It's possible that I could win with 2 or 3 outlying planets with range 10 + reserve tanks, but that won't be easy.
2300 With only one star 3 parsecs away, it's a no brainier where to send the colony ship. If the planet is large, we'll just settle it. If not, we might wait for a range tech... we'll see. As far as where to send the scouts, I send them as far away as possible, which turns out to be the two greens north and northwest of where our second planet will be.
2302 Our colony ship arrives and finds an acceptable place to land.
![[Image: imp242.jpg]](http://img11.imageshack.us/img11/2010/imp242.jpg)
2303 - Fourteen Million Kitties leave the home world for Vulcan.
2304- Three million more kitties set off for Vulcan.
We find another "acceptable" planet.
![[Image: imp243.jpg]](http://img11.imageshack.us/img11/8949/imp243.jpg)
2305 - Three million more colonists sent to Vulcan.
The scout continues on to the yellow to the northeast.
The other scout reports in with an unacceptable location.
![[Image: imp244.jpg]](http://img5.imageshack.us/img5/8342/imp244.jpg)
2306 - One last three million leave Fieras for Vulcan.
The western scout heads south to the green star just below Firma.
2308 - More scouting reports. First, the eastern scout:
![[Image: imp245.jpg]](http://img5.imageshack.us/img5/3871/imp245.jpg)
Nope, too small. We won't be grabbing that one. What about the western scout?
![[Image: imp246.jpg]](http://img11.imageshack.us/img11/7361/imp246.jpg)
2309 - The eastern scout heads southeast to the blue star, and the western one heads southeast to the red one.
2311 - More Scouting Reports. The western scout sends in its final report... ever.
![[Image: imp247.jpg]](http://img8.imageshack.us/img8/1836/imp247.jpg)
The western scout doesn't have very good news either, but at least it's still alive.
![[Image: imp248.jpg]](http://img11.imageshack.us/img11/608/imp248.jpg)
2312 - With only two planets still in scouting range, our lone scout heads south to the red star in the corner.
2317 - Our scout reports yet another variation of the '45 theme.
![[Image: imp249.jpg]](http://img11.imageshack.us/img11/9908/imp249.jpg)
2318 - The scout heads over to the yellow south of Orion, which is the last planet in scouting range.
2322 - With Fieras set to finish it's factories in 3 turns, I send 16 million from Vulcan back to top off it's pop at the same time.
2323 - Uh oh, look at this:
![[Image: imp2410.jpg]](http://img8.imageshack.us/img8/2282/imp2410.jpg)
That scout took orbit there on the interturn. Looks like I'd better make sure we get that planet.
I whip up your basic, ultra crappy, zero tech, nothing added, warp 1 point defense laser fighter to guard the planet. I order Vulcan to build a batch (4) of them.
2324 - Arrows dispatched to Vulcan.
Just to be on the safe side, I redesign the colony ship to include a laser. Wouldn't want to be forced to retreat because of being unarmed...
With Fieras about to max out, some of the production is started on the colony ship.
2325 - Fieras Maxes, starts full bore on the colony ship.
The Human scout flees before our Arrows can chase it off.
2526 - I had just about settled on being a 3 planet empire, when the final scout sent back this report.
![[Image: imp2411.jpg]](http://img11.imageshack.us/img11/3429/imp2411.jpg)
We're going to grab that planet. If Range 5 is in the tree, we can just try to grab it that way, otherwise, we'll need a long range defense fleet. We'll worry about what that might mean later.
2329 - First Colony Ship dispatched to Phantos. We open research 100% on propulsion, hoping for Range 5's availability...
![[Image: imp2412.jpg]](http://img8.imageshack.us/img8/6740/imp2412.jpg)
We're in luck!
2333 - Phantos Colonized. Twenty Five million sent from Vulcan to Phantos.
Range 5 hits. The new choices are Nuclear Engines and Range 6. For the second Imperium in a row, I go for the dreaded Nuclear Engines. Since we've no intention of settling anywhere else for a long while, range 6
is almost pointless, whereas Warp 2 might be important for defense fleets. Our empire is so small, and every planet is important in the early going.
As soon as I select our tech choice, the GNN Robot shows up with this news...
![[Image: imp2413.jpg]](http://img8.imageshack.us/img8/2236/imp2413.jpg)
Psilons? Already? That's a bit disturbing, but hopefully nothing to worry about. Maybe they're boxed in now? We'll see soon enough...
Fieras Makes a batch of Arrows (14) before returning to Colony Ship Making. I send the scout southwest to the green star.
2334 - The Arrows are sent to Quayal. Fieras returns to Colony ship making.
2337 - And, just as I'm settled on having four planets and saving the fifth for a potential stepping stone...
![[Image: imp2414.jpg]](http://img5.imageshack.us/img5/6686/imp2414.jpg)
Holy Cow, I think I've located our fifth planet. I hope so anyhow.
2339 - Colony Ship dispatched to Quayal.
Vulcan is about to max out, and opens research evenly across all fields.
Computer Choices: Jammer I over Deep Space Scanner
Construction: Improved 9 over Reduced 80%
Force Fields: Can you guess?
Planetology: Terraforming +10 over Controlled Barren and Improved Ecco
Weapons: Hyper-V over Gatling Laser (No HL *sniff*)
2340 - Uh, Hi...
![[Image: imp2415.jpg]](http://img41.imageshack.us/img41/6488/imp2415.jpg)
2341 - Great, as you could see from the greeting screen shot, we have erratic Psilons in this galaxy. Large ones too. Here's a look at the Psilon Empire.
![[Image: imp2416.jpg]](http://img190.imageshack.us/img190/239/imp2416.jpg)
There is no sense in making a major trade deal. He could go nuts and declare war at any point, so I dial him up and do this:
![[Image: imp2417.jpg]](http://img11.imageshack.us/img11/2718/imp2417.jpg)
2342 - We've only just met the Psilons, when another neighbor drops by to announce his presence.
![[Image: imp2418.jpg]](http://img8.imageshack.us/img8/8378/imp2418.jpg)
Well, this is better news! At least they are not psycho.
2343 - Here;s a new look at the map.
![[Image: imp2419.jpg]](http://img35.imageshack.us/img35/4225/imp2419.jpg)
Wow, I thought the Psilons were big for this point in the game!
I dial up our new friend and initiate trade.
![[Image: imp2420.jpg]](http://img8.imageshack.us/img8/2074/imp2420.jpg)
The Humans, being much more reliable, convinces me to go for the maximal trade this time.
During the inter turn, Quayle is colonized!
2344 - Half the Fighters from Quayal are sent on to Antares to head off any colony ships.
The final colony ship is dispatched to Antares. Thirty One Million colonists are sent from Fieras to Quayal.
2346 - Terraforming +10 hits. The new choices are Terraforming +20, Controlled Dead, and Death Spores. We select Improved Ecco instead.
It turns out we colonized Quayal none too soon, look at this.
![[Image: imp2432.jpg]](http://img4.imageshack.us/img4/9376/imp2432.jpg)
The Bulrathi have not armed their colony ships yet, so we're safe.
2347 - Speaking of none too soon, I'm succeeding by the narrowest of margins! My arrows have arrived at Antares just this turn, and not a moment too soon!
![[Image: imp2430.jpg]](http://img12.imageshack.us/img12/2449/imp2430.jpg)
AND
![[Image: imp2431.jpg]](http://img5.imageshack.us/img5/9337/imp2431.jpg)
Again, neither the Bulrathi nor the Psilons have armed colony ships yet, so our Arrow fighters defend the planets safely.
2349 - Jammer I hits, new choices are Jammer II, Robotics III, and BC III. We select Robotics III.
2350 - For the second report in a row, there is no 50 year in rundown, but, really, you've just recently seen the galaxy maps, and, if you've been paying attention reading along, there isn't much need for one, as there isn't much to report anyhow. Besides, there is another reason...
2351 - To my amazement, we colonize Antares.
2352 - I send 28 million colonists to Antares from Fieras.
The Bulrathi get the games first event.
2353 - Hyper-V Rockets hit. The only new choice is Fusion Bomb. We select it.
2357 - Improved 9 hits. The only new choice is Improved 8, which we select.
2358 - Class II Deflectors hit. The new choices are Personal Deflector, and class III. We go for Personal.
2360 - With everywhere I intend to settle settled, I dial up my friends and ask for peaceful co-existence.
![[Image: imp2422.jpg]](http://img691.imageshack.us/img691/7008/imp2422.jpg)
![[Image: imp2423.jpg]](http://img35.imageshack.us/img35/9857/imp2423.jpg)
So, now it's time to sit back, hope the Psilon time bomb keeps ticking but doesn't explode, research Thorium Cells, and in due time, glass the galaxy.
2363 - Improved Ecco Hits, we select Terraforming +20.
2364 - Nuclear Engines Hit. The new choice is Sub-Light Drives, which we select.
We're Voting. The nominees are Strader and Myself, even though I'm a bit short on planet count...
Humans 6 votes themselves.
Darloks 3 votes the Humans.
Psilons 4 votes abstain.
Sakkras 1 vote abstain.
Bulrathi 4 votes the Humans.
Me 5 votes myself.
2372 - Fusion bombs hit. The only new choice is Ion Rifle, so we select it. Boy, no beams and only Hyper-V Rockets? I sure hope we don't get into a war anytime soon with this craptastic weapons tree.
And then, something happens that changes the fate of the galaxy forever...
PREGAME ANALYSIS
Since I didn't play the last game for score, I made the decision going into this game that I absolutely WOULD be playing for score this time. Maximal score. I fully intend to shoot the moon. A tall order, perhaps, but, hey, if I could unite the triad, this should be cake right?
Obviously, the one tech that would make this easily possible would be thorium cells. If it turns out that thorium cells are not in the tree, well, then I might have to get a little creative... Surely SOMEONE will have them, and I can either steal them or gropo them right? Failing that, maybe I can use alliances to extend my range. Later in the game, I can let the AI glass a couple of my planets if I have to so that I can free up slots to grab other planets to use as stepping stones. Whatever it takes. Make no mistake, it's shoot the moon or bust this game.
On a practical note, since scout denial won't be in play, there will be no reason to make more scouts. Instead, fighters will have to be made to cover any planets I may want. My strategy is pretty simple, grab 4-5 planets, turtle, and wait for Thorium Cells.
Lets look at the start.
![[Image: imp241.jpg]](http://img5.imageshack.us/img5/5030/imp241.jpg)
The corner start further complicates things, unfortunately, virtually necessitating thorium cells. It's possible that I could win with 2 or 3 outlying planets with range 10 + reserve tanks, but that won't be easy.
2300 With only one star 3 parsecs away, it's a no brainier where to send the colony ship. If the planet is large, we'll just settle it. If not, we might wait for a range tech... we'll see. As far as where to send the scouts, I send them as far away as possible, which turns out to be the two greens north and northwest of where our second planet will be.
2302 Our colony ship arrives and finds an acceptable place to land.
![[Image: imp242.jpg]](http://img11.imageshack.us/img11/2010/imp242.jpg)
2303 - Fourteen Million Kitties leave the home world for Vulcan.
2304- Three million more kitties set off for Vulcan.
We find another "acceptable" planet.
![[Image: imp243.jpg]](http://img11.imageshack.us/img11/8949/imp243.jpg)
2305 - Three million more colonists sent to Vulcan.
The scout continues on to the yellow to the northeast.
The other scout reports in with an unacceptable location.
![[Image: imp244.jpg]](http://img5.imageshack.us/img5/8342/imp244.jpg)
2306 - One last three million leave Fieras for Vulcan.
The western scout heads south to the green star just below Firma.
2308 - More scouting reports. First, the eastern scout:
![[Image: imp245.jpg]](http://img5.imageshack.us/img5/3871/imp245.jpg)
Nope, too small. We won't be grabbing that one. What about the western scout?
![[Image: imp246.jpg]](http://img11.imageshack.us/img11/7361/imp246.jpg)
2309 - The eastern scout heads southeast to the blue star, and the western one heads southeast to the red one.
2311 - More Scouting Reports. The western scout sends in its final report... ever.
![[Image: imp247.jpg]](http://img8.imageshack.us/img8/1836/imp247.jpg)
The western scout doesn't have very good news either, but at least it's still alive.
![[Image: imp248.jpg]](http://img11.imageshack.us/img11/608/imp248.jpg)
2312 - With only two planets still in scouting range, our lone scout heads south to the red star in the corner.
2317 - Our scout reports yet another variation of the '45 theme.
![[Image: imp249.jpg]](http://img11.imageshack.us/img11/9908/imp249.jpg)
2318 - The scout heads over to the yellow south of Orion, which is the last planet in scouting range.
2322 - With Fieras set to finish it's factories in 3 turns, I send 16 million from Vulcan back to top off it's pop at the same time.
2323 - Uh oh, look at this:
![[Image: imp2410.jpg]](http://img8.imageshack.us/img8/2282/imp2410.jpg)
That scout took orbit there on the interturn. Looks like I'd better make sure we get that planet.
I whip up your basic, ultra crappy, zero tech, nothing added, warp 1 point defense laser fighter to guard the planet. I order Vulcan to build a batch (4) of them.
2324 - Arrows dispatched to Vulcan.
Just to be on the safe side, I redesign the colony ship to include a laser. Wouldn't want to be forced to retreat because of being unarmed...
With Fieras about to max out, some of the production is started on the colony ship.
2325 - Fieras Maxes, starts full bore on the colony ship.
The Human scout flees before our Arrows can chase it off.
2526 - I had just about settled on being a 3 planet empire, when the final scout sent back this report.
![[Image: imp2411.jpg]](http://img11.imageshack.us/img11/3429/imp2411.jpg)
We're going to grab that planet. If Range 5 is in the tree, we can just try to grab it that way, otherwise, we'll need a long range defense fleet. We'll worry about what that might mean later.
2329 - First Colony Ship dispatched to Phantos. We open research 100% on propulsion, hoping for Range 5's availability...
![[Image: imp2412.jpg]](http://img8.imageshack.us/img8/6740/imp2412.jpg)
We're in luck!
2333 - Phantos Colonized. Twenty Five million sent from Vulcan to Phantos.
Range 5 hits. The new choices are Nuclear Engines and Range 6. For the second Imperium in a row, I go for the dreaded Nuclear Engines. Since we've no intention of settling anywhere else for a long while, range 6
is almost pointless, whereas Warp 2 might be important for defense fleets. Our empire is so small, and every planet is important in the early going.
As soon as I select our tech choice, the GNN Robot shows up with this news...
![[Image: imp2413.jpg]](http://img8.imageshack.us/img8/2236/imp2413.jpg)
Psilons? Already? That's a bit disturbing, but hopefully nothing to worry about. Maybe they're boxed in now? We'll see soon enough...
Fieras Makes a batch of Arrows (14) before returning to Colony Ship Making. I send the scout southwest to the green star.
2334 - The Arrows are sent to Quayal. Fieras returns to Colony ship making.
2337 - And, just as I'm settled on having four planets and saving the fifth for a potential stepping stone...
![[Image: imp2414.jpg]](http://img5.imageshack.us/img5/6686/imp2414.jpg)
Holy Cow, I think I've located our fifth planet. I hope so anyhow.
2339 - Colony Ship dispatched to Quayal.
Vulcan is about to max out, and opens research evenly across all fields.
Computer Choices: Jammer I over Deep Space Scanner
Construction: Improved 9 over Reduced 80%
Force Fields: Can you guess?
Planetology: Terraforming +10 over Controlled Barren and Improved Ecco
Weapons: Hyper-V over Gatling Laser (No HL *sniff*)
2340 - Uh, Hi...
![[Image: imp2415.jpg]](http://img41.imageshack.us/img41/6488/imp2415.jpg)
2341 - Great, as you could see from the greeting screen shot, we have erratic Psilons in this galaxy. Large ones too. Here's a look at the Psilon Empire.
![[Image: imp2416.jpg]](http://img190.imageshack.us/img190/239/imp2416.jpg)
There is no sense in making a major trade deal. He could go nuts and declare war at any point, so I dial him up and do this:
![[Image: imp2417.jpg]](http://img11.imageshack.us/img11/2718/imp2417.jpg)
2342 - We've only just met the Psilons, when another neighbor drops by to announce his presence.
![[Image: imp2418.jpg]](http://img8.imageshack.us/img8/8378/imp2418.jpg)
Well, this is better news! At least they are not psycho.
2343 - Here;s a new look at the map.
![[Image: imp2419.jpg]](http://img35.imageshack.us/img35/4225/imp2419.jpg)
Wow, I thought the Psilons were big for this point in the game!
I dial up our new friend and initiate trade.
![[Image: imp2420.jpg]](http://img8.imageshack.us/img8/2074/imp2420.jpg)
The Humans, being much more reliable, convinces me to go for the maximal trade this time.
During the inter turn, Quayle is colonized!
2344 - Half the Fighters from Quayal are sent on to Antares to head off any colony ships.
The final colony ship is dispatched to Antares. Thirty One Million colonists are sent from Fieras to Quayal.
2346 - Terraforming +10 hits. The new choices are Terraforming +20, Controlled Dead, and Death Spores. We select Improved Ecco instead.
It turns out we colonized Quayal none too soon, look at this.
![[Image: imp2432.jpg]](http://img4.imageshack.us/img4/9376/imp2432.jpg)
The Bulrathi have not armed their colony ships yet, so we're safe.
2347 - Speaking of none too soon, I'm succeeding by the narrowest of margins! My arrows have arrived at Antares just this turn, and not a moment too soon!
![[Image: imp2430.jpg]](http://img12.imageshack.us/img12/2449/imp2430.jpg)
AND
![[Image: imp2431.jpg]](http://img5.imageshack.us/img5/9337/imp2431.jpg)
Again, neither the Bulrathi nor the Psilons have armed colony ships yet, so our Arrow fighters defend the planets safely.
2349 - Jammer I hits, new choices are Jammer II, Robotics III, and BC III. We select Robotics III.
2350 - For the second report in a row, there is no 50 year in rundown, but, really, you've just recently seen the galaxy maps, and, if you've been paying attention reading along, there isn't much need for one, as there isn't much to report anyhow. Besides, there is another reason...
2351 - To my amazement, we colonize Antares.
2352 - I send 28 million colonists to Antares from Fieras.
The Bulrathi get the games first event.
![[Image: imp2421.jpg]](http://img190.imageshack.us/img190/2705/imp2421.jpg)
2353 - Hyper-V Rockets hit. The only new choice is Fusion Bomb. We select it.
2357 - Improved 9 hits. The only new choice is Improved 8, which we select.
2358 - Class II Deflectors hit. The new choices are Personal Deflector, and class III. We go for Personal.
2360 - With everywhere I intend to settle settled, I dial up my friends and ask for peaceful co-existence.
![[Image: imp2422.jpg]](http://img691.imageshack.us/img691/7008/imp2422.jpg)
![[Image: imp2423.jpg]](http://img35.imageshack.us/img35/9857/imp2423.jpg)
So, now it's time to sit back, hope the Psilon time bomb keeps ticking but doesn't explode, research Thorium Cells, and in due time, glass the galaxy.
2363 - Improved Ecco Hits, we select Terraforming +20.
2364 - Nuclear Engines Hit. The new choice is Sub-Light Drives, which we select.
We're Voting. The nominees are Strader and Myself, even though I'm a bit short on planet count...
Humans 6 votes themselves.
Darloks 3 votes the Humans.
Psilons 4 votes abstain.
Sakkras 1 vote abstain.
Bulrathi 4 votes the Humans.
Me 5 votes myself.
2372 - Fusion bombs hit. The only new choice is Ion Rifle, so we select it. Boy, no beams and only Hyper-V Rockets? I sure hope we don't get into a war anytime soon with this craptastic weapons tree.
And then, something happens that changes the fate of the galaxy forever...
Favorite quotes:
Diplomacy is the art of letting other people have your way - Unknown.
The graveyards are full of indispensible men - Charles de Gaulle
If you live to be a hundred, I want to live to be a hundred minus one day, so I never have to live without you - Winnie the Pooh.
There's no point in being grown up if you can't be childish sometimes - The Doctor
What's the use of a good quotation if you can't change it? - The Doctor (again)
Your friendship is the nicest gift I have ever recieved - my girlfriend
Diplomacy is the art of letting other people have your way - Unknown.
The graveyards are full of indispensible men - Charles de Gaulle
If you live to be a hundred, I want to live to be a hundred minus one day, so I never have to live without you - Winnie the Pooh.
There's no point in being grown up if you can't be childish sometimes - The Doctor
What's the use of a good quotation if you can't change it? - The Doctor (again)
Your friendship is the nicest gift I have ever recieved - my girlfriend
