Shadow Game. My goal will be a 5 planet Extermination Victory, using knowledge from the last game. I plan to colonize Vulcan, Phantos, Quayle and Iranha. I plan to be friendly to everyone all game until I hit unlimited range, or unless I need to start a war to not be beat by a vote. I scrap the scouts on the very first turn, as I already know where everything is. Send 15 population to Vulcan. Once Vulcan hits half, I will trickle troops down to Homeworld.
2311 Design a LR Laser and pump 1 a turn from Homeworld. I am going to build 6.
2321 Scare a Human Scout away from Nitzer.
2322 Start 20 BCs on tech with 100% in propulsion. Homeworld has 99 pop, 126 factories.
2329 Max factories at Homeworld. Start on a colony ship, move research to Vulcan. Once Colony Ship is done, will move research back to Homeworld and still pump out my last 2 colony ships.
2337 Colonize Phantos. Range5 is at 4% so I send 40 pop over from Vulcan and go full research. Range5 is now at 9%
2340 Get Range5. Go for Nukes. Change spending to 3 clicks in every field except Construction/Planetology that are split even at 40 something %
2341 Go for Scanner, II9, Eco, and Hyper V and of course my only options in fields was level2.
2344 Colonize Quayle. Send 35 (max) from Vulcan.
2347 Meet 4PE Psilons, no alliances or wars. Start Trade at max 75 BC. Colonize Iranha.
2348 Get IIT9 at 17%, go back for RIW80. Send 12 million from Phantos to Iranha.
2350 Psilons declare War. I start pumping basic lasers (new design) from Vulcan with level 1 shields. I can build 4 a turn.
2351 Planetology hits at 10%. I have been doing well on dice rolls this game. Psilons hit 6 planet benchmark. I go for +20 pop next. Increase computer spending by 6 clicks 3 from construction/Planetology as my research increased. Vulcan now builds 6 lasers a turn.
2353 Psilon Colony Ship retreats from Iranha. I have 17 lasers inbound to Iranha. They have a colony ship and a Large design coming. I canât beat it. They bomb and destroy a factory.
2356 Get Scanner. Go for IRC3
2357 Psilons transports invade. 20 against my 21. They have hand lasers. I have the defensive bonus. I win by 1. Whew!
2358 I see 33 transports inbound from their Homeworld. I send 24 from Phantos to support. I hope to have air supremacy over Iranha by then as well.
2359 Hit ForceFields/Weapons at 7% and 15% respectively. Construction is at 16% and hasnât hit yet. I go for Gropo and Fusion Bomb
2360 My 15 Lasers and 1 LR Laser beats their Large design, losing 6 lasers.
2361 Hit RIW80 at 29%. Go for 8BC Factories. Hmmm, my 10 ships probably wonât stop themâ¦should be another even fight. I send max pop from Phantos over (25 million)
2362 26 Psilons get through and win by 6. It wasnât even, they have a deflector shield.
2364 I hit Pop+20, Go for Cheaper Inferno. I scout Antares. Hmm I made a mistake in my plan this game. This should have been one of my 5 colonies. They Psilons had it so fast in the other game I didnât even try. Maybe I should let them keep Iranha and go for it? The problem with this is Iranha can hit any of my coloniesâ¦while otherwise they must go through their for nowâ¦and I have 25 million troops inbound. which I would have to write off. Antares is double the size of Iranha, and with only 5 worlds I will need every edge I can get. I decide to âloseâ Iranha and colonize Antares. I start a colony ship and remove my forces from Iranha. Wow, not choosing Antares at beginning was a HUGE mistake!
2365 I win by 7, they have 11 inbound. Iâm going to let them take it.
2370 Humanâs send an armed colony ship to Nitzer and take it.
2372 Psilons take it with 6 left over. I ask for Peace. They decline. I remember I have contact with the Humans and start minimum trade. They are a 4PE. Psilons are up to 8.
2374 Psilon armed colony ship beats my forces and they colonize Antares. I send max pop from Quayle. 52 million. My tech output just doubled, I changed ratios to prioritize computers/construction/Planetology.
2375 Scrap my colony ship. That was a waste.
2376 52 vs. 3. I lose 5 and take my 5th planet. Put all my reserve spending into this planet every turn. I have 3 fields in the 10% range. I move spending to bases on Phantos/Quayle
2380 Computers hit at 19%
2381 IIT8 (20% I think) I go for RIW60. We have the vote. It is me vs. Sakkra. They get every vote except me and Human. Whew 14/22. Psilon transports are destroyed trying to invade Antares. I dial them up and we get peace and 50 BC trade. I put a click each into spying on them.
2384 Get Warp2 at 19%, go for Warp3.
2386 Fusion bombs hit at 4%, go for Ion Rifle. While it had been at 1% to 4% for like 5 turns, I was surprised it hit so low. J
2387 Vulcan maxes out at 100 pop 300 factories. ForceFields are at 3%, Planetology 1%. I hope I stay lucky and hit Planetology soon as I want Gaiaâs ASAP.
2388 Antares becomes fertile. I wish it became rich, but itâs better than a bad event.
2389 Homeworld Maxes out at 120 pop, 360 factories.
2391 Psilons are at war with the Sakkra and Bears and are allied with the Darloks. This should hopefully prevent me from losing the vote. I now have 1 base at every world and all my fighters are at Firma/Esper preventing them from being colonized. Psilons are a 9PE and Humans are a 7PE.
2392 Phantos maxes out, Quayle will next turn.
2393 I get forcefields at 14% Go for sheilds4.
2394 I get toxic at 17%, go for soil enrichment.
2396 GNN Production report comes in. Me/Sakkra/Psilon/Darlok/Bears/Human.
2398 Get a hit in computers at 18%, go for IRC4.
2399 Trade is now profitable, I dial up Humans and switch to 225 BC. The Vote occurs. Humans abstain. Darloks vote for Sakkra. Everyone else votes for me! 15-10. As this is extermination victory only. I need to make sure I donât win the vote and cause final war!!! War with the Psilons should do the trick. Humans are at war with Psilons/Bears. Psilon is allied with Bears and at war with everyone but me and the bears.
2401 get RIW60, go for IIT6.
2404 Weapons hit at 10%, go for Hard Beam.
2408 All worlds are maxed. I start on slow bases and mostly tech.
2412 Get Soil enrichment at 9% Go for Advan Eco Res.
2413 Get warp3 at 8%. Go for range8.
2416 Get IRC4, go for Better scanner.
2418 Get Shields at 6%, go for Repulser Beam.
2424 Vote. Same result as last time. 17-11
2426 I get IIT6 (someone in the high teens or 20% range) Go for RIW40.
1st world maxes out again.
2427 Hit Weapons at 2%. Go for Ion Stream Projector.
2429 Up my trade agreement with the Psilons to 350. They can do 450.
2432 Psilon get a Plague at Uxmai. Better them than me.
2433 Psilons attack me at Firma. I retreat my obsolete design ships. I scrap them next turn.
2434 My last planet maxes out. Darloks are attacking Psilons at Firma and have inbound transports to Mu Delphi. Will be there in a couple turns. Psilons are sending a colony ship to Esper. I design a Medium hard beam ship and can make 5 from my Homeworld. Will send to intercept.
2435 Get Advanced Space Scanner at 8%. Go for ECM Jammer6.
2436 I meet the Darloks when they take Mu Delphi. They will probably lose it, so I donât start trade. They are a 5 PE.
2439 Defend Esper with no losses. Start a click on spying on both Human/Psilon. Time to start stealing tech.
2440 Get Advan Eco at 14%. Go for Advan Eco Enrichment. Quayle goes RICH. HAHAHA Iâm so lucky.
2442 Get Repulser Beam at 17%. Go for Gropo.
2445 Destroy another colony ship at Esper.
2446 Get RIW4 at 2% Go for IIT4
2447 Darloks declare war. I design a medium fusion bomber design that can carry 4 bombs. My rich planet can build 14 this turn. Time to bomb Mu Delphi out of existence.
2448 haha Mu Delphi is 6 parsecs away. I have to wait for range8 to pop. Itâs at 9%
2449 I hit it. Go for range9. Send my bombers and some hard beams to Mu Delphi. Increase trade with Humans to 475. Darloks have a huge fleet going to Mu Delphi. But I will beat them there by 1 turn.
2450 VOTE- If I vote for myself, we go to final war as my 7 votes puts me over the 2/3rd mark. Everyone voted for me except the Sakkra/Darloks. Not good. I vote for myself per the variant and we go to FINAL WAR. The following summary is not all-inclusive. Due to the sheer amount of time it took to play the rest, I left a lot of inconsequential information out.
2450-2485 I start building a small fusion bomb design and pump 100 a turn from my rich planet. I bomb everywhere I can, including the Psilon Homeworld. Anytime a sector is empty I send in my bombers. I put 4.4% to spying. I hit Weapons and go for Pulson Missiles and Computers and go for hyperspace communications. I hit construction and go for tri armor. I hit Planetology and go for pop+60. I get a comet at Antares and destroy it. I steal computer techs 4x from human/Psilons. My fusion design is doing almost no damage to planets now. 1000 ships does about 100-150 damage a hit. I need a better bomb. They never once send any ships to my planets. I have 3-8 bases on each planet, so nothing excessive. And I think only HyperVâs are on them!! On a side note the AI have been sabotaging me almost every turn, so start to max defensive spending every 4 turns to clear the nest out. While I donât mind them getting a couple factories or bases here or there, I am afraid of a revolt.
2487 I get Pulson Missiles and go back for Omega-V. Design a medium Pulson ship and build 17 a turn from my rich planet.
2489 Hit computer theft again. My Pulson ships own everything. Except this huge model they have, but with enough #âs I will own it as well.
2490-2506 Get Hyperspace Communication and go jammer8. Get range9 and go warp6. My pulson design is destroying every fleet I encounter. Currently all stars in range are void of life except 5 colonies which will fall in the next 20 years.
2507 Get a hit in Planetology. Go for pop+80.
2509 I hit weapons and go for Plasma Cannon. I lose contact with Bears. I meet a new design which wipes out half my pulson missiles. Once I get warp6 Iâm building a new design.
2511 I have contact with everyone; I adjust spying to 10%
2517 Go advanced damage control when construction hits.
2520 The enemyâs ships are getting bigger and more of them are coming. Iâm still running around bombing everything I can. SOL is untouchable right now, 31 bases.
2524 Get warp6, go for high-energy focus. Build a medium design omega V bomber that has 3 bombs on it. I can build 23 a turn from my rich planet.
2530 Sakkra have a force of almost 300 Large Design ships with warp4. Itâs not looking good for me.
2531 Phantos becomes poor. Design a medium design 1 pulson warp6 boat. Switch production from my rich planet.
2539 The Sakkra are just too strong. They have several HUGE design ships and about 1000 LARGE design ships that move at warp3. I switch to pure bombers and start building 2 bases a turn everywhere.
2550 Weapons hit, go for Disruptor.
2550 Propulsion hits. Go for Sub Space Transporter.
Note: I have been stealing obsolete techâs around 1 every 2 years, focusing on computers followed by weapons/construction allowing the below:
2552 I check and I can fit an omega bomb on a small design. I can build over 100 a turn from my rich planet. Once I get about a stack of 500, I suicide a planet and repeat.
2569 Hit Computers, go IRC7
2579 Hit Propulsion go for warp8, design a bomber that can teleport around the screen.
2587 First force in hundreds of years is coming for my rich planet. I max defensive spending on this planet. I have 93 bases in 2 turns. This is the only force that ever comes to my planets again, probably because I have 90 bases at every planet in a couple years.
2593 Weapons hits. I go scatter pack X. When that comes in, I will design a HUGE boat with a ton of those.
2618 Get Warp8, go Nullifier. Build a New Huge Design with 34 disruptors. Warp8, Mark9 computers, 8 Neutronium bombs, high-energy focus/Repulser beam and Automated Repair. This will be a high damage ship that will take some losses. Iâm sick of my HUGE design that never dies except to their monster stacks, but doesnât do much damage either.
2627, Its been that whenever I bomb a world and move on, they recolonize it the next turn. With my new unstoppable HUGE Design, I wipe out all established colonies I had a problem before with. I currently have 1000 bombers and 4 HUGE ships. Their huge stack of 1000 LARGEâs seem to have disappeared, though Humans have a stack of 23 HUGE design. I really need to get that Unlimited Range Tech I have been waiting since 2450 (how long Iâve been in final war) for. I have been averaging 100 million kills a turn from bombing. 1 turn I killed about 500 million. Over the past 175 years that is billions I have butchered. I get IRC7, go Mark11. I am building a huge design every 2 or 3 years, and losing 1 about every 2 or 3 years. Still have my 1000 bombers.
2656 I get weapons, go for Mauler. Space Crystal enters the world at the center/top. I design 2 ships. A HUGE design carrying 20 scatter pack missiles, and a medium design carrying 1. I alternate building both from my rich world.
2657 Hit Propulsion, go for warp9.
2658 AI has a ship with a black hole on it. Donât know how it works, but my HUGE stack of 4 ships loses 3 ships with 1 hit.
2662 Construction pops. I go for Neutronium Armor.
2663 Space Crystal kills everyone on Guradas.
2664 My missile boats are not doing as well as I thought they would, turns out they have missile defense 12. I design a small ship carrying 1 particle beam and a teleporter. Build about 90 a turn from my rich planet. Steal Andrium armor from bears. I thought it was better than my current type. Oh well.
2665 Shields hit, go for class 13.
2666 Computers hit, go back for my last ECJ.
2670 Sakkra destroy the Space Crystal.
2673 I destroy the Guardian at Orion. He doesnât even get a turn. My 700 particle beam ships destroy him with 1 shot. This gives me the miniaturization to build a small design with 2 Neutronium Bombs on it and a mark5 computer and a teleporter. Iâm not sure if itâs better to have a mark11 with 1 bomb, or a mark5 with 2 bombs. So I go for the 2 bombs. A lot in the past 200 years have been me experimenting with different designs. I also design a huge deathray/torpedo ship with lightning shield. I find out later it is worthless.
2674 Sakkra have a design with 32,000 ships. Not good. Iâm not sure how they have it, as they have the biggest economy with 12 planets, why would this happen? Ugg I scan it and it has 1 merc missile on it, so I will just have to avoid it.
2678 Steal Tech Nullifier from Humans.
2679 Steal Stargate from Sakkra.
2691 Darlok takes one of the worlds I regularly shell. They have been absent for almost 100 years. They have 10,000 ships spread through 3 designs parked over Talas. A rich world. Me? I got about 2000 ships. 700 of them are packing 2 Omega Vs.
2693 Hit Warp9, go for Range10 Attack the Darlok world with my Omega design and all their ships run. Hahaha
2696 Contact lost with all races but the bears. This isnât good; I still need to steal 8 techs, black hole being priority as I might need it to fight the computers 32,000 ships.
2702 Steal Black Hole generator. Now I know what it does. Itâs overpowered! 25% to 100% of all ships destroyed â2% per shield class. So 3% to 78% with level 11 shields. My computer tech pops. I go advanced tech. My weapons pops, I go Neutron Stream Projector. Design a small neutron bomber with lightning shield/teleported. Start pumping them. I am really hoping that the AI have unlimited range tech in their tree. If not, I canât win. Iâve had no ships at any of my bases and the AI has pretty much never sent an attack all game cause of my 90-100 missile bases.
2707 Hit Range10, go back to the start of the tech tree, 3 techs till future tech.
2708 Destroy Dunatus. 1110 factories haha. It was too far away until last year.
2715 Sakkra get 4100 merchant event. Earlier, many events hit the computer or me and we cleaned them up or destroyed them. I didnât bother mentioning them all.
2720 The Darloks â937 spiders becomes 32000 when I attack the stack.
2724 Iâm getting tired of bombing the same worlds over and over again. I park my ships at Orion after destroying any Darlok worlds (they are harder to spy against) and I donât want contact with them.
2737 Get pop100, go for Complete Terraforming.
2740 Hit Propulsion; go for my last option before future tech. Iâm getting worried that unlimited range isnât owned by any of the AIâs. If so, this entire game was a waste. Lol
2746 Steal Stellar Converter. Hit Weapons; go for my last 2 choices. Build a huge stellar Converter.
2750 New Huge design owns a decent Bear Fleet. Sweet 300 anniversary present to me since final war began.
2753 Construction hits, I go for powered armor, my last choice.
2755 ForceFields hit, I go for my last option a personal shield.
2761 Steal Ionic Pulsar and Oracle Interface on the same turn lol. Human and Sakkra.
2763 Sakkra get derelict. I go for my last weapons option as Phaser hits.
2765 Steal Personal Barrier, start on Future tech in construction.
2767 Steal Stasis field.
2787 I steal whatever I was researching in ForceFields..Move to future tech.
2796 Propulsion hits. I go future tech.
2800 Weapons hit. I go future tech.
2805 Steal Advanced Computer Tech 1, go for 2.
2812 Space Amoeba.
2821 Sakkra destroy Amoeba.
2833 FINALLY. After hundreds and hundreds of years. I steal unlimited range from the humans; they have had it for 5 years or so. They currently have 2 Planetology techs on me and I have everything else. Now time to bomb every planet in existence. This should take me about another 100 years since I didnât really believe the unlimited range option was available in this game. Since I have let them build up over the past 110 years, I now have every planet except Orion to bomb. I drop all tech spending and spying down to 1 click, and pump bombers from every planet. Small Design, 2 bombs, combat speed 7, cloak and lightning shield, inertia nullifier.
2837 Vulcan rebels. I had forgot to max defensive spending for about 10 years. Send max pop from 2 worlds.
2838 Psilons only have 3 planets. I send most of my bombers and half my fleet there. (Fleet consists of 2000 ships with 1 scatter pack and 10 HUGE design with Stellar) I take back Vulcan by 95 million. Grow pop at all 3 planets.
2846 GNN message. Psilons have been genocided. They repopulated different planets twice, which took me longer than I expected. The 5PE humans are next.
2851 GNN message. Humans have been genocided. The 3PE Darloks are next. I took some losses against the humans. My fleet consists of 2000 bombers and 1000 missile boats and 5 HUGE designs.
2854 GNN message. Darloks have been genocided. The 7PE Bears are next. They have 2 designs of 32000, while the Sakkra have 3 designs of 32000 ships. The Sakkra are an 11PE currently.
2860 The bottom half of the map is clear except for my 5 planets. Bears are down to 4PE and Sakkra down to 9PE. I switch production to Small missile boats as I have over 3000 bombers.
2863 GNN message. Bears have been genocided. Sakkra are up to 12 planets.
2868 Diplomatic victory turned down, Final War/Extermination Victory GG. My 5 planets win. Iâm not sure if their stacks of 32,000 ships were in transit to other systems, but I never had to fight them at a planet I was glassing. Only took 35 years once I got unlimited range to destroy the galaxy. I was really worried that I wasted all my time and unlimited range wouldnât be in anyoneâs tree. Never played a game that went this long before. Have no desire to do it again. Lol
2311 Design a LR Laser and pump 1 a turn from Homeworld. I am going to build 6.
2321 Scare a Human Scout away from Nitzer.
2322 Start 20 BCs on tech with 100% in propulsion. Homeworld has 99 pop, 126 factories.
2329 Max factories at Homeworld. Start on a colony ship, move research to Vulcan. Once Colony Ship is done, will move research back to Homeworld and still pump out my last 2 colony ships.
2337 Colonize Phantos. Range5 is at 4% so I send 40 pop over from Vulcan and go full research. Range5 is now at 9%
2340 Get Range5. Go for Nukes. Change spending to 3 clicks in every field except Construction/Planetology that are split even at 40 something %
2341 Go for Scanner, II9, Eco, and Hyper V and of course my only options in fields was level2.
2344 Colonize Quayle. Send 35 (max) from Vulcan.
2347 Meet 4PE Psilons, no alliances or wars. Start Trade at max 75 BC. Colonize Iranha.
2348 Get IIT9 at 17%, go back for RIW80. Send 12 million from Phantos to Iranha.
2350 Psilons declare War. I start pumping basic lasers (new design) from Vulcan with level 1 shields. I can build 4 a turn.
2351 Planetology hits at 10%. I have been doing well on dice rolls this game. Psilons hit 6 planet benchmark. I go for +20 pop next. Increase computer spending by 6 clicks 3 from construction/Planetology as my research increased. Vulcan now builds 6 lasers a turn.
2353 Psilon Colony Ship retreats from Iranha. I have 17 lasers inbound to Iranha. They have a colony ship and a Large design coming. I canât beat it. They bomb and destroy a factory.
2356 Get Scanner. Go for IRC3
2357 Psilons transports invade. 20 against my 21. They have hand lasers. I have the defensive bonus. I win by 1. Whew!
2358 I see 33 transports inbound from their Homeworld. I send 24 from Phantos to support. I hope to have air supremacy over Iranha by then as well.
2359 Hit ForceFields/Weapons at 7% and 15% respectively. Construction is at 16% and hasnât hit yet. I go for Gropo and Fusion Bomb
2360 My 15 Lasers and 1 LR Laser beats their Large design, losing 6 lasers.
2361 Hit RIW80 at 29%. Go for 8BC Factories. Hmmm, my 10 ships probably wonât stop themâ¦should be another even fight. I send max pop from Phantos over (25 million)
2362 26 Psilons get through and win by 6. It wasnât even, they have a deflector shield.
2364 I hit Pop+20, Go for Cheaper Inferno. I scout Antares. Hmm I made a mistake in my plan this game. This should have been one of my 5 colonies. They Psilons had it so fast in the other game I didnât even try. Maybe I should let them keep Iranha and go for it? The problem with this is Iranha can hit any of my coloniesâ¦while otherwise they must go through their for nowâ¦and I have 25 million troops inbound. which I would have to write off. Antares is double the size of Iranha, and with only 5 worlds I will need every edge I can get. I decide to âloseâ Iranha and colonize Antares. I start a colony ship and remove my forces from Iranha. Wow, not choosing Antares at beginning was a HUGE mistake!
2365 I win by 7, they have 11 inbound. Iâm going to let them take it.
2370 Humanâs send an armed colony ship to Nitzer and take it.
2372 Psilons take it with 6 left over. I ask for Peace. They decline. I remember I have contact with the Humans and start minimum trade. They are a 4PE. Psilons are up to 8.
2374 Psilon armed colony ship beats my forces and they colonize Antares. I send max pop from Quayle. 52 million. My tech output just doubled, I changed ratios to prioritize computers/construction/Planetology.
2375 Scrap my colony ship. That was a waste.
2376 52 vs. 3. I lose 5 and take my 5th planet. Put all my reserve spending into this planet every turn. I have 3 fields in the 10% range. I move spending to bases on Phantos/Quayle
2380 Computers hit at 19%
2381 IIT8 (20% I think) I go for RIW60. We have the vote. It is me vs. Sakkra. They get every vote except me and Human. Whew 14/22. Psilon transports are destroyed trying to invade Antares. I dial them up and we get peace and 50 BC trade. I put a click each into spying on them.
2384 Get Warp2 at 19%, go for Warp3.
2386 Fusion bombs hit at 4%, go for Ion Rifle. While it had been at 1% to 4% for like 5 turns, I was surprised it hit so low. J
2387 Vulcan maxes out at 100 pop 300 factories. ForceFields are at 3%, Planetology 1%. I hope I stay lucky and hit Planetology soon as I want Gaiaâs ASAP.
2388 Antares becomes fertile. I wish it became rich, but itâs better than a bad event.
2389 Homeworld Maxes out at 120 pop, 360 factories.
2391 Psilons are at war with the Sakkra and Bears and are allied with the Darloks. This should hopefully prevent me from losing the vote. I now have 1 base at every world and all my fighters are at Firma/Esper preventing them from being colonized. Psilons are a 9PE and Humans are a 7PE.
2392 Phantos maxes out, Quayle will next turn.
2393 I get forcefields at 14% Go for sheilds4.
2394 I get toxic at 17%, go for soil enrichment.
2396 GNN Production report comes in. Me/Sakkra/Psilon/Darlok/Bears/Human.
2398 Get a hit in computers at 18%, go for IRC4.
2399 Trade is now profitable, I dial up Humans and switch to 225 BC. The Vote occurs. Humans abstain. Darloks vote for Sakkra. Everyone else votes for me! 15-10. As this is extermination victory only. I need to make sure I donât win the vote and cause final war!!! War with the Psilons should do the trick. Humans are at war with Psilons/Bears. Psilon is allied with Bears and at war with everyone but me and the bears.
2401 get RIW60, go for IIT6.
2404 Weapons hit at 10%, go for Hard Beam.
2408 All worlds are maxed. I start on slow bases and mostly tech.
2412 Get Soil enrichment at 9% Go for Advan Eco Res.
2413 Get warp3 at 8%. Go for range8.
2416 Get IRC4, go for Better scanner.
2418 Get Shields at 6%, go for Repulser Beam.
2424 Vote. Same result as last time. 17-11
2426 I get IIT6 (someone in the high teens or 20% range) Go for RIW40.
1st world maxes out again.
2427 Hit Weapons at 2%. Go for Ion Stream Projector.
2429 Up my trade agreement with the Psilons to 350. They can do 450.
2432 Psilon get a Plague at Uxmai. Better them than me.
2433 Psilons attack me at Firma. I retreat my obsolete design ships. I scrap them next turn.
2434 My last planet maxes out. Darloks are attacking Psilons at Firma and have inbound transports to Mu Delphi. Will be there in a couple turns. Psilons are sending a colony ship to Esper. I design a Medium hard beam ship and can make 5 from my Homeworld. Will send to intercept.
2435 Get Advanced Space Scanner at 8%. Go for ECM Jammer6.
2436 I meet the Darloks when they take Mu Delphi. They will probably lose it, so I donât start trade. They are a 5 PE.
2439 Defend Esper with no losses. Start a click on spying on both Human/Psilon. Time to start stealing tech.
2440 Get Advan Eco at 14%. Go for Advan Eco Enrichment. Quayle goes RICH. HAHAHA Iâm so lucky.
2442 Get Repulser Beam at 17%. Go for Gropo.
2445 Destroy another colony ship at Esper.
2446 Get RIW4 at 2% Go for IIT4
2447 Darloks declare war. I design a medium fusion bomber design that can carry 4 bombs. My rich planet can build 14 this turn. Time to bomb Mu Delphi out of existence.
2448 haha Mu Delphi is 6 parsecs away. I have to wait for range8 to pop. Itâs at 9%
2449 I hit it. Go for range9. Send my bombers and some hard beams to Mu Delphi. Increase trade with Humans to 475. Darloks have a huge fleet going to Mu Delphi. But I will beat them there by 1 turn.
2450 VOTE- If I vote for myself, we go to final war as my 7 votes puts me over the 2/3rd mark. Everyone voted for me except the Sakkra/Darloks. Not good. I vote for myself per the variant and we go to FINAL WAR. The following summary is not all-inclusive. Due to the sheer amount of time it took to play the rest, I left a lot of inconsequential information out.
2450-2485 I start building a small fusion bomb design and pump 100 a turn from my rich planet. I bomb everywhere I can, including the Psilon Homeworld. Anytime a sector is empty I send in my bombers. I put 4.4% to spying. I hit Weapons and go for Pulson Missiles and Computers and go for hyperspace communications. I hit construction and go for tri armor. I hit Planetology and go for pop+60. I get a comet at Antares and destroy it. I steal computer techs 4x from human/Psilons. My fusion design is doing almost no damage to planets now. 1000 ships does about 100-150 damage a hit. I need a better bomb. They never once send any ships to my planets. I have 3-8 bases on each planet, so nothing excessive. And I think only HyperVâs are on them!! On a side note the AI have been sabotaging me almost every turn, so start to max defensive spending every 4 turns to clear the nest out. While I donât mind them getting a couple factories or bases here or there, I am afraid of a revolt.
2487 I get Pulson Missiles and go back for Omega-V. Design a medium Pulson ship and build 17 a turn from my rich planet.
2489 Hit computer theft again. My Pulson ships own everything. Except this huge model they have, but with enough #âs I will own it as well.
2490-2506 Get Hyperspace Communication and go jammer8. Get range9 and go warp6. My pulson design is destroying every fleet I encounter. Currently all stars in range are void of life except 5 colonies which will fall in the next 20 years.
2507 Get a hit in Planetology. Go for pop+80.
2509 I hit weapons and go for Plasma Cannon. I lose contact with Bears. I meet a new design which wipes out half my pulson missiles. Once I get warp6 Iâm building a new design.
2511 I have contact with everyone; I adjust spying to 10%
2517 Go advanced damage control when construction hits.
2520 The enemyâs ships are getting bigger and more of them are coming. Iâm still running around bombing everything I can. SOL is untouchable right now, 31 bases.
2524 Get warp6, go for high-energy focus. Build a medium design omega V bomber that has 3 bombs on it. I can build 23 a turn from my rich planet.
2530 Sakkra have a force of almost 300 Large Design ships with warp4. Itâs not looking good for me.
2531 Phantos becomes poor. Design a medium design 1 pulson warp6 boat. Switch production from my rich planet.
2539 The Sakkra are just too strong. They have several HUGE design ships and about 1000 LARGE design ships that move at warp3. I switch to pure bombers and start building 2 bases a turn everywhere.
2550 Weapons hit, go for Disruptor.
2550 Propulsion hits. Go for Sub Space Transporter.
Note: I have been stealing obsolete techâs around 1 every 2 years, focusing on computers followed by weapons/construction allowing the below:
2552 I check and I can fit an omega bomb on a small design. I can build over 100 a turn from my rich planet. Once I get about a stack of 500, I suicide a planet and repeat.
2569 Hit Computers, go IRC7
2579 Hit Propulsion go for warp8, design a bomber that can teleport around the screen.
2587 First force in hundreds of years is coming for my rich planet. I max defensive spending on this planet. I have 93 bases in 2 turns. This is the only force that ever comes to my planets again, probably because I have 90 bases at every planet in a couple years.
2593 Weapons hits. I go scatter pack X. When that comes in, I will design a HUGE boat with a ton of those.
2618 Get Warp8, go Nullifier. Build a New Huge Design with 34 disruptors. Warp8, Mark9 computers, 8 Neutronium bombs, high-energy focus/Repulser beam and Automated Repair. This will be a high damage ship that will take some losses. Iâm sick of my HUGE design that never dies except to their monster stacks, but doesnât do much damage either.
2627, Its been that whenever I bomb a world and move on, they recolonize it the next turn. With my new unstoppable HUGE Design, I wipe out all established colonies I had a problem before with. I currently have 1000 bombers and 4 HUGE ships. Their huge stack of 1000 LARGEâs seem to have disappeared, though Humans have a stack of 23 HUGE design. I really need to get that Unlimited Range Tech I have been waiting since 2450 (how long Iâve been in final war) for. I have been averaging 100 million kills a turn from bombing. 1 turn I killed about 500 million. Over the past 175 years that is billions I have butchered. I get IRC7, go Mark11. I am building a huge design every 2 or 3 years, and losing 1 about every 2 or 3 years. Still have my 1000 bombers.
2656 I get weapons, go for Mauler. Space Crystal enters the world at the center/top. I design 2 ships. A HUGE design carrying 20 scatter pack missiles, and a medium design carrying 1. I alternate building both from my rich world.
2657 Hit Propulsion, go for warp9.
2658 AI has a ship with a black hole on it. Donât know how it works, but my HUGE stack of 4 ships loses 3 ships with 1 hit.
2662 Construction pops. I go for Neutronium Armor.
2663 Space Crystal kills everyone on Guradas.
2664 My missile boats are not doing as well as I thought they would, turns out they have missile defense 12. I design a small ship carrying 1 particle beam and a teleporter. Build about 90 a turn from my rich planet. Steal Andrium armor from bears. I thought it was better than my current type. Oh well.
2665 Shields hit, go for class 13.
2666 Computers hit, go back for my last ECJ.
2670 Sakkra destroy the Space Crystal.
2673 I destroy the Guardian at Orion. He doesnât even get a turn. My 700 particle beam ships destroy him with 1 shot. This gives me the miniaturization to build a small design with 2 Neutronium Bombs on it and a mark5 computer and a teleporter. Iâm not sure if itâs better to have a mark11 with 1 bomb, or a mark5 with 2 bombs. So I go for the 2 bombs. A lot in the past 200 years have been me experimenting with different designs. I also design a huge deathray/torpedo ship with lightning shield. I find out later it is worthless.
2674 Sakkra have a design with 32,000 ships. Not good. Iâm not sure how they have it, as they have the biggest economy with 12 planets, why would this happen? Ugg I scan it and it has 1 merc missile on it, so I will just have to avoid it.
2678 Steal Tech Nullifier from Humans.
2679 Steal Stargate from Sakkra.
2691 Darlok takes one of the worlds I regularly shell. They have been absent for almost 100 years. They have 10,000 ships spread through 3 designs parked over Talas. A rich world. Me? I got about 2000 ships. 700 of them are packing 2 Omega Vs.
2693 Hit Warp9, go for Range10 Attack the Darlok world with my Omega design and all their ships run. Hahaha
2696 Contact lost with all races but the bears. This isnât good; I still need to steal 8 techs, black hole being priority as I might need it to fight the computers 32,000 ships.
2702 Steal Black Hole generator. Now I know what it does. Itâs overpowered! 25% to 100% of all ships destroyed â2% per shield class. So 3% to 78% with level 11 shields. My computer tech pops. I go advanced tech. My weapons pops, I go Neutron Stream Projector. Design a small neutron bomber with lightning shield/teleported. Start pumping them. I am really hoping that the AI have unlimited range tech in their tree. If not, I canât win. Iâve had no ships at any of my bases and the AI has pretty much never sent an attack all game cause of my 90-100 missile bases.
2707 Hit Range10, go back to the start of the tech tree, 3 techs till future tech.
2708 Destroy Dunatus. 1110 factories haha. It was too far away until last year.
2715 Sakkra get 4100 merchant event. Earlier, many events hit the computer or me and we cleaned them up or destroyed them. I didnât bother mentioning them all.
2720 The Darloks â937 spiders becomes 32000 when I attack the stack.
2724 Iâm getting tired of bombing the same worlds over and over again. I park my ships at Orion after destroying any Darlok worlds (they are harder to spy against) and I donât want contact with them.
2737 Get pop100, go for Complete Terraforming.
2740 Hit Propulsion; go for my last option before future tech. Iâm getting worried that unlimited range isnât owned by any of the AIâs. If so, this entire game was a waste. Lol
2746 Steal Stellar Converter. Hit Weapons; go for my last 2 choices. Build a huge stellar Converter.
2750 New Huge design owns a decent Bear Fleet. Sweet 300 anniversary present to me since final war began.
2753 Construction hits, I go for powered armor, my last choice.
2755 ForceFields hit, I go for my last option a personal shield.
2761 Steal Ionic Pulsar and Oracle Interface on the same turn lol. Human and Sakkra.
2763 Sakkra get derelict. I go for my last weapons option as Phaser hits.
2765 Steal Personal Barrier, start on Future tech in construction.
2767 Steal Stasis field.
2787 I steal whatever I was researching in ForceFields..Move to future tech.
2796 Propulsion hits. I go future tech.
2800 Weapons hit. I go future tech.
2805 Steal Advanced Computer Tech 1, go for 2.
2812 Space Amoeba.
2821 Sakkra destroy Amoeba.
2833 FINALLY. After hundreds and hundreds of years. I steal unlimited range from the humans; they have had it for 5 years or so. They currently have 2 Planetology techs on me and I have everything else. Now time to bomb every planet in existence. This should take me about another 100 years since I didnât really believe the unlimited range option was available in this game. Since I have let them build up over the past 110 years, I now have every planet except Orion to bomb. I drop all tech spending and spying down to 1 click, and pump bombers from every planet. Small Design, 2 bombs, combat speed 7, cloak and lightning shield, inertia nullifier.
2837 Vulcan rebels. I had forgot to max defensive spending for about 10 years. Send max pop from 2 worlds.
2838 Psilons only have 3 planets. I send most of my bombers and half my fleet there. (Fleet consists of 2000 ships with 1 scatter pack and 10 HUGE design with Stellar) I take back Vulcan by 95 million. Grow pop at all 3 planets.
2846 GNN message. Psilons have been genocided. They repopulated different planets twice, which took me longer than I expected. The 5PE humans are next.
2851 GNN message. Humans have been genocided. The 3PE Darloks are next. I took some losses against the humans. My fleet consists of 2000 bombers and 1000 missile boats and 5 HUGE designs.
2854 GNN message. Darloks have been genocided. The 7PE Bears are next. They have 2 designs of 32000, while the Sakkra have 3 designs of 32000 ships. The Sakkra are an 11PE currently.
2860 The bottom half of the map is clear except for my 5 planets. Bears are down to 4PE and Sakkra down to 9PE. I switch production to Small missile boats as I have over 3000 bombers.
2863 GNN message. Bears have been genocided. Sakkra are up to 12 planets.
2868 Diplomatic victory turned down, Final War/Extermination Victory GG. My 5 planets win. Iâm not sure if their stacks of 32,000 ships were in transit to other systems, but I never had to fight them at a planet I was glassing. Only took 35 years once I got unlimited range to destroy the galaxy. I was really worried that I wasted all my time and unlimited range wouldnât be in anyoneâs tree. Never played a game that went this long before. Have no desire to do it again. Lol