May 25th, 2010, 06:14
(This post was last modified: May 30th, 2010, 13:42 by Catwalk.)
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With kyrub's excellent patch it's now possible to closely monitor the research bonus (investing up to 7.5% of your current investment total triples your research points). How many of you make use of it? I used to check this with an editor, but it was far too much of a hassle.
I did some basic analysis on the research bonus earlier, and I arrived at the conclusion that the best approach is to dump a significant amount of RP into a new project and then ride the bonus all the way to completion. It doesn't generally pay off to invest past the bonus threshold after the first turn, if you wanted to do that then you would have been better off investing more in the first place. Posting more later.
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i'm still a bit confused with this subject:
in the manual it says each year you research a device you either get a bonus of 15% of the total investment on that device, or an amount equal to what you are adding this year, whichever is smaller... but this would mean that ideally you should invest 15% of your accumulated research points for a device, no?
i mean if the accumulated amount is 100% you'll geta bonus of either 15% or the amount equal to what you add this round, as long as it's smaller than these 15%... which means that spending 15% of the total accumulated amount equals both bonuses, thus being the perfect amount to spend...?
maybe i'm getting it wrong, or maybe the manual misinformed me here. but if i am wrong, i'd love it if someone could clear things up a bit.
and, btw, are you talking about the "normal" (embryonic/larval) game patch? didn't realize yet that it's possible to monitor the research bonus there. definitely have to check on this again!
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[Gockel] The game manual is wrong on tech interest. The Strategy Guide corrects this to interest is 15% of total or twice this year's investment whichever is less. This leads to optimum investment of 7.5% of total, after an initial deposit.
[Catwalk] I would keep my tech investment as sizeable deposit then ride the bonus but another problem is handling multiple techs and anticipating your ability to keep this going as your economy grows and other priorities raise their head.
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ah thanks!
wow, didn't even know about a strategy guide. guess i'll have a (short) look at it. i generally prefer finding out things on my own, but could be interesting anyway... thanks!!
February 18th, 2016, 19:45
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Bumping this because because my google foo is failing.
I need a little bet explanation on the 7.5% research into each device. to receive max bonus.
does it i should keep at least 7.% of the slider on each research catagory ? or do i need 7.5% of a planets production into research. ?
February 19th, 2016, 13:39
(This post was last modified: February 19th, 2016, 13:40 by RefSteel.)
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(February 18th, 2016, 19:45)SvenBent Wrote: Bumping this because because my google foo is failing.
I need a little bet explanation on the 7.5% research into each device. to receive max bonus.
does it i should keep at least 7.% of the slider on each research catagory ? or do i need 7.5% of a planets production into research. ?
Turns out it's neither: You get the bonus when you spend up to 7.5% of the total amount you have spent on that project so far. So if you open research on Improved Space Scanner in 2400 with 1,000 RP, you would get the bonus on the first 75 RP that you put into ISS in 2401. If you spent at least 75 RP on the project that turn, the first 75 would be tripled, effectively giving you a 150 RP bonus. [EDIT: If you spend less than 75 RP though, then whatever you did spend gets tripled. There isn't a huge, steep jump in value at 75 RP.]
Thus, if you actually spent 1,000 RP on ISS in 2400 and 250 RP on it in 2401, then when 2402 begins, you would have a total of 1,400 RP invested and could get the bonus on up to 105 RP (1,400 x .075) that turn.
February 19th, 2016, 13:41
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Also, welcome to the forum! It's great to see another original MoO fan here!
February 19th, 2016, 15:34
(This post was last modified: February 19th, 2016, 15:43 by SvenBent.)
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oh i think I'm starting to see it.
so if i had a total RP production of 2000
i dumped it into
ISS (computer) and Planet shield V (Force field)
turnn1:
1000 for each from me
turn 2:
1000 previously
1000 from me this turn
75 from bonus to each
so total after this turns woul be 2075 on each field
If i dump all 2000 into ISS (computer)
turn 1:
2000 from me this turn
turn 2:
2000 previously
2000 from me this turn
150 from bonus
Total would be 4150 or the same as 2075 x2
Am I on the right track so far ?
So to take advantage of this i should simply never Drop my RP below 7.5% of what I've already tossed into it. even in phases where i try to build up factories or trying to get terraforming done?
And ty btw.
1-2 years ago I went into a nostalgia phase and started replaying a lot of my old dos game from my teenage yeara
A lot of them have a decent amount of replay ability ( civ2, master of Orion among the top)
Amazing how my play style has changed with the years, and the availability of the internet.
February 19th, 2016, 18:36
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Close - but the bonus is actually double the amount you put in:
Slightly corrected version of what you posted Wrote:Turn1:
1000 for each from me
Turn 2:
1000 previously
1000 from me this turn
150 from bonus to each
So the total after two turns would be 2150 in each field
If i dump all 2000 into ISS (computer)
Turn 1:
2000 from me this turn
Turn 2:
2000 previously
2000 from me this turn
300 from bonus
Total would be 4300 or the same as 2150 x2
How you take advantage of it is a strategic question more than a numbers question though. In terms of strict investment mechanics, many players actually make sure not to exceed 7.5% of what they've previously invested (and come as close as possible to it to speed up research) since the most "powerful" tech spending is the part that gets tripled.
Thus, if you put 2000 into ISS (computer) and then put just 150 in on the following turn, you still get the full 300 RP bonus, so you end up with 2450 after two turns instead of 4300, but you also have 1850 BC to spend on other projects (like factories that will enable you to spend more on RP later). If you know you're going to want to spend a lot to get a tech to complete quickly, it often makes sense to spend everything possible on the initial turn (and sometimes for one or even more turns thereafter -- I did this a couple times in our latest OSG) and then just keep spending as close as possible to the 7.5% mark thereafter.
Quote:And ty btw.
1-2 years ago I went into a nostalgia phase and started replaying a lot of my old dos game from my teenage yeara
A lot of them have a decent amount of replay ability ( civ2, master of Orion among the top)
Amazing how my play style has changed with the years, and the availability of the internet.
Indeed; that's why we still have a forum devoted to the game here, sporadic though activity can be, 22 years after the game came out: Its incredible replayability! And yeah, me too: The internet - in fact, this forum - completely changed the way I looked at the game.
February 19th, 2016, 19:53
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Joined: Feb 2016
So its not as much a trick to improve on science speedm as it its to free up less effective points form science to go do something else ?
How do you easily see if you are giving around 7.5% of the accumulated invested RP ?
Also I think i read the fist turns investment into anything new gets a 10% penalty, so it can be worth full to "pre-resarch them" with just a minimum amount of RP for one turn. before putting in the big beginning load ?
Was hoping to discover something good boost tip. like ultra rich and rich >-> Reserve >-> ultra rich or artifacts
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