October 22nd, 2010, 08:31
Posts: 8,780
Threads: 75
Joined: Apr 2006
We are playing Flauros of the Calabim. A few observations.
He's FIN. FIN is the best trait in FFH, because Aristofarms are so effective.
He's ORG. ORG is a third tier trait in FFH (even on Emperor). The silver lining is that Governor's Manors are half cost. A Courthouse is 120H. A Governor's Manor is 180H. A Flauros Governor's Manor is 90H.
The Calabim have great UBs. The Brood Pit is expensive at 120H, but its better than a Granary or Smokehouse. I don't typically build many of them. The Governor's Manor, however, is pure uber. it gives 1H per pop point (give or take). That's just crazy.
The Calabim have solid UUs. Bloodpets are fairly ordiniary. I like Burning Blood, but I don't typically build a lot of Moroi. The bread and butter is the Vampire. They're expensive, but they can Feast, which means lots of promotions. They can cast Haste. Summon Spectres. Nice units.
The Calabim have a mediocre worldspell. River of Blood helps you grow and hurts your opponents, which in an MP environment is a two edged sword. In SP, there is no diplomatic fallout so things are a bit different.
The Calabim have a good Hero. She can take risks that other heros cannot due to gaining the Immortal promotion after each successful combat.
The one thing is the Calabim need time to get rolling. If we get stuck next to Mahala it is going to be very crippling. We don't have a strong world spell like the Ljosalfar to lean on, so its pretty much spam Warriors and probably a Bronze Working path instead of a Code of Laws path.
Darrell