Ok, I promised kop a semi-sensible explanation of what I was trying to say.
Here is the situation:
...........Z.................................
.............................................
.............................................
.............................................
.....2............................3..........
...................P.........................
.............................................
.............................................
.............................................
...................1.........................
.............................................
............X................................
The White Mantle crystal generator is at "Z", the Hero one at "X".
The three portals that have to be attuned are 1, 2, and 3 (what an imagination, eh?). The final portal is the "P". The White Mantle start with Portal 3 already attuned.
I burned this mission the first time just watching and messing with the AI. Here is what I learned (valid this build only, no coupons accepted):
(1) If they do not own it, the WM will ALWAYS go for portal 2 (makes sense, closest one).
(2) If NO ONE owns 2, and they own 3, they will go for Portal 1.
(3 ) Once they are closer to the Portal they set out for than the others, they will continue and finish their current choice even if this choice, due to changing conditions, is not the preferred one.
Given these 3 observations, you have a no-mess, no-fuss, no-fight way to finish the mission
Grab the crystal at X, and attune 1.
This invokes observation 2, and the WM will go for Port 1.
Grab the crystal at X, run to Port 2, and do nothing. Yawn.
Wait until the WM have gotten past "P", and they are closer to port 1 than port 2, and attune 2 and make a dash for X for another crystal. You are now on the clock, and seconds count...
You will hit the X just seconds after they hit the 1. Instead of hanging around and ganking you, they will go back to Z for a crystal to attune Port 2 and win. To go from 1 to Z to 2 will take them longer than for you to go from X to 1 to X to 3 becuase of the way the path curves around P. Trust me on that one.
Game over.
The real beauty of this procedure, though, is it is re-settable. If you trip over your shoe-laces on the way to 3 and the WM attunes 2 before you get there--no worries. Attune 3, go back to X, get a crystal, go back to 2, let them attune 3, and start over again.
Before anyone cries for the AI, though, remember that this is a cheesy fix for the main mission, but you cannot get the bonus this way. To get the bonus, you are going to have to fight and take every last one out, so that you can get to the boss at Z.
But if all you have are henchies, and you want to move on, and you're planning on geting the bonus later, it works...
--Cy
Here is the situation:
...........Z.................................
.............................................
.............................................
.............................................
.....2............................3..........
...................P.........................
.............................................
.............................................
.............................................
...................1.........................
.............................................
............X................................
The White Mantle crystal generator is at "Z", the Hero one at "X".
The three portals that have to be attuned are 1, 2, and 3 (what an imagination, eh?). The final portal is the "P". The White Mantle start with Portal 3 already attuned.
I burned this mission the first time just watching and messing with the AI. Here is what I learned (valid this build only, no coupons accepted):
(1) If they do not own it, the WM will ALWAYS go for portal 2 (makes sense, closest one).
(2) If NO ONE owns 2, and they own 3, they will go for Portal 1.
(3 ) Once they are closer to the Portal they set out for than the others, they will continue and finish their current choice even if this choice, due to changing conditions, is not the preferred one.
Given these 3 observations, you have a no-mess, no-fuss, no-fight way to finish the mission
Grab the crystal at X, and attune 1.
This invokes observation 2, and the WM will go for Port 1.
Grab the crystal at X, run to Port 2, and do nothing. Yawn.
Wait until the WM have gotten past "P", and they are closer to port 1 than port 2, and attune 2 and make a dash for X for another crystal. You are now on the clock, and seconds count...
You will hit the X just seconds after they hit the 1. Instead of hanging around and ganking you, they will go back to Z for a crystal to attune Port 2 and win. To go from 1 to Z to 2 will take them longer than for you to go from X to 1 to X to 3 becuase of the way the path curves around P. Trust me on that one.
Game over.
The real beauty of this procedure, though, is it is re-settable. If you trip over your shoe-laces on the way to 3 and the WM attunes 2 before you get there--no worries. Attune 3, go back to X, get a crystal, go back to 2, let them attune 3, and start over again.
Before anyone cries for the AI, though, remember that this is a cheesy fix for the main mission, but you cannot get the bonus this way. To get the bonus, you are going to have to fight and take every last one out, so that you can get to the boss at Z.
But if all you have are henchies, and you want to move on, and you're planning on geting the bonus later, it works...
--Cy