Hmm got myself another thread to update regularly and post lots of screenshots for :neenernee
Not sure quit how much rubbish I need to post here to deal with mouseover thread text so lets see.
I'll just comment on FFHPBEM4 a bit
Some people questioned my choice of Svartalfar > Ljosjalfar (forgive the spelling), my main reason was so I'd have 5 strength hunters to hopefully deal with a PoW rush as well as possible. I'm also ded lurking uberfish who's playing the good elves in PBEM2 so I didn't want to just replicate that game. Anyone who's played LoL with me knows I hate ot do the same thing twice!
PBEM4 ended up being all about the 2 world spells used together and how they took 2 players out of the game (if you considered my 'vassalage' being taken out of the game). I'm not sure that was really possible to counter with any civ/leader pick, add in all the barbarian archers + cities and the "For the Horde" spell was flat out inbalanced on its own. Poison archers are great for stopping Rantine taking over cities for the Clan but letting the Clan convert a whole bunch of them isn't good. 6 str defenders are simply impossible to clear out of your lands until a player reaches the second tier of military units so having them at turn 50 is....not fun to play against.
That's enough text right? Right?
I'll explain my picks etc later
Not sure quit how much rubbish I need to post here to deal with mouseover thread text so lets see.
I'll just comment on FFHPBEM4 a bit
Some people questioned my choice of Svartalfar > Ljosjalfar (forgive the spelling), my main reason was so I'd have 5 strength hunters to hopefully deal with a PoW rush as well as possible. I'm also ded lurking uberfish who's playing the good elves in PBEM2 so I didn't want to just replicate that game. Anyone who's played LoL with me knows I hate ot do the same thing twice!
PBEM4 ended up being all about the 2 world spells used together and how they took 2 players out of the game (if you considered my 'vassalage' being taken out of the game). I'm not sure that was really possible to counter with any civ/leader pick, add in all the barbarian archers + cities and the "For the Horde" spell was flat out inbalanced on its own. Poison archers are great for stopping Rantine taking over cities for the Clan but letting the Clan convert a whole bunch of them isn't good. 6 str defenders are simply impossible to clear out of your lands until a player reaches the second tier of military units so having them at turn 50 is....not fun to play against.
That's enough text right? Right?
I'll explain my picks etc later
"We are open to all opinions as long as they are the same as ours."