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Rogue Revival/Light Jedi Dual-class

While Sirian's Rogue Revival team is being organized, I thought I'd share some thoughts on my newest character, a Blue Rogue/Light Jedi called Tyraiel. Though Sirian stipulates that there should be "no variant within the variant" in team play, I thought this might be an interesting dual class to try, with the following modifications made to the two base classes:

1: Sirian's rules advise against using a crossbow, but the Jedi rules state that only swords, staves, and crossbows are legal weapon types. The first compromise I made between the variants, then, was equipping Tyraiel with a crossbow instead of a normal bow.

2: The Light Jedi rules state that a Blaster (Crossbow) cannot be used against boss packs until the boss itself has been killed unless they are physical immunes. However, as Tyraiel quickly discovered, it's asking a lot to send a sorceress with 45 HP against Coldcrow and her minions. Therefore, I would amend this rule to allow crossbow use against bosses with ranged weapons, though perhaps only if the character in question is a pre-Energy Shield Blue Rogue: this might also be justified as the influence of the Rogue half of the dual-class.

3:The list of potential primary and secondary magic skills gets slashed down to only a few spells, because of the Jedi variant's restrictions. The basic Teleport, Energy Shield, and Cold Armours are still there, though, so it isn't completely unworkable... however, due to the Jedi rules once again, the primary-secondary skills would be restricted, especially GS, which can only be fired once per missile hit the character takes. I wonder whether such spell restrictions would have enough of an impact on the dual-class that they should be removed.

I think this should be a fun variant, even if it turns out not to be viable through Hell difficulty. Please note that it's in the process of playtesting, so I'd really appreciate comments and suggestions. Thank you for reading, and in advance for your reply.

Rogue Guardian Phoenix
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"Variant within a Variant" applies to keeping a team balanced, so that one player doesn't "hotdog" it and cause woes for other teammates having to carry some of the hotdog's load in addition to their own.

For single play, you can throw that out. Or if on a team where everyone is doing it, that's fine. Trying to balance one of these teams is harder than it looks. Even Rogue Revival got skewed by the (relatively) immense power of even slvl 5 Frozen Orb vs all the other magics/levels I laid out. Oh well. Nothing's perfect. lol


Good luck with your Jedi Rogue.


- Sirian
Fortune favors the bold.
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