It seems that early game i keep running into the same problem...i need troops to take nodes/cities/garrison new cities, but i don't have the food/gold to spare.
I tried playing HE and i had a stack of 4 longbowmen, zaldron in the fort and a few longbowmen defenders, but at this point i ran out of food/gold to support a settler and additional longbow defenders. And yet my 4 longbowmen couldnt take any cities(they were losing to slingers in a 1 on 1 fight).
Summoned creatures seem way too mana intensive without conjurer...especially considering how powerful ranged units are compared to them. Why summon a bunch of slow melee units that cost 2 mana to upkeep when high fame makes normal units free?
With flame bladed longbows i was oneshotting most units across the map and that was without mithril.(Does the +1 to hit from alchemist guilds affect ranged attacks btw?)
Once i get past the early game it quickly becomes a mopping up exercise when i have a doom stack of a few heroes and all ranged troops, buffed up, running around and the AI can't do a thing to it...
I tried playing HE and i had a stack of 4 longbowmen, zaldron in the fort and a few longbowmen defenders, but at this point i ran out of food/gold to support a settler and additional longbow defenders. And yet my 4 longbowmen couldnt take any cities(they were losing to slingers in a 1 on 1 fight).
Summoned creatures seem way too mana intensive without conjurer...especially considering how powerful ranged units are compared to them. Why summon a bunch of slow melee units that cost 2 mana to upkeep when high fame makes normal units free?
With flame bladed longbows i was oneshotting most units across the map and that was without mithril.(Does the +1 to hit from alchemist guilds affect ranged attacks btw?)
Once i get past the early game it quickly becomes a mopping up exercise when i have a doom stack of a few heroes and all ranged troops, buffed up, running around and the AI can't do a thing to it...