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interesting save game (from the start). Anyone want to play it?

I have an interesting game (as attached). Anyone want to try it?
It is from the start!

Settings: Impossible, Large land, 2.0x node power,
Wizard: CNSSSS node mastery, sorcery mastery, alchemy, archmage, conjurer.
Please use latest insecticide patch.

Hint: Watch for the BLACK wizard... (you know who he is, right?)

No specific rules! Just don't make use of Bugs.
Example:
Directly attack enemy wizard's capital is allowed.
Make use of stupid enemy movement is allowed.
250 production bug is NOT allowed. (if the bug is still there).
Save and load is NOT allowed (unless the game crashes. In that case you should load the latest save).


Have fun!
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Done http://www.masterofmagic.wz.cz/GAME1.zip.
Three absolute idiots defended only by 6 hellhounds,5 hellhounds and 6 sprites.

Voldemort gave bit trouble with shadow demons. After I sent 3 doom bats and 2 chimeras he sent his shadow demons away.

Anyway at last insecticide confusion is much stronger as foes stand line to dead.
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neleai Wrote:Done http://www.masterofmagic.wz.cz/GAME1.zip.
Three absolute idiots defended only by 6 hellhounds,5 hellhounds and 6 sprites.

Voldemort gave bit trouble with shadow demons. After I sent 3 doom bats and 2 chimeras he sent his shadow demons away.

Anyway at last insecticide confusion is much stronger as foes stand line to dead.

Good job. I believe ending at 1406 is really very very quick.
I personally played this same game 3 times. But the path to win is different:

First time: I got artificier retort after conquered a node. Then I researched create artifact, and make one magic immunity item for one of my hero. This secures my future. The black wizard is attacking my hero in a town but I can easily tie the attack by running around. Because I found the black wizard a little bit late, he got 8+ shadow daemons in 2 ~ 3 groups (total about 8) wondering around to take my cities. I finally ends the game with my hero (create another item, plus some other item already obtained from some lair/node). I ended the game at about Year 1408.

Second time: I can not remember very well, but should be using chimeras. Very like your situation: He just sent lots of his shadow daemons away, leaving only 2 or 3, if I remember correctly.

Third time: I remember the map: the near west-north of the starting city should have a sorcery node. I remember in the very first play, my scouting units travels more at eastern side, and found that node very late. This time, I try to get that node as fast as possible.
I then conquered all cities surrounding the black wizard, and destroyed all his outpost. He has no chance to gain his 2nd city.
He did sent a shadow daemon + 1 Ghoul + 1 skeleton to try to take my
city. But I intercept his army, and killed his Ghoul and skeleton. He then did not dare to attack my city with his Shadown daemon alone.
Later on, I got Basilisks from a node. He has 8 shadow daemons.
I summoned 5 Basilisks plus 4 magic spirits (cannon fodder to waste shadow daemon's ammo), and waited there, until he sent out half (4) of them. I ended the war with a very close win:
magic spirits pre-buffed with resist elements,
Basilisks with resist magic, and 3 of them has resist elements.

The war starts by wasting shadow daemon's ammo with the sake of
magic spirits heart (life). After all magic spirits are gone, basilisks are
hit too. After shadow daemon has no ammo, only 3 full-life basilisks +
1 (about) half-life basilisk. in the middle I did cast stone skins and
resist elements to basilisk.

Then use disrupt to crack the cit wall, send in basilisks, and cast fire bolts (total about 70+ mana fire bolts, multiple times). It ended with a very close win: I have only 1 basilisk standing, with 2 or 3 hearts.

This didn't end the game though, since the black wizard is the 3rd wizard been defeated. I then go to Myrran, search and defeat the last one.

It ended on 1405 Nov. (Although It's a cheat, that I remember some
of the map: In fact, I only remember the west-north sorcery node, and
the rough location of the capital of the black wizard.)
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