I'd like to test a few combinations of heroes, but it seems not easy to tweak all that I want.
As an example, from the Attrib3.txt file:
Hero type Data start
Chosen 029B04
6. Unit Structure Byte Descriptions
00-01 Pointer to name of unit type (note 1)
02 Melee attack strength
03 Ranged attack strength
04 Ranged attack type (table 1)
05 Ranged attack number of shots
06 Plus to hit
07 Defense
08 Resistance
09 Movement rate (in units of 1/2 MP)
0A-0B Heroes: cost to hire (note 2)
Normal units: cost to build
Summoned units: cost to place in lair, node or rampaging force (note 3)
0C Summoned units: upkeep cost Others: not used (note 4)
0D Race code (table 2)
0E-0F Normal units: buildings required (table 3)
Others: note 5
10 Heroes: type code? Others: ???
11 00
12 Hit points (hearts) per figure
13 Scouting range
14 Transport capacity (number of units carried)
15 Number of figures in the unit
16 Construction capacity (road building)
17 Special attack or bonus strength
18 Movement flags (table 4)
19 00
1A Immunity flags (table 5)
1B Attribute flags (table 6)
1C Attribute flags (table 7)
1D 00
1E Attribute flags (table 8)
1F Attribute flags (table 9)
20 Special attack flags (table 10)
21 Special attack flags (table 11)
22 ??
23 00
Now, I can't find the specific attributes that Torin has, nor the random ones that he receives at the start.
Can you help me find that?
As an example, from the Attrib3.txt file:
Hero type Data start
Chosen 029B04
6. Unit Structure Byte Descriptions
00-01 Pointer to name of unit type (note 1)
02 Melee attack strength
03 Ranged attack strength
04 Ranged attack type (table 1)
05 Ranged attack number of shots
06 Plus to hit
07 Defense
08 Resistance
09 Movement rate (in units of 1/2 MP)
0A-0B Heroes: cost to hire (note 2)
Normal units: cost to build
Summoned units: cost to place in lair, node or rampaging force (note 3)
0C Summoned units: upkeep cost Others: not used (note 4)
0D Race code (table 2)
0E-0F Normal units: buildings required (table 3)
Others: note 5
10 Heroes: type code? Others: ???
11 00
12 Hit points (hearts) per figure
13 Scouting range
14 Transport capacity (number of units carried)
15 Number of figures in the unit
16 Construction capacity (road building)
17 Special attack or bonus strength
18 Movement flags (table 4)
19 00
1A Immunity flags (table 5)
1B Attribute flags (table 6)
1C Attribute flags (table 7)
1D 00
1E Attribute flags (table 8)
1F Attribute flags (table 9)
20 Special attack flags (table 10)
21 Special attack flags (table 11)
22 ??
23 00
Now, I can't find the specific attributes that Torin has, nor the random ones that he receives at the start.
Can you help me find that?