I was thinking of running another GW variant once 7 Samurai is done (though that could be awhile yet!) Or maybe my attention will have turned to Civ4 by then. I had originally been planning to run a naked team, but that train has already left the station. Even though I'm not thinking of starting a team variant immediately, though, I thought it might be useful to someone to share ideas. Here's one to start the ball rolling:
The Half-wits
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They say that in order to survive the field of battle, you must always keep your full wits about you. But what happens when you've only got a half set to begin with? A group of raw recruits, the dregs of the barrel -- whether somnambulent, brain-damaged, air-headed, intoxicated, or perennially distracted -- ventures forth from the RB guild hall to find out.
Variant rules:
1 - You may never equip skills in more than half your skillbar (exceptions: res skill, pet res skill, capture signet.)
2 - You may never spend more than half your total attribute points.
3 - You may never have a rank in any attribute greater than half your character level. This includes bonuses from equipment.
The Half-wits
-------------
They say that in order to survive the field of battle, you must always keep your full wits about you. But what happens when you've only got a half set to begin with? A group of raw recruits, the dregs of the barrel -- whether somnambulent, brain-damaged, air-headed, intoxicated, or perennially distracted -- ventures forth from the RB guild hall to find out.
Variant rules:
1 - You may never equip skills in more than half your skillbar (exceptions: res skill, pet res skill, capture signet.)
2 - You may never spend more than half your total attribute points.
3 - You may never have a rank in any attribute greater than half your character level. This includes bonuses from equipment.