May 3rd, 2012, 16:43
(This post was last modified: October 19th, 2012, 01:06 by nabaxo.)
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Nothing of value in this post. Hint, hint.
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We've been discussing civ-choices on chat and Warrior Knight sent out this mail.
Quote:We all seem to like Grigori. There's probably some better choices out there, but it's certainly a solid one in a team setting since teammates can build temples and the adventurers are very versatile and can go in pretty much any direction. Pretty much the only downside is that Adventurer points will limit the team's GP options. I'd probably say we should take Grigori 2nd, assuming its still available. I dunno what our 3rd civ should be, we need to wait until we see what everyone else takes.
The major decision right now is what civ we should take as techer. There's a number of good options out there; Arendal, Flauros, Lanun, Rhoanna, Cardith and Varn off the top of my head. If I had to rank them I'd probably go for this:
Cardith -> Arendal -> Varn -> Flauros -> Rhoanna -> Lanun
Kurio's in a team game are IMO better then elves, they have ADA, extra happy, sprawling, centaurs and teammates can settle where kurios couldn't. Arendal is awesome as we all know. Varn doesn't have much of a econ bonus, but has good Disciples and arcane units to go with ADA. Flauros needs no explanation. Rhoanna is another option, but IMO she's a jack of all trades which works better when not in a team (Tasunke on the other hand is awesome, doubt itll still be available though). Lanun is map dependent, I'd like some sort of confirmation that we'll actually get some coast before picking them (if there is coast, they moves between varn and flauros).
Thoughts?
WK
My answer:
Quote:Cardith for happy-boost. Didn't consider that. They might work great in a team setting actually, so I'm convinced. However I think I'd move Flauros in front of Varn in the list.
//nabaxo
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Let's get Cardith for first pick then. Second pick can wait till we see what's taken.
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Amelia Wrote:Let's get Cardith for first pick then. Second pick can wait till we see what's taken.
Can't really say for sure until we see the snake pick order. Lots of different possibilities given there'll be 12 different civs in the game.
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Agreed. But we do have some vague idea of what civs we want, maybe we should move on to discuss how to play.
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Hmmm, unless the team get randomized in the snakepick which ATM seems unlikely, we get to pick 4th, 5th and 9th assuming Ichabod's order.
We can assume we'll get one of our top 4, and I'd be pretty happy with any of them (although I still think Varn > Flauros). As for the rest, it really depends on who the first civ is. We should keep an open mind though, I'd rank Khazad, Keelyn, Clan, maybe even Illians without Statis comparable to Grigori (if they're allowed).
nabaxo Wrote:Agreed. But we do have some vague idea of what civs we want, maybe we should move on to discuss how to play.
So, what did you have in mind specifically on how to play? Pretty much the biggest decision is religion, but we need to know exactly what civs we are before that. Standard team strategy with funding/teching, long term focus is military with no peaceful VC available. Not sure how much more specific we can get without knowing civs.
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More like rush vs building. I'm not sure myself actually.
And if we go with Ichabod's picking order, I think we are guaranteed one of our two top-picks and Grigori. Would be very, very powerful to get two adaptive leaders. The Illians are decent and their ice-mana and Priests of Winter are definitely big pluses,
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I think Cardith is an excellent first choice: excellent for teching, adaptive, drawbacks of sprawling are irrelevant to the team, and expansive so he can churn out settlers for the group.
As a second choice, I'd say Falamar. Also adaptive (in EitB), excellent for early teching. You can give him all the coastal sites and let him bring in the commerce, while the other players work inland and bring in production.
Arendel (and maybe Amelanchier now) will be very strong once they get the elven economy up, but I wouldn't count on them for much of anything early on.
I'd consider putting Jonas near the top of your list. With warrens, Jonas can crank out settlers for 25% of the usual price. The whole team can benefit from that. Plus, the drawbacks of the barbarian trait aren't so severe in this setting.
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Jonas would have to wait until we see the city gifting rules actually... if it's ok to city gift (even on the first turn) Jonas is a good pick.
Cardith, Grigori and Illians might work as well. Just screw religion apart from philosophy.
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HidingKneel Wrote:As a second choice, I'd say Falamar. Also adaptive (in EitB), excellent for early teching. You can give him all the coastal sites and let him bring in the commerce, while the other players work inland and bring in production.
Quite true. Also a CHA leader can probably benefit the entire team will less promo's needed for upgrading things.
Amelia Wrote:Jonas would have to wait until we see the city gifting rules actually... if it's ok to city gift (even on the first turn) Jonas is a good pick.
Cardith, Grigori and Illians might work as well. Just screw religion apart from philosophy.
There's no restriction on unit gifting AFAICT, so Jonas will always be able to produce lots of settlers for everyone. The problem will be the Immortal/Diety difficulty, we could easily go broke having too many settlers. Nonetheless Jonas is still a awesome pick.
I don't think we'll get both Grigori and Illians, but if we get the chance to I wouldn't go for it. Religion is too powerful for just one civ to have.
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