Basic idea is this:
It's a point-based game, where the player with the most points at the game's end wins.
We play as Tokugawa of Japan, OCC. Deity difficulty. Pangaea or a single, snaky landmass. We are allied with the Peaceful Villagers, played by a second Japan civ, who border us. The game starts in the Ancient Age, but we begin with seven Samurai units. There will be seven players. Always War. Standard or Large Map.
Each player gets one of the Samurai named after them, but players are permitted to control all seven during their turnsets (upgrading them is also allowed). All player Samurai start with the Great General promotion, if possible. If a player has two or more player-avatar Samurai in a stack which is about engage in battle, and one of the Samurai is that player's own representative unit, they must always make the first, lowest-odds attack with their personal Samurai (sending in non-named fodder units before any of the seven fight is fine).
Which is important, because any player whose Samurai dies is
booted from the game.
I have not put a massive amount of thought into this, but I envision the points system working something like this:
+1 point for every exp on a player's own Samurai unit
+10 points to any Samurai who gets killed by another player ("Honorable Death Consolation Prize")
+20 points to every Samurai who eliminates a civilization
+50 points for any Samurai still alive at victory
-15% of points for every Samurai a player kills off which is not their own. Fractional scores at the end of the game round down.
The game ends when either a win condition is achieved or, far more likely, either the player civ
OR the Peaceful Villagers are destroyed.
So, if my Samurai dies at turn 150 by another player's hands with 67 exp and I killed off one other player's Samurai during a turnset, my final score would be 65 points (67 + 10 * .85).
Despite the competitive aspect, I neither expect nor want the game to be taken particularly seriously, at least in terms of beating all the AI. Honorable death should be eagerly anticipated by all! Especially since I want to play, and I'm mediocre at BTS in general & nowhere near good enough to beat Deity
Not looking exclusively for pros here.
Providing microplans or detailed instructions or guidance for the other turnplayers is also strongly discouraged. The point of the game should be having fun and trying to kill as many dudes as you can before inevitably getting swarmed to death =)
RULES ADDITION:
Each player may employ spoilers to conceal their secret plans from their competitors in a ninja-like fashion. Players
must not read these spoilers while they are still present in the game!
So. Anyone up for this?