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[Lurker] Mapmakers Thread

*Buh*

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okay then ... map time

original idea (4 players)
[Image: ideag.png]

reworked idea (for 6 players)
[Image: pbem37mug.png]

everyone is going to have their own blob, and can walk to everyone, one by each of the 5 paths off the blob. Futhermore theres a small island overing the wrap across from the direct center path which have the majority of the calender happiness

screens from the map
[Image: pbem37ablob0000.jpg]
[Image: pbem37acenter0000.jpg]
[Image: pbem37aouter0000.jpg]
[Image: pbem37atundra0000.jpg]

the ability to build a city-canal at the incenses will be removed ... or is it that much of a trap that it should stay? ... and the island should probably get a hill or three

what the players will see from the start (yeah ... when SP i'm using BUG ... sue me)
[Image: pbem37astart0000.jpg]

there'll be 201 tiles per player

anything that springs into view that should be changed?
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I know you described the concept on chat, but when I see the screenshots I think the map's too big and the borders are too well-defined. This will probably play out like PBEM11.

If you can make the blobs smaller and almost eliminate the land bridges...
I have to run.
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novice Wrote:I know you described the concept on chat, but when I see the screenshots I think the map's too big and the borders are too well-defined. This will probably play out like PBEM11.

If you can make the blobs smaller and almost eliminate the land bridges...

Yeah it does look like eleven. While that was a very interesting and well crafted map, it never got close to playing out as expected, allowing civs to play peacefully for too long, without worrying about opposition.
Travelling on a mote of dust, suspended in a sunbeam.
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This looks great for actual structure, though. If you'd halve the amount of blobland (or make it crappier), and double the width of the "arms" (and make their geography a little more interesting), this would be about perfect.

*edit: No quibble with the starting position, though, that looks like a very workable start. Might fool some poor idiots into Fishing, but ah well.
If only you and me and dead people know hex, then only deaf people know hex.

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By the way canals are possible all over using forts, which I think is fine.
I have to run.
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I'd disargee on the overt similarities with 11 ... part of the issue with that (from what i'm seeing from the map) would more be that people each had a massive blob (larger than they have of land at average here), and that they were rather far from each other, with no actual borders with each other, but just a big no mans land

I like to believe that it would feel more like 29, although without the centers being intended battle points, but distinct arms for everyone untill someone catches on using a navy to bypass ...

The clam at the start is more a "here ... starting with fishing aren't a suckers choice"

when speaking canals I do, at this specific point mean a canal made only by placing a city and then sailing through
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okay then ... srunk the blob a bit and enlarged the arms a bit as well

[Image: pbem37bblob0000.jpg]
[Image: pbem37bcenter0000.jpg]
[Image: pbem37bouter0000.jpg]
[Image: pbem37btundra0000.jpg]
[Image: pbem37bstart0000.jpg]

they actually have slightly more land now (221 each) but much more of it is tundra, desert or Jungled Plains

better?

EDIT: just noticed that i forgot to reapply the clams in the small fjord into the capitals ... imagne those yourself tongue
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The structure looks quite good. The islands seem to require a coastal city with expanded borders to be reachable by galley - is that intentional?

I haven't look at resource placement and such, I can run it through my balancing tool though if you upload a non-corrupt worldbuilder file.
I have to run.
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By the way, you said the GLH didn't need to be banned. While I'd agree with this in general, this map doesn't seem particularly unfriendly to a GLH strategy. smile
I have to run.
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I don't know, not a big fan of when maps make it more difficult than it already is to attack. The best strategy with this kind of map is to turtle. Over half the land bridges are not really habitable, which means there'll be swaths of unclaimed land between the players which is a bad thing. If the land bridges were more desirable, I think this setup would be much better.
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