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My Early Lessons Learned

I've finally been able to play some Civ IV (and now have some time to write about it)! I hope to eventually go back and revisit my Civ website, and create a Civ IV section (Kudos to Sulla and Kylearan, BTW! [Image: thumbsup.gif] ), I took some screenshots along the way, but haven't had time to edit them or anything, so for now I'll just post some thoughts.


I didn’t get the game when it first came out, my wife had pre-ordered it for me for my birthday (the 14th). I actually got it the 7th, I happened to be home the day it arrived in the mail, and talked her into opening it early![Image: rolleye.gif][Image: heart.gif] But with my current job, I couldn’t really play during the week. I finally got a chance to take it for a spin over the three-day weekend, though.

I jumped in at Prince level (just above the break-even level), and found it was a decent challenge. I played as Rome, just because the first time a friend talked me into playing the original Civilization I had played Rome, and since then I’ve played my first game on each version as Rome. I had intended to go for a space race, so I could experience the tech tree. However, I quickly learned (well, not quickly enough) that diplomacy is more complicated now, which is probably a Good Thing[Image: wink.gif] . I found that you can't just trade/buy whatever you need from the AIs and ignore their requests (which was possible in Civ III). It wasn’t too long before they were all mad at me, and trading became difficult. Then, my neighbor to the south, Mansa Musa, invaded! He initially only had a few units, but he avoided my cities and started pillaging my pastures. That’s different. My first counter-attack was pretty bloody, as my axemen took some casualties before taking a couple cities. The good news is he had founded Judaism and Hinduism, because the bad news is I had been sidetracked on worker techs and missed the early religions myself.


I was already starting to get too big for my economy, and had to downshift my research a couple times, but I was able to get back on track. By the time I finally decided to finish him off, my Praetorians came in handy, and I had some Cats by then also, so I took less losses. However, the other AI’s took it personally that I was attacking their friends, and soon America invaded me too! So, I decided to turn the tables and go for an aggressive game. I eventually conquered my way to a Domination victory, destroying everyone except China (who was the only country who never attacked me!) and the Incas, who had a couple island cities.

It was a little tedious here, trying to slog my way through to the final victory. Even though I had over 70% of the world's population and far more production, I was still at 50% of the land mass, so I had to keep playing. I finally hit the threshold just as I researched flight, so I never got to try the modern units. I did have to squeeze out a couple settlers to fill gaps, but the culture slider did help in boosting my borders quickly.

I like the new combat system, in that at least it requires you to use combined arms, selecting different units and combinations of promotions, rather than a great stack of 15-20 Cavalry to sweep everything before you. The interaction of the terrain modifiers, unit bonus vs. certain types, etc gives more depth to the tactics. In general, I think it favors the defense, as the computer always puts the best defender on top. At least, it seems to help the AI out more on defense, they are always defending with the best choice, whereas on offense they often would attack even when I had a defender to counter that unit. That, and the changes with how culture reacts after conquest (the city dropping to only a single square rather than the surrounding 9) seems to slow down offensives. I was disappointed, though, that it seems the variety of later units (naval in particular) have been reduced, rather than expanded. But as I said, I didn’t get to play with the late units much, and maybe more time to try out all the promotions would add the variety I was looking for.
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Second game I started as Spain. I moved up to Monarch, and it is noticably more difficult. I was also trying my first psuedo-variant, I chose the Terra map, and my goal was to settle a medium-size Old World country first, then maintain peace in the Old World and focus on exploring the new! Of course, as Spain, I wanted a religion this time, and got Judaism, and successfully spread it to my neighbors the French. In spite of my peaceful intentions, however, Napoleon invaded in the mid-BCs. (We had some cities with cultural pressure, he didn’t like that!) Apparently the Civ IV AI is less impressed with cardboard cutout warriors!! (I hadn’t even Bronze Working yet). I spent the late ancient through the early medieval ages at war with him. This was a better test of the combat system, as the AI was sending larger stacks of units against me. I did have horses, but Chariots didn’t last long. I was able to rush some archers to keep my cities, but he pillaged at will for a while. I was eventually able to throw him back, but it was a constant chess match of which units to select against his stacks. (I had an Axeman get 5 promotions, VERY cool, I renamed him SwordSlayer!) I finally turned the tide and even took 2 cities from him after getting to Construction (Catapults AND Elephants hammer )! I also rushed a couple settlers to backfill the last bit of open land in my area, so I wouldn’t have to worry about him settling there.

So, now the dust settled, and after 1,000 years, I had doubled my empire (up to 10 cities) and cut him back to 3. I’m in great shape, right? Right??? huh

NO! During all those years of rushing units and dialing back research to upgrade units, I had fallen at least 4 visible techs behind the other Ais (I know at least two of them are in the Renaissance already). And they had very little interest in trading. Frederick felt sorry for me, I guess and I was able to make a couple trades (Monarchy for Drama, Code of Laws for Theology), but no way to get Metal Casting, Machinery, and other useful techs. (A Tech hole on Monarch??)eek

Worse, I had found myself with a new problem (one that never happened in Civ III), I had too many cities! I have 10 cities, in 1100 AD, but unit costs and maintenance means I can barely afford 50% researchcry , and the AI are all ahead of me in research. After looking at the Demo screen, I am number 1 in Population and Production, but DEAD LAST in economy. I’ve spent most of my worker efforts doing Civ III improvements, mining hills, farming grassland, and chopping forests, and roading everything in site (mostly for tactical reasons) smoke . I have 3 cottages, and don’t even have the tech for windmills yet! I also have no markets yet. I have some good military production cities, but I don’t need more military! My capital is a decent GP producer (National Epic, as well as the Hanging Gardens I built before the war), but that’s the only one.

I'm hopeful I can still overtake them as I start to refocus on my economy, but it definitely shows the difference from the Civ III system, where more cities always equaled more money, even if you just put them on specialists. I call this the "Russia Syndrome". Just as for centuries, Russia was the largest land mass, most people, but most backward economy, while the smaller countries of Western Europe had much more developed technologies and economy. Two of the AI in my game have only 5 cities, but a tech lead and more money! That's as far as I've gotten, then it was back to work! I will be working this weekend, so it will be Thanksgiving weekend before I have a block of time to play again. (Hopefully the first Adventure will be out by then! wink )

Overall, I am definitely impressed with the AI. It still makes some expected AI-type decisions (some hopeless attacks), but then again it also sent some really scary stacks, and a few naval invasions (2 galleys with 2 sword, a horse archer and a spear, circling behind my border city, not bad!). It is much better at using the tools it has available. I think the fixes for production (allowing carryover of excess production/ food/ research) to eliminate the need to micro-manage cities. This was one sure way (although a tedious one) of getting an advantage over the AI. Also, removing the ability to swap production over made a big difference (although I wished it was still there when Napoleon crossed the border!). That was another area the human could always (ab)use that the AI did not.

I also like the Great People concept, it’s almost a game within the game, how to cultivate them and what to use them for. I can see a lot of possibilities for them to use that to develop variant ideas for tournament games. I’ve had some issues (technical) with the movies not showing, and the Military Advisor and leaderheads are occasionally blank, but hopefully the patch will fix them. Overall, I've been impressed (and hooked again!!), and my sincere appreciation to all those (at this site and elsewhere) who were involved in the development and testing of the game!!
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Excellent reporting. Glad to see the could pack a few nice surprises for you. smile

My original plan for the tourneys was to put out some early Adventures to help people get their feet wet, and launch Epic One later. Well, later has already arrived! Epic One can't be delayed farther or it will overrun the Holidays, which is never good. So it looks like we're going to lead with Epic One after all! Assuming the patch arrives in the next week or so.


- Sirian
Fortune favors the bold.
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