We've got the last spot in the pick. So what kind of synergies do we want to hit?
EDIT: Oh, NM then Comm.
EDIT: Oh, NM then Comm.
Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore |
It's a snake!
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That was my turn order roll, which was map position-determined. I can do another roll for pick order if wanted, I figured that was Mist's thingy.
All teams start with a warrior and a scout.
If only you and me and dead people know hex, then only deaf people know hex.
I write RPG adventures, and blog about it, check it out. Commodore Wrote:That was my turn order roll, which was map position-determined. I can do another roll for pick order if wanted, I figured that was Mist's thingy. My first thought looking at that is that we'd have to move to leverage EXP's worker hammer bonus.
I would say the start is very nice
![]() 1. The settler should be probably moved N, NE on top of the other plain hill. Not only the capital would have 2 hammers centre but it's by the river. 2. That way the capital would have for sure: - sheep (5,0,2) or if the leader is financial as it should be (5,0,3) - deer (4,2,0) - paired with 2 hammer city centre you would have 4 hammers start. Sweet. - flood plains - later wine (2,1,3) if financial. - at least 4 riverside grasslands for cottages (counting the one in the fog NW of riverside plain hill) - at least 1 grassland hill and 1 plain hill - at least 7 forests to chop (counting 2 in the fog N and NE of deer) - and there is 5 tiles in the fog. 3. It would be a very good all around capital. It would have plenty of food, have good wealth potential and hammer output and many forests to chop. I would take it ![]() 4. Of course the warrior and scout should be moved first. Warrior probably NW, scout NE, NW. 5. The coast fish is very tempting for the second city. EDIT: I have just realised, that even without exp trait we can have a 10 turn worker (2 hammers city centre, and 2,2,0 deer) ![]() ![]() Sareln Wrote:We've got the last spot in the pick. So what kind of synergies do we want to hit? The one that is still awailable then I guess ![]() Oh and with this start financial is probably a must have trait.
The tile N of the fish..
I'm not very good at edge-gazing, but it doesn't look normal. Marble? Tundra?
Apparently we did not get the last order in the snake pick, but the last order in the in-game turns. In other words, the worst spot, where if we finish anything on the same turn as anyone else then we lose it.
![]() Snake pick order has not been determined yet, apparently. Though I would have thought snake pick order should logically come first? (Commodore, if you want to swap this order with the snake pick one, that'd be fine with me. ![]() Elkad Wrote:The tile N of the fish..Just looks like a grassland-hill to me. Not completely sure, but I believe resources are invisible until the tile they're on is revealed - thus you can't see resources by edge-gazing. But I could be wrong on that. My first take on the picture was that we should move 1N-1NE and settle there... i.e. Mortius's choice. It's much more efficient to go with all land food than part seafood (better to build just Worker than Worker + Work Boat). Plains-hill, a river, sheep, deer, flood plains, and a decent number of forests... that's a pretty reasonable start I'd say. EDIT: But of course, move our Warrior first just to check if there's anything spectacular we're missing to the west. And our Scout, to check if we've got anything else to the NW of that potential city spot.
Let's keep the discussion of the map and where to settle in this thread, and separate the civ/leader discussion into another thread.
Link: Civ/leader discussion |