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WW20: Legend of the Undercity

Game open!

Day 2 Deadline: 2200 GMT, Saturday 9th Feb


Dead Players

flug_auto, Magus Deathspell (King's Bounty), Town Neighbour was lynched day 1
Gaspar, Ezio Auditore (Assassin's Creed 2), Scum Secret Mayor, was killed night 1
Zakalwe, Leisure Suit Larry (Leisure Suit Larry), Town Incompetent Seducer, was killed night 1
Tasunke, Eurabatres (Fall from Heaven 2), Scum Arsonist Mass Distractor, was killed day 2
GaiusMarius, Sora (Kingdom Hearts), Town Jailkeeper, was lynched day 2
Novice, Dora the Explorer (Dora the Explorer), Town Innocent Child, was killed night 2
Gazglum, Guybrush Threepwood (Monkey Island), Town Insult Duellist was killed day 3
Mattimeo, Akemi Homura (Puella Magi), Town Temporal Displacer was lynched day 3
Rowain, Deckard Cain (Diablo), Town Martyr was killed night 3
BrickAstley, Gentleman Cho'Gath (League of Legends), Town Macho Seer was killed night 3
Jkaen, The Nameless One (Planescape Torment), Town Amnesiac, was lynched day 4
Ichabod, Morte (Planescape Torment), Town Taunter was killed night 4
Bigger, Navi (Zelda: Ocarina of Time), Town Advisor was killed night 4
Lewwyn, Frank Fontaine (Bioshock), Town Death Feigner was killed night 4
Azza, Creeper (Minecraft), Scum Suicide Bomber committed suicide day 5
Serdoa, Jarlaxle Baenre (Baldur's Gate 2), Town Compulsive Agent of Chaos, was killed day 5


Live Players (6)


LeChuck
Meiz - Korgan Bloodaxe (Baldur's Gate 2)
Molach - Necromancer (Diablo 2)
Pindicator - GlaDOs (Portal)
Qgqqqqq - Baron Duin Halfmorn (Fall from Heaven 2)
Ryan - Dante (Devil May Cry)
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Rules


1. 48 hour days. Nights are 24 hours.
2. Due to forum silliness, day ends at 2200 GMT realtime this game, regardless of what the forum clock says.
3. In the event of extended forum downtime or downtime that occurs in close proximity of the deadline the day will be extended 24 hours at the GM's discretion

4. During the day each player may cast one vote for someone to be lynched. Players may also vote for "no lynch" and if "no lynch" receives a majority there won't be a lynch.
5. Votes must be posted in red text or they will not count. Votes with spelling errors of names do count so long as it's unambiguous in the GM's opinion whom is being voted for. Votes embedded in quotes do not count.
6. The player with most lynch votes at the end of the day is lynched and eliminated from the game. In the event that two or more players are tied for the most votes, and no roles or other game conditions break the tie, a random player from the group with most votes will be lynched.
7. Night actions have been pre-assigned a priority order that seems sensible to the GM and will be processed in that order.
8. Anyone failing to vote for 2 consecutive game days will be mod killed and removed from the game with a loss.

9. Dead players may make one posthumous post that doesn't contribute to discussion.
10. Forum profile camping is not allowed.
11. To prevent confusion that may arise in the case of cross posting, posts may not be edited.
12. Breaking rules will result in penalties ranging from warnings to loss of abilities to being mod killed depending on the severity of the infraction.
13. Players may not communicate with other players about the game outside the thread via PM, email, chat, quicktopics etc. unless told otherwise.
14. Players must check their PMs each game day before posting.
15. The town wins when all threats to their faction are eliminated and at least one town aligned player remains alive.
16. If all players are simultaneously eliminated, or the game reaches a stalemate situation, the game is a draw.
17. Directly quoting role PMs or other communication from the GM isn't allowed.


Night Result / Reveal Policy

If your action doesn't need to return information you won't receive a PM telling you whether it was successful or not.

If your action returns information but fails for any reason (negative result or interference of other rules) you will just receive a "no result".

Dead players will flip with their alignment, character name and role title. There are no vanilla roles in this game.



Items


There are no item rules in this game


Tiebreaks

There are no mayor elections.

If there is a tie:

If there are 2 players left and no Day powers apply, the day result will automatically be a no lynch and tiebreak mechanisms will not come into play

Otherwise, if there are no game mechanics in play which would break the tie, the following rule applies: Everyone has a randomly generated and publicly known influence score of 1d6 and the tied player with the highest influence total against them is lynched

If there's still a tie it will be broken by random dice roll

Influence score list

azza 1
bigger 4
brick 6
flug 2
gaius 5
gaspar 5
gazglum 5
ichabod 2
jkaen 2
lechuck 6
lewwyn 5
mattimeo 4
meiz 2
molach 5
novice 4
pind 5
q 3
rowain 2
ryan 4
serdoa 5
tas 1
zak 4
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PROLOGUE

It was a time of prosperity in the Empire. A rough treaty had been concluded with the barbarians on the western frontier a few weeks ago and art and culture flourished. A new play, Romeo and Sareln, authored by some unknown genius, had just been acclaimed as the most important dramatic work of the century, and a new game, Catacombs and Chickens was all the rage in the cafes and salons of the capital.

Empress Pling didn't know much about the game. She supposed it was a game where people played at being subterranean poultry farmers. Unknown to most of the Empire's citizens, she had a problem to deal with. The capital was built above the ruins of an older city. No one knew what had happened to the original inhabitants of that place, now known as the Undercity, but the occasional artifacts that surfaced had hinted at an advanced civilization. Last week, two wounded and exhausted men had arrived in court, the last survivors of an archaeological expedition. Deep in the Undercity they'd discovered a vault door bearing dire warnings, which their scholar had translated as indicating that the vault protected not only the secrets of creation, but also an unstable power source capable of destroying the entire city. Merely touching the door had triggered defensive mechanisms that killed most of the expedition, and most of the rest had perished in the flight back to the surface against the denizens of the Undercity.

This was a threat to the safety of the Empire. Not only did the Empress not trust anyone in the nobility or military to get their hands on the knowledge of the vault, but everyone in the capital was at risk and spreading mass panic by evacuating in the face of the unknown was not an option. Therefore she had called upon the Imperial Grand Summoners, the traditional last resort in times of crisis. Heroes would be summoned from other worlds to help solve the problem and bring whatever was in the Vault safely under control.

The guards bowed to the Empress and opened the door to the summoning chamber. She had to admit to herself, she wasn't quite sure what to make of this lot. Some of them looked suitably heroic, but a few of them looked totally out of place. She gave the usual speech apologizing for summoning them from their own worlds and explaining that the fate of the universe was at stake. And that for those of a more mercenary bent, that they'd be paid well for the services.

The new expedition would set out in the morning.

Empress Pling hoped it'd be enough.
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all role PMs should be out, if you are missing one let me know.

as a reminder alignments and roles were assigned this way:

All characters had alignment determined randomly
Then roles were assigned
Then I got the names of who was playing what from Pling.

Enjoy the game!
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Alright, let's do this!

Ryan, for having the audacity to share my name tongue
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*looks around* Where are all the goblins? I don't see any goblins ... what amma gonna eAT!?

dear queenie ... do you have any gold or gems for me to munch on? They be my favorite snack after the pesky little gobbos smile
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@ Zakalwe - Leisure Suit Larry

"You have stains upon your soul... Perfect."
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Hmm, yes, lets put some pressure on Ryan. Seems like a good place to start >: )
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Where there's dragon, there 'll be a treasure! Har har! Tasunke
After a good night sleep of course.
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Hey! I'm a good dragon! See my shiny metallic skin? smile


Its those darned Chrommies you gotta watch out for. >_> ..... <_< .... >_> ....

Chrommie= chromatic dragon = evil dragon. Metallic dragons are good ^_^
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