If you enter Worldbuilder, you might be able to replace your settler with a city and be good to go. I know that one can make a city on a mountain in wb, for example.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.
1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.
2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.
3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.
4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
(May 12th, 2013, 09:11)Oxyphenbutazone Wrote: If you regenerate the map, it happens especially if you mess with the default water percentage
Yeah I figured as much, I think it's quite harmlessly fun as glitches go though.
(May 12th, 2013, 11:47)Merovech Wrote: If you enter Worldbuilder, you might be able to replace your settler with a city and be good to go. I know that one can make a city on a mountain in wb, for example.
Gah, I should have tried that. Although it wouldn't really be a glitch then, just me messing with 'reality'.
(May 12th, 2013, 11:47)Merovech Wrote: If you enter Worldbuilder, you might be able to replace your settler with a city and be good to go. I know that one can make a city on a mountain in wb, for example.
it would be a OCC at that point, wouldnt it?
well I guess after sailing you could build a galley and then a settler
Please don't go. The drones need you. They look up to you.
That's a perfect capital for that though. 4 seafood, so just open fishing, build workboats, and use that surplus food to whip out your settlers/galleys.
Heck, you can probably worldbuild cities all over the ocean, and refuse to build a city on land (move the settler to where you want to settle, worldbuild the city and delete the settler).
(May 13th, 2013, 06:47)Bigger Wrote: it would be a OCC at that point, wouldnt it?
I was actually playing OCC in the first place. These days I very rarely play anything else single player.
eh, OCC is too easy. why dont you try upping the difficulty level anyway? immortal is fun
To be honest I can't be asked with the micromanagemnt in single player. That and I really like having an incredibly awesome megacity. One of these days I'll give the higher difficulties a whirl though.