Following the ancient precedent of Imperium 5(!) this game will not begin in the year 2300, but in the year 2303 - the first year when Human forces arrive in the Vox star system.
The people of the ancient Vox civilization had long since perished, their once-fertile world reduced to a minimal husk - and human scouts soon discovered the reason why.
Random rolls are always going to have an impact in Orion, but an early Artifacts world means that a roll with too great a potential impact is virtually guaranteed. I've therefore rolled the dice in advance on this one for everybody.
There will be no Extreme or Gentle variant for this Imperium - as is, playing as Humans with a highly-advanced planetology tech in hand (not likely to be used directly, but providing production bonuses and cutting the cost of colony ships significantly) this should prove unusually gentle by the standards of Impossible games. The challenge for extreme players is intended to arise in part from competition with other players to maximize your scoring. (That said, this is Master of Orion on Impossible difficulty. Don't take anything for granted!)
[EDIT: This is pretty much standard now, but it's fine to play this Imperium using EITHER the regular 1.3 game OR kyrub's 1.40M patch. They do play somewhat differently, but not enough to make an overwhelming difference - not as much as certain early random events or AI decision die-rolls, for instance....]
The people of the ancient Vox civilization had long since perished, their once-fertile world reduced to a minimal husk - and human scouts soon discovered the reason why.
Random rolls are always going to have an impact in Orion, but an early Artifacts world means that a roll with too great a potential impact is virtually guaranteed. I've therefore rolled the dice in advance on this one for everybody.
There will be no Extreme or Gentle variant for this Imperium - as is, playing as Humans with a highly-advanced planetology tech in hand (not likely to be used directly, but providing production bonuses and cutting the cost of colony ships significantly) this should prove unusually gentle by the standards of Impossible games. The challenge for extreme players is intended to arise in part from competition with other players to maximize your scoring. (That said, this is Master of Orion on Impossible difficulty. Don't take anything for granted!)
[EDIT: This is pretty much standard now, but it's fine to play this Imperium using EITHER the regular 1.3 game OR kyrub's 1.40M patch. They do play somewhat differently, but not enough to make an overwhelming difference - not as much as certain early random events or AI decision die-rolls, for instance....]