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Slowcheetah plays PB13. Still cannot think of any titles.

pimppimppimppimppimppimppimppimp
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LEADER/CIV:

The process voted on to use for leader/civ generation is as follows:

Quote:Day 1 - generate 17 random pairings and post in team threads. Team responds yea or nay. Yea leaders/civs are removed.
Day 2 - repeat for all nay teams. Again, yeas are removed.
Day 3 - double nay teams are auto-assigned

Your first generated Leader/Civ combination is:

Ramesses of Mongolia

Please state in bold in your thread whether you want to keep or reroll this combination. If you do not keep it, you can have up to 2 more combinations generated for you.
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(July 15th, 2013, 16:09)BRickAstley Wrote: LEADER/CIV:

The process voted on to use for leader/civ generation is as follows:

Quote:Day 1 - generate 17 random pairings and post in team threads. Team responds yea or nay. Yea leaders/civs are removed.
Day 2 - repeat for all nay teams. Again, yeas are removed.
Day 3 - double nay teams are auto-assigned

Your first generated Leader/Civ combination is:

Ramesses of Mongolia

Please state in bold in your thread whether you want to keep or reroll this combination. If you do not keep it, you can have up to 2 more combinations generated for you.

Spiritual is probably my favourite trait. I'm in smile.
If I get aggressive prepare to see a truly terrible misuse of Keshiks :P
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So that's a definite keep?
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(July 15th, 2013, 16:22)BRickAstley Wrote: So that's a definite keep?

Yeah. My 'tactic' was to gamble only if I didn't get Spi. It's a top tier trait in RB mod. But mostly I just really felt like playing it.
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[Image: MPbHMTCh.jpg]
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Strong looking capital. Hell of a lot of food. Fish will be tricky to lend out though. My starting techs (wheel/hunting) are pretty 'orrible for this here start though, If we'd used torusland I could of been sure of at least one sheep to pasture :P. First thoughts are to settle on the plains hill, worker first researching Agriculture. I lose some forests and gain some coast, but I'm not going to have BW for a while with this start and if I wish to switch capitals around then it'll be no great chore with my IND bonus. The snowball of the earlier worker and increased early production capacity will make the switch worth it in my opinion.
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So now that the game's going how's the start been for you? smile
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I completed a worker this turn, doubling the things I have to move smile. My first unit has had middling luck so far, popping a hut for 50 gold, and having one stolen out from under his nose by Mr Calvin and Hobbes. He has a chance for glory next turn if he gets a hut tech pop.

The start itself has rather annoyingly positioned food. I've got loads in the capital, including two fish I can't split off. However, I may have to found some pretty barren cities in the ring around the capital. The start also demands a lot of the basic techs, I started with hunting/the wheel so needed to research Agri for my wet corn, AH to hook up deer and fishing for workboats. I'd also like mining -> BW but that doesn't look like it's coming anytime soon. Early religion as SPI also looks out with the amount of worker techs I need to research.

Plan is AH->Fishing->Pottery->Mining->BW.
I'm going AH before fishing because, with barbs on I wanted to build a warrior before a workboat in any case. Build order will probably go Warrior->Settler at size 2->Workboat. Founding a second city that allows corn and deer to be shared and will pick up the fur with a border pop. Hopefully horses will be revealed and I'll probably place my third city for them, with my late BW and barbs on, horsies would be a good boon.

Further game wise at least I'm not screwed on the happy cap. Furs, gold, silver (not pictured on an island north of my capital), spices and what looks to be the entire worlds supply of silks for trade bait.

No wonders are in my thoughts presently.
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Popped fishing from a hut. Obviously not the most expensive tech, but pretty useful nevertheless. My earlier hut gave experience so my scout is now Guerilla 2.

Worker has finished the corn and is now puttering around roading until AH comes in.
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