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Elohim Sanctuary World Spell Bug?

Hey guys, when I was playing a game with Khazad there was an Elohim as an AI and he had used his spell Sanctuary which prevents units from entering his borders for 30 turns (i guess). After he cast I conquered one of the cities of another AI, which belonged to Elohim previously, and I decided to give back that city to Elohim.

What happens? My army that conquered that city gets trapped right besides it, because the culture border of that city I gave back to Elohim enveloped them and I couldn't move into any Elohim territory. So I had to wait until the spell effect ended. I think that in this case my army should be moved outside of Elohim zone of influence. What do u guys think?
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I think its something which you need to compensate for and remember before doing that, I don't think its worth (or even makes sense) it to code a exception.
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Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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Well, it depends on how hard it is to fix, in my opinion. Seems like a bug to me, just also a minor one. Armies are booted out of Elohim territory when they first launch the spell, after all, so that seems like how it should react to Elohim territory expanding.

Gifting cities is one thing, but I'm actually more concerned about something like a Great Artist bomb catching an enemy army and holding it in place. Sanctuary is already very powerful, that sort of thing makes it exceptional.
EitB 25 - Perpentach
Occasional mapmaker

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(October 7th, 2013, 06:55)Mardoc Wrote: Well, it depends on how hard it is to fix, in my opinion. Seems like a bug to me, just also a minor one. Armies are booted out of Elohim territory when they first launch the spell, after all, so that seems like how it should react to Elohim territory expanding.

Gifting cities is one thing, but I'm actually more concerned about something like a Great Artist bomb catching an enemy army and holding it in place. Sanctuary is already very powerful, that sort of thing makes it exceptional.

I agree, it should be fixed if at all possible.
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Solution feels like it could call the bump code that's been written for the initial firing of Sanctuary (which iirc, is just calling the bump code from war-decs already written into CIV). When to call the code is a little trickier, but I think if you wanted full coverage you'd have to call it at the end of every action that could change borders. We might get enough coverage by simply having a check at global EoT if the sanctuary counter is nonzero.

That may not be necessary though. I suspect that border expansions have their own bump code already in place, can somebody confirm/deny Mardoc's fears of the GA bomb with sanctuary active capturing armies? If that's the case, then there should be bump code in the city turnover code that we can mod to account for possible sanctuary states.
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