I promised Herbie an adventure. I doubt he took me seriously. Like Sullla, that's a costly mistake.
Updated Jan 28th, updated info in bold
The cultural revolution has begun! You have risen to power, and the bureaucractic intellectuals must be overrun! Question your parents, question authority, question all forms of old culture! Fight the borgeoises! We are against the political and intellectual elite!
Leader: Mao (Philosophical/Organized)
Map: Highlands, large lakes, dense mountain peaks.
Size: Small
Opponents: Random, standard # of opponents for this map size (4-5).
Difficulty: Prince
Victory paths open: All
Variant rules:
1. You are not allowed to build culture producing buildings. Wonders are allowed. Holy shrines are not.
This removes a great number of buildings that include, but isn't limited to, libraries, monasteries, temples, theatres and universities. If it produces culture, and it isn't a wonder, it probably isn't allowed.
Addendum: No Stonehenge. No free obelisks for you! Likewise no Eiffel tower for free Radio towers either.
2. Banking has been given to you for mercantilism civic. Use it to prevent early foreign propogandist (religious) influences via trade.
You must switch to mercantilism as soon as the first foreign trade route opens, and may not switch away from mercantilism until state property, which you may use if desired.
3. You are allowed to adopt a state religion you found. Use missionaries and religious civics as state propoganda.
4. You are not allowed to adopt Hereditary Rule, Bureacracy, Serfdom, or Free Market.
These civics imply a master and inequitable relationship between man and the proletariat. There is no uber-man, no kings of divine right, nor will we allow an oppressive governmental bureacracy, nor will lords own other people.
Capitalist free markets are not allowed! That is what led to inequity in the first place.
Slavery is allowed, as in terms of this game, means working people to death to complete a project. You are encouraged to risk the lives of your people for your great leaps forward.
And finally, the save
This event begins Tuesday, January 16th 2005, and will last six weeks, Valentines day. "Game complete" will be required Midnight, your local time, Sunday February 19th, reports due by Monday of February 20th. Enjoy Valentines day, on the 14th, if you can
Crazy start? Crazy land? Crazy Rules? You bet!
Updated Jan 28th, updated info in bold
The cultural revolution has begun! You have risen to power, and the bureaucractic intellectuals must be overrun! Question your parents, question authority, question all forms of old culture! Fight the borgeoises! We are against the political and intellectual elite!
Leader: Mao (Philosophical/Organized)
Map: Highlands, large lakes, dense mountain peaks.
Size: Small
Opponents: Random, standard # of opponents for this map size (4-5).
Difficulty: Prince
Victory paths open: All
Variant rules:
1. You are not allowed to build culture producing buildings. Wonders are allowed. Holy shrines are not.
This removes a great number of buildings that include, but isn't limited to, libraries, monasteries, temples, theatres and universities. If it produces culture, and it isn't a wonder, it probably isn't allowed.
Addendum: No Stonehenge. No free obelisks for you! Likewise no Eiffel tower for free Radio towers either.
2. Banking has been given to you for mercantilism civic. Use it to prevent early foreign propogandist (religious) influences via trade.
You must switch to mercantilism as soon as the first foreign trade route opens, and may not switch away from mercantilism until state property, which you may use if desired.
3. You are allowed to adopt a state religion you found. Use missionaries and religious civics as state propoganda.
4. You are not allowed to adopt Hereditary Rule, Bureacracy, Serfdom, or Free Market.
These civics imply a master and inequitable relationship between man and the proletariat. There is no uber-man, no kings of divine right, nor will we allow an oppressive governmental bureacracy, nor will lords own other people.
Capitalist free markets are not allowed! That is what led to inequity in the first place.
Slavery is allowed, as in terms of this game, means working people to death to complete a project. You are encouraged to risk the lives of your people for your great leaps forward.
And finally, the save
This event begins Tuesday, January 16th 2005, and will last six weeks, Valentines day. "Game complete" will be required Midnight, your local time, Sunday February 19th, reports due by Monday of February 20th. Enjoy Valentines day, on the 14th, if you can
Crazy start? Crazy land? Crazy Rules? You bet!