Problems:
1. You only have 4 workers. Build more workers!
2. Where are your forges?
3. You don't have any horses, but this isn't necessarily a problem. Waddling stacks are fine for killing AIs, too.
Civics - Look fine for this situation. Bureaucracy on a small map is good. Slavery and Theocracy will help nicely with whipping out an army of grenadiers for killing Tokugawa.
Solutions:
Just take peace with Tokugawa! You have an advantageous position over him. I demanded 50 gold for peace and he accepted. In the position you're in you have a tech, land, and population advantage over him. All you need is some time to finish a few key technologies (you're England -- why not draft redcoats?) and then draft an army to annihilate whichever enemy you want? It looks like the clear #2 in the game is Greece. I'd leave him alone and kill everyone else, that should finish the game off nicely.
Why are you researching Chemistry? It's going to obsolete your Parthenon and you don't really need grenadiers right now. You'd really rather have redcoats, they'll destroy Tokugawa's mounted units and everything else your enemies can put in the field.
Anyway, things I did: Swapped research off Chemistry and onto the Rifling line (we have some internal empire development work to do before we go killing people -- we need more cities to draft from). I'm going to settle four more quick cities and start growing them ASAP.
I went ahead and grabbed Liberalism, taking Nationalism. You have marble, may as well build Taj Mahal if we get time (I never got around to it), but for now London is busy pumping longbows (cheapest HR garrison unit available) and growing as fast as possible. Your small civilization means your bureaucracy capital is that much more important.
I ended up playing forward a bit, up to 1615 AD. It's the last turn of a golden age and the game now sits in a place where you have your options about how you want to win the game. You can cruise forward in peace knowing that no one can safely attack you (you have 13 drafted redcoats and six cannons, with more cannons or redcoats finishing every turn in your Heroic Epic city Nottingham). You can turn on research and blow through the tech tree, building a spaceship if you want. Or you can build more cannons and draft more redcoats (Globe draft camp is 2/3 complete in Hastings), and annihilate any neighbor you choose. I'd suggest starting with Japan to relieve cultural pressure from four of your cities so they can grow larger and draft more. I've been spending more cash on unit upgrades than I normally do, because your economy is very strong and your production isn't great.
In any case you're poised to win however you want, you have twelve cities now, I think the most cities your rivals have is six. When you don't have much land you need to pack cities in tightly and maximize what you have. And since you're FIN, working coast tiles isn't bad at all.
Photos:
Save:
CJ AD-1615.Civ4SavedGame
Lessons:
1. Build more workers.
2. Although war is always the answer, war
right now isn't always the answer. Sometimes it's better to wait to kill your enemies.
3. Build more workers.
4. On a tight map, cram in cities and swap tiles.
5. Whip more often. With lots of food (or farms!), you can whip more often than you think.
6. Build more workers.
7. Don't forget to build your forges. Those hammer bonuses apply to whip overflow, so even if a city has poor hammer production, if it is food rich it still needs a forge if you're whipping. And if you don't have much production but you have a high happy cap, you should be whipping.
Happy killing time!