OK, I have a small stack across the border from Izzy's workers; I dial her up and inform her that we cannot tolerate her adherence to a Heathen Religion, then steal - sorry, enlighten - her Workers. (We get a whole -1 penalty from Asoka for declaring!)
Madrid is not well defended especially after she moved out a Longbow & Warrior to claim those Workers back. We defeat them while the Cannons move into position under the walls of Madrid.
Izzy moves a pair of Warriors out towards Cordoba and we bombard. Her Caravel meets a nasty accident near Orkney.
Next turn, Shankara has the misfortune of being born in Madrid.
1770AD The Battle of Madrid
Cannon eliminates defenses
Cannon promotes to City Raider I -> defeats Longbowman
Redcoat promotes Combat I -> defeats Longbowman
Redcoat -> defeats Archer (unscathed)
Cavalry -> defeats Archer
Madrid is now guarded by a Catapult, 2 Workers, and 2 Great Prophets. Don't like it's chances next turn!
On the other side of the World, let's see what Virgil can do against Calcutta ... 3% Indian you say?
1775AD Madrid is reinforced by a Longbowman. one Prophet leaves and is replaced by a Worker!?
Redcoat (full strength) -> loses to Longbowman
Cavalry (Wounded) -> defeats Catapult
Cannon promotes to City Raider I -> defeats injured Longbowman.
Madrid is ours! The stack moves in to heal.
Minor skirmishes break out to the West, and we see whether Cordoba will be an easy victory.... Bombard with Frigate & Redcoat from Hastings promotes to Combat I & Cover to destroy a Longbowman who has wandered North.
1780AD Spock got all Pig Iron -> Biology next & Workers go working on the Railroad
1785AD Cordoba is ours!
On the trail to Barca, Izzy decides to put two Longbows out in the open; they, um, don't survive.
1795AD Manuveuring to attack.
Freddy's on the move too!
Calcutta still not revolting.
1800AD Biology -> Combustion
Cat hits our stack moving to Barca, so it stops for a turn to heal.
Izzy now has Gunpowder as I spot her first Musketman.
1804AD Initial skirmishes at Seville. She loses 2 Longbows, I lose a Cavalry.
1806AD Madrid & Cordoba come out of revolt. Bank in Madrid (2religious Shrines!), Lighthouse in Cordoba.
Catch another Longbow out in the open and dispose of it.
1808AD My feint at Seville has drawn some of the defenders out of Barcelona and left it open and inviting ... I start the bombardment.
Manuveuring & Bombarding.
1814AD The Spanish send a Longbow from Barca to destroy the Missionary I had coming up to convert them to the True Faith, leaving just two in the city. Time to attack, and Barca falls!
1816AD Statue of Liberty is complete in Eastleigh! Woohoo, free specialist rain on the unsuspecting towns!
1818AD Flight -> Artillery
Lief Erikson born in London - goes to sleep waiting to trigger GA.
Slightly rush the Attack on Seville for War Weariness reasons, but we have overwhelming odds and win! <Image lost> Izzy iz no more.
Borders are not our friends, however:
Asoka has Rifles, and Freddy probably does too, though I haven't seen any yet.
1824AD Artillery means it's time to go Corporation -> Assembly Line. I've been avoiding Corporation for a long time as it obsoletes the Great Lighthouse. Seville & Barca due to stop revolting next turn, then we can assess situation!
1826AD Situation's not good, most of our ex-Spanish cities are generating no Culture and being pressured by the remaining Civs! Need Missionaries & Theatres, stat!
Pop 67.81%, Area 56.58% and Calcutta still hasn't revolted yet!?!?
OK, so we'll take a couple of infrastructure turns and then go see how Freddy likes a little smackdown....
1828AD No sooner said than done - Calcutta revolts but so does Madrid! Move some more troops there to suppress.
1834AD Assembley Line completes & we go for Fascism in 1turn (for Mt Rushmore).
1836AD Fascism -> Electricity
1838AD Scotland Yard in Hastings -> Spy for scouting out Freddy.
1842AD Electricity -> Radio
Portsmouth - GP factory.
Manuevering things ready for the attack....
1850AD Radio -> Medicine
Freddy begins a GA.
1852AD
Calcutta revolts and joins the English! <Image184> Yay, shouldn't have to go to war with Asoka!
I found Cosham to fill the Desert Gap and culturally control every tile of the New World, I also found Bishopstoke and Twyford on icy rocks to NW of New World.
Pop a Great Artist in Portsmouth! Can start a Golden Age now.
So, 70% Pop, 58% area. I could easily go Mass Media, UN, vote myself the victor, however I said at the beginning that I was going for Domination, so that's what I'm after. Freddy, time to prey to your Heathen Gods....
Kick off the GA, then the War!
First target is Hamburg SW of London:
(Oh yes, I decided that I would only use the Redcoats unless I suffered too many losses. I may build Infantry, however they will remain in the cities. Redcoats will lead the way.
City Raider II Artillery defeats Longbowman (collateral damage 6)
City Raider II Artillery defeats Longbowman (collateral damage 5)
Cover Redcoat defeats Longbowman
Redcoat defeats Longbowman
Redcoat defeats Longbowman
Cavlry loses to Pikeman
2 Injured Pikeman remain
1854AD
Artillery promotes City Raider III defeats injured Pikeman
Redcoat promotes Combat I (14.6/16) defeats injured Pikeman
Hamburg is ours!
Cavalry ambush a Catapult in the field on the way to Munich with hilarious consequences ... well OK, not for the Cat!
1856AD
Peter pops up and demands we cancel deals with Asoka. Sure, nothing important going on between us and you've always been our friend! Asoka is not happy, but we may need to kill him anyway...
Medicine -> Rocketry
Ambush another couple of Freddy's units in the open and destroy, also hassle his fleet.
1858AD
A Stack of 2Rifles & a Grenadier move outside the walls of Hamburg, the Grenadier attacks Hamburg defeating a Redcoat. We retaliate and wipe them out.
Our Spys reveal few units in Freddy's cities.
1860AD
Rocketry -> Satellites
Bomb Munich's defenses with Fighters, and Cologne's with a Destroyer.
1862AD
Seville has an Indian revolution ... worrying.
Mt. Rushmore complete in Southampton, hopefully War Weariness shouldn't be too much of an issue through this campaign.
Promote a couple of Cav to Gunships ... I just said no Infantry! WW is hitting in a couple of cities - London working on Broadway should help.
Cologne is starving due to the presence of the Destroyer.
1864AD
Ambush a roaming Cannon this time.
1866AD Spock goes Beep ... Beep -> Composites
WW starting to hit so I bump culture rate.
York completes Heroic Epic - starts churning troops.
1868AD - GA ends.
Broadway completes in London.
Seville revolts to India, but doesn't take many tiles with it.
1870AD Hamburg comes out of Revolt!
Airstrikes have worn down Munich's Defenses, Gunships pave the way, and Munich is ours!
Note troops moving towards Cologne to the South.
1872AD Yes! We pop a Great Artist in London ... will save for bombing Berlin when it falls!
Sea Bombardments & Airstrikes soften up Cologne
City Raider III Artillery defeats Rifleman
City Raider II Artillery defeats Grenadier
Redcoat defeats Longbowman
Cologne is ours! Up to 76% Pop & 62% Area!
1878AD Troops moving into position next to Berlin. Bombardment cause collateral damage, and Gunships take out the Riflemen.
1880AD Munich comes out of revolt. 77% Pop, 63% Area.
Bombard Berlin, and lead with Gunships. Artillery kills Longbow and finally Redcoat Kills Cannon to take the city! 78.6% Pop, 63.5% Area.
Do you think this is really what he wants to be building right now!?!?
1882AD Again, the AI has for some reason moved two units out of Frankfurt so that I can kill them easily on the border....
1884AD Frankfurt is taken & the Germans destroyed!
1888AD Cologne comes out of Revolt. 79.15% Pop, 66.72% Area!
1.28% area still to get ... peruse the map for specks of land ... there's a few along the island chain to the North of the main continent, and an Island to the NE of the New World. A small sliver of land south of Hamburg & an area between Cologne and Hamburg. I was just going to turn down the Culture slider since the war is over when I had a "Moment of Obviousness" and turn it up instead ... 10% Science, 70% Culture, 20% Gold.
1890AD
The gap between Hamburg & Cologne fills and we're up to 67.35% Area.
1892AD Woohoo!
<Image199>
The World at 1750AD when war declared with Spain:
1852AD Calcutta revolts & we declare on Germany:
End of Game ... Eiffel Tower completes, Frankfurt comes out of revolt.
Drat, still a couple of spots in the Island chain which we missed, but No.1 in everything!
28216 Score - Augustus Caesar
The Old World.
The New World.
Final tally; 79.58% Pop, 68.15% Area. 42 Cities, 29 founded, 13 flipped or captured.
Final thoughts; I'm sure that I could have finished earlier - I was so far ahead technologically that I could have steamrollered the other Civs long ago, but I wanted to go with the Imperialist spirit of the Adventure and make certain that I controlled the entire New World, and I had decided early on that I wanted to go for Domination. I was also pleased that I didnt need to go to war with my freinds; Peter was +12 (Friendly) with us at the end, and surprisingly there were no "Close Borders" penalties, Asoka was down to +2 (Pleased) but some of that was due to declaring war on his friends.
What I have to work on, however is my reporting; Time Played from the game summary said 24hrs+ played! Now I know there were a couple of times I left the game running while I headed off to do something else, but that's a huge slowdown from normal play. I also need to refine my screenshotting ... apparently I took 175 during this Adventure!
Not sure which one I'll be able to play in next, as time (and access to Civ) may be limited by an imminent relocation, but I hope to be able to pick up and play Epic2 when it starts!
Thanks for reading all the way through this report, and I welcome any feedback you have to offer!