First of all, I check all the settings. It's a small terra map. I haven't played many civ4 games yet, and only played standard so far, so it's a whole new world to me. I've won prince, so warlord should be fine, but I only won one domination game so far.
We have wheat and pig, but we need 2 techs to work both of them. I set to Agriculture for the wheat, and then Animal Husbandry. Fortunately we have a free worker, so it starts roading on the pigs.
I decide to work on the water tile to get Agriculture in 5 turns instead of 7. It might slow growth a bit but worker could improve the wheat 2 turns sooner.
Our warrior pops some gold.
The next turn our warrior meets Isabella, this is fast!
And oops, another border across the water.. this is indeed a small world!
So much for getting the clam..
In 3800BC our border expands, we research Agriculture, and meet Peter the Great, since his border across the water expands too.
I guess I still don't get how the beakers are calculated: 4 commerce == 12 beakers, and 1 commerce == 9 beakers? And working on the pigs only delays Animal Husbandry by 1 turn, so I switch it away.
Our warrior scouts around our capital and finds wines in the north.
3680BC Buddhism is founded by Isabella - she will be my first target.
Our capital grows and I set governor to emphasize growth. Wheat is farmed and brings 5 food, terrific!
3250BC we build our first warrior and start another.
3440BC we meet Frederick and research AH. It reveals horses in the north. It will be our first priority.
Our scouting warrior gets another free worker from a hut!
Research set to Bronze Working - we need to find those metals!
3360BC our two free workers complete the pasture on pigs:
I set it to barrack - will wait for it to grow a bit more before building a settler. Two turns later it grows to size 4 and I start settler in 8 turns.
After Bronze Working I start on Iron Working.
In 2920BC we found York.
The third city will claim the copper and sheep.
We also meet Asoka.
I decide to delay Iron Working, and start on Pottery. I need to built cottage and our cheap granary.
In 2480BC we research Masonry and Asoka founds Hinduism.
2400BC we found Nottingham.
I start Stonehenge in 10 turns. It's a cheap wonder and I get it in 2000BC.
In 1960BC Judaism is founded. I research Writing and sign Open Borders with Isabella, so that I could see how many units she has in her capital. Our scouting warrior sees 2 warriors guarding a settler too.
Set research to Medication to beeline for CoL.
Madrid is only defended by an archer!
Not before very long I found Hastings and our worker starts mining the copper.
I have to manually MM to halt the growth of our capital.
In 1080BC we get to CoL the first (had to reload to capture screenshots):
Set research to Iron Working. Oracle in 3 turns so we could get Philosophy.
In 1040BC we declare on Spain. A stack of one axeman and 6 chariots are already at the border.
In 975BC we complete Oracle and get Philosophy for free.
Battle at Madrid: I lose an axman, two chariots, retreat one chariot but kill two archers and capture the size-7 Buddism holy city!
We need happiness from state religion so I convert to Confusianism.
In 825BC I research Iron Working and there is iron just inside London's city radius. Some swordmen would be good for city raiding!
625BC I lose one chariot, retreat another but kill two archers in Barcelona and raze the city. It was founded one tile from water thus not good.
But Spain hasn't died yet - must have a settler somewhere..
We pop a Great Prophet in our capital. Since there is no urgent need to get a tech I send it off to York for a shrine.
This is the situation at 650BC.
Found the last Spanish city. It has an archer and two warriors. IBT the archer attacks our chariot and dies.
In 500BC I get Alphabet. Although I could kill off Spain easily, I sign peace and get Archery and Polytheism. That city is too far away and I'd rather let Spain live a bit longer instead of letting other AIs settle over there.
400BC, Akosa comes and demands Iron Working and I say no. We also complete Great Lighthouse.
Later Frederick converts to our religion.
I also convert civics after getting Monarchy.
In 125AD I build Colossus - it only took 6 turns and greatly enhanced our financial situation.
I did another convert - two civics for war mode. Also get another Great Prophet.
300AD: We demand Peter to give us Mathematics and he agrees to it. Smart, but we'll declare anyway.
We directly land swordmen and longbowmen next to its capital.
In 660AD we raze Rostov as it's founded again one tile from water. Can't the AI do it better?
At St. Petersburg I have bad luck. I lose 1 axeman and 2 swordmen, and again another swordman retreat. Peter has injured axeman and archer inside. I send in 2 more horse archers next turn and capture it.
In 720AD we get Guild, which means knights!
I use the GP for Divine Right and get it in one turn, which founds Islim.
I send in one Horse Archer and autoraze Yaroslavl' which is south to our capital.
At Novgrod we lose one sword but capture it. Russia is OCC.
In 840AD we destroy Russia.
Then we found Warwick to claim the furs.
In 940AD we got a Great Merchant. It's sent to Munich for cash.
1120AD I declare on Asoka.
Get another GP and save for later use. This is the military situation a Madras: our stack is attacking from German territory!
After bombarding Madras to 0 defense, I start the attack. A catapult dies but does significant collateral damage. 3-level swordman actually has the odds.
Sword kills longbowman.
Maceman kills spearman.
Knight kills catapult.
Swordman kills longbowman.
The city is ours.
We've got a Great Artist out of London. Perfect for expanding the newly captured city.
I don't hesitate to ask for help from our friend.
The cultural bomb doesn't do much.. until we raze a few more cities, that is.
Delhi is relatively well defended. It's a big wonder city, with Pyramids, Parthanon and Chichen Itza. We must get it!
1190AD attack on Bangalore starts.
Cat dies.
Knight dies to longbow.
2-level city raider Maceman dies to longbow!
Promote a musketman to combat I and bonus against archery units and kill the longbow.
Longbow dies to longbow.
Pikeman kills spearman.
Cat kills cat.
The last musketman kills longbow and we capture the city.
Heavy losses. I should have used better tactics.
This is our ultimate tech. London also finished Heroic Epic and becomes a 3-turn cavalry factory.
1240AD the attack on Delhi begins.
Send in one suicide cat, and two. The second cat actually kills a longbow. The rest units are then cleaned up easily. We now control 3 more wonders!
Banking in, I convert again our civics.
I originally wanted to avoid research calendar so our stonehenge could keep functioning, but it seem to be able to dominate 68% we need Astronomy to colonize overseas:
I think it's the biggest mistake I've made in this game: I didn't really realize the existence of another big continent, although there is enough hint in the game description. I might have lost some valuable time.
1410AD we raze Bambay. 1420AD we autoraze the last Indian city and it's gone forever.
In 1460AD we get a Great Scientist, and with the previous Great Prophet we could start a Golden Age:
In 1490AD I declare on Frederick.
Cologne is only defended lightly so it's easily razed.
In the mean time, our galleon finds a new land.
Wow, barbarian workers are roading!
My cavalry just rolls over longbow/pikemen. I don't even use catapults - with 60% city defense the odds are still in my favor. So I just charge.
1545AD I raze Hamburg.
Now only Spain and I are left. Spain has two shabby cities.
I do another civic swap to emphasize great people. Some culture expansion would be good.
In 1560AD I declare on Spain again and soon capture its capital. I leave her one city left so that I don't get a conquest victory, but I now control the entire old world.
I get a Great Engineer and rush Taj Mahal to start another GA.
The "new world" is being colonized, and blood sometimes has to be brought.
And in 1620AD we win a domination victory.
Some more screenshots:
We have wheat and pig, but we need 2 techs to work both of them. I set to Agriculture for the wheat, and then Animal Husbandry. Fortunately we have a free worker, so it starts roading on the pigs.
I decide to work on the water tile to get Agriculture in 5 turns instead of 7. It might slow growth a bit but worker could improve the wheat 2 turns sooner.
Our warrior pops some gold.
The next turn our warrior meets Isabella, this is fast!
And oops, another border across the water.. this is indeed a small world!
So much for getting the clam..
In 3800BC our border expands, we research Agriculture, and meet Peter the Great, since his border across the water expands too.
I guess I still don't get how the beakers are calculated: 4 commerce == 12 beakers, and 1 commerce == 9 beakers? And working on the pigs only delays Animal Husbandry by 1 turn, so I switch it away.
Our warrior scouts around our capital and finds wines in the north.
3680BC Buddhism is founded by Isabella - she will be my first target.
Our capital grows and I set governor to emphasize growth. Wheat is farmed and brings 5 food, terrific!
3250BC we build our first warrior and start another.
3440BC we meet Frederick and research AH. It reveals horses in the north. It will be our first priority.
Our scouting warrior gets another free worker from a hut!
Research set to Bronze Working - we need to find those metals!
3360BC our two free workers complete the pasture on pigs:
I set it to barrack - will wait for it to grow a bit more before building a settler. Two turns later it grows to size 4 and I start settler in 8 turns.
After Bronze Working I start on Iron Working.
In 2920BC we found York.
The third city will claim the copper and sheep.
We also meet Asoka.
I decide to delay Iron Working, and start on Pottery. I need to built cottage and our cheap granary.
In 2480BC we research Masonry and Asoka founds Hinduism.
2400BC we found Nottingham.
I start Stonehenge in 10 turns. It's a cheap wonder and I get it in 2000BC.
In 1960BC Judaism is founded. I research Writing and sign Open Borders with Isabella, so that I could see how many units she has in her capital. Our scouting warrior sees 2 warriors guarding a settler too.
Set research to Medication to beeline for CoL.
Madrid is only defended by an archer!
Not before very long I found Hastings and our worker starts mining the copper.
I have to manually MM to halt the growth of our capital.
In 1080BC we get to CoL the first (had to reload to capture screenshots):
Set research to Iron Working. Oracle in 3 turns so we could get Philosophy.
In 1040BC we declare on Spain. A stack of one axeman and 6 chariots are already at the border.
In 975BC we complete Oracle and get Philosophy for free.
Battle at Madrid: I lose an axman, two chariots, retreat one chariot but kill two archers and capture the size-7 Buddism holy city!
We need happiness from state religion so I convert to Confusianism.
In 825BC I research Iron Working and there is iron just inside London's city radius. Some swordmen would be good for city raiding!
625BC I lose one chariot, retreat another but kill two archers in Barcelona and raze the city. It was founded one tile from water thus not good.
But Spain hasn't died yet - must have a settler somewhere..
We pop a Great Prophet in our capital. Since there is no urgent need to get a tech I send it off to York for a shrine.
This is the situation at 650BC.
Found the last Spanish city. It has an archer and two warriors. IBT the archer attacks our chariot and dies.
In 500BC I get Alphabet. Although I could kill off Spain easily, I sign peace and get Archery and Polytheism. That city is too far away and I'd rather let Spain live a bit longer instead of letting other AIs settle over there.
400BC, Akosa comes and demands Iron Working and I say no. We also complete Great Lighthouse.
Later Frederick converts to our religion.
I also convert civics after getting Monarchy.
In 125AD I build Colossus - it only took 6 turns and greatly enhanced our financial situation.
I did another convert - two civics for war mode. Also get another Great Prophet.
300AD: We demand Peter to give us Mathematics and he agrees to it. Smart, but we'll declare anyway.
We directly land swordmen and longbowmen next to its capital.
In 660AD we raze Rostov as it's founded again one tile from water. Can't the AI do it better?
At St. Petersburg I have bad luck. I lose 1 axeman and 2 swordmen, and again another swordman retreat. Peter has injured axeman and archer inside. I send in 2 more horse archers next turn and capture it.
In 720AD we get Guild, which means knights!
I use the GP for Divine Right and get it in one turn, which founds Islim.
I send in one Horse Archer and autoraze Yaroslavl' which is south to our capital.
At Novgrod we lose one sword but capture it. Russia is OCC.
In 840AD we destroy Russia.
Then we found Warwick to claim the furs.
In 940AD we got a Great Merchant. It's sent to Munich for cash.
1120AD I declare on Asoka.
Get another GP and save for later use. This is the military situation a Madras: our stack is attacking from German territory!
After bombarding Madras to 0 defense, I start the attack. A catapult dies but does significant collateral damage. 3-level swordman actually has the odds.
Sword kills longbowman.
Maceman kills spearman.
Knight kills catapult.
Swordman kills longbowman.
The city is ours.
We've got a Great Artist out of London. Perfect for expanding the newly captured city.
I don't hesitate to ask for help from our friend.
The cultural bomb doesn't do much.. until we raze a few more cities, that is.
Delhi is relatively well defended. It's a big wonder city, with Pyramids, Parthanon and Chichen Itza. We must get it!
1190AD attack on Bangalore starts.
Cat dies.
Knight dies to longbow.
2-level city raider Maceman dies to longbow!
Promote a musketman to combat I and bonus against archery units and kill the longbow.
Longbow dies to longbow.
Pikeman kills spearman.
Cat kills cat.
The last musketman kills longbow and we capture the city.
Heavy losses. I should have used better tactics.
This is our ultimate tech. London also finished Heroic Epic and becomes a 3-turn cavalry factory.
1240AD the attack on Delhi begins.
Send in one suicide cat, and two. The second cat actually kills a longbow. The rest units are then cleaned up easily. We now control 3 more wonders!
Banking in, I convert again our civics.
I originally wanted to avoid research calendar so our stonehenge could keep functioning, but it seem to be able to dominate 68% we need Astronomy to colonize overseas:
I think it's the biggest mistake I've made in this game: I didn't really realize the existence of another big continent, although there is enough hint in the game description. I might have lost some valuable time.
1410AD we raze Bambay. 1420AD we autoraze the last Indian city and it's gone forever.
In 1460AD we get a Great Scientist, and with the previous Great Prophet we could start a Golden Age:
In 1490AD I declare on Frederick.
Cologne is only defended lightly so it's easily razed.
In the mean time, our galleon finds a new land.
Wow, barbarian workers are roading!
My cavalry just rolls over longbow/pikemen. I don't even use catapults - with 60% city defense the odds are still in my favor. So I just charge.
1545AD I raze Hamburg.
Now only Spain and I are left. Spain has two shabby cities.
I do another civic swap to emphasize great people. Some culture expansion would be good.
In 1560AD I declare on Spain again and soon capture its capital. I leave her one city left so that I don't get a conquest victory, but I now control the entire old world.
I get a Great Engineer and rush Taj Mahal to start another GA.
The "new world" is being colonized, and blood sometimes has to be brought.
And in 1620AD we win a domination victory.
Some more screenshots: