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Kragroth: Orc Warlord Speaks!

THIS THREAD IS NOT FOR OTHER PLAYERS. IF YOU ARE ANOTHER PLAYER, PLEASE LEAVE!!

Kragroth: Orc Warlord
The Struggle


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"Whatever Bhaal wishes, so it must be!"
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Chapter 1

Kragroth awoke to a new world. Scratching his head, Kragroth didn't recognize this place well. He peered all around for a moment.

Kragroth: This place is strange.
Distant Voice: Kragroth......
Kragroth: What is that?
Closer Voice: Kragroth....Kragroth
Kragroth: Yes, yes Kragroth here!
Visage of Bhall: This land is an abomination to me. The humans are not fit to live here. See to it that only Orcs and beasts have a place here so that the world may live in eternal barbarism.
Kragroth: Yes Bhall, how shall I do this?
Visage of Bhall: Use the power of fire and earth to build a strong empire. Do what must be done. Conquer your enemies and show no mercy!
Kragroth beat his chest and yelled out
Kragroth: Yes Bhall, I shall do as you ask!

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Bhall's Visage disappeared and Kragroth was left to divine the best way of carrying out here will.
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Chapter 2

Kragroth got his bearings together and had to think of where the best location to settle is:

Kragroth: Kragroth thinks here:




Get Agriculture to get corn then get Calendar to Get Corn + Incense. Then make new city get Wine then Mining.

Kragroth think Tech order should be

Agriculture -> Calendar -> Crafting -> Mining -> Exploration -> Animal Handling ?

Kragroth not completely sure, but he pretty sure about the first two.
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Chapter 3

Kragroth gets a little message from the Calabim

Quote:Greetings Clan of Embers, at last our long separated nations have met. How fair the Orcish kind?

Kragroth tell them

Quote: Orcs do fine Blood suckers. Feel free to explore, but do not enter our lands or attack our citizens. If you do this we shall have peace and not waste time warring amongst neighbors which makes other foul nations stronger.

You free to explore the Pyre if you wish, but be warned, it very hot!
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Chapter 4

The puny Calabim found an Adventurer

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Kragroth not care about the Pyre. The Pyre is in Kragroth's heart. Kragroth want standing stones left alone though. Kragroth let Adventurer and Scout go near Lizardman. That make Kragroth laugh.
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(Standing Stones can't be popped.)
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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Cast for the Horde this Turn. Whoa! Nice work Bob! Wish I could do something with all of these useless units. Oh well. It seems that disciples of Acheron are not spawning. This is good.
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Kragroth sent this to Tebryn Arbandi:

Greetings mighty leader of the Shieam.

The disciples of Agares wish you well and hope for a peaceful cooperation as the world heads to an inevitable burn in the future.
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A Lion, Destroyer of Nations is chasing my scout. I've had to run away several turns now




my southern Goblin also defended himself and became a wolf rider while defending. First time this has happened to me.




This is a bug though I think because he was a Scorpion Clan Goblin which means that this Wolf Rider should be strength 5 not 4. If I manally spent the gold to upgrade this unit, it would have kept the Strength Bonus.
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Scorpion Clan goblins never keep the bonus strength when getting a free combat upgrade to Wolfriders. IIRC the only way you can get them with the +1 poison strength, outside of nonsense like dominating them, is to hire them from a Goblin Fort after you have researched HBR.
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