Hi everyone, its my first post so be gentle.
I used to play Civ 2 on a creaking old machine - and I would always win a conquest victory on some horribly low difficult setting, each game following almost the same pattern each time. I had to bypass Civ 3 because I didn't have a machine to run it, but my new computer and Civ 4 are a perfect match.
So far I've gone for all the victory paths except conquest and domination, and I'm thoroughly enjoying it. From struggling with the new, more advanced Civ on Warlord - I've learnt many things from reading reports, Sulla's walkthrough and anything I can find really. Now I can win nearly all of my games on Noble - which is still a poor show, but at least I'm making progress.
One problem for me is that in every game I play, without exception the city producing by far and away the most Science and Commerce is my capital. My Capital also has the most GPP, so it tends to the national epic. Can you see where I'm going with this?
My Ironworks city is never the capital, as I seem to be able to pick a location for the second, third or forth city with sufficient resources to really turn it into a shield monster. In one game as JC I was producing 1 turn tanks and modern armour in Antium - forge, ironworks, factory and power plus a stupidly good location (a few floodplains, and pigs) let me have a minimum of citizens farming while the others would concentrate on working the mined hills, and the nearby stone quarry.
Even this doesn't always seem effective though, as you can lose population points by having mines instead of windmills in the hills, and therefore have less people working. What do you suggest? A mix of windmills for less production with food, or just windmills to keep production with higher food, or just mines?
Either way, I feel confident with getting one city that can roll out anything pretty much instantly - but I would still welcome a few pointers.
My real concern is the way my cities invarably end up producing less beakers, and less gold than my capital, which already has my national epic - and so cannot accomodate both Wall Street and Oxford.
How do you turn a city into a bastion of intellect, or a goldmine? For the most part I understand that commerce is converted into beakers in a ratio equal to that of your science slider - so are the two intrinsicly linked? Will the highest city for commerce also be, by definition the highest beaker producer?
If so - how can I design a city for this purpose, what kind of land should it have, and so on. Obviously I know about the acadamies, libraries, universities and so on. I try to get them in all cities (not acadamies, they will only go in cities already producing a lot of beakers) - but still it is always my capital.
And if the highest in beakers is not always the highest in commerce - how do I design the two seperate cities to fulfil these goals?
Thanks for taking the time to read all of this - and remember, be gentle!
Tom
I used to play Civ 2 on a creaking old machine - and I would always win a conquest victory on some horribly low difficult setting, each game following almost the same pattern each time. I had to bypass Civ 3 because I didn't have a machine to run it, but my new computer and Civ 4 are a perfect match.
So far I've gone for all the victory paths except conquest and domination, and I'm thoroughly enjoying it. From struggling with the new, more advanced Civ on Warlord - I've learnt many things from reading reports, Sulla's walkthrough and anything I can find really. Now I can win nearly all of my games on Noble - which is still a poor show, but at least I'm making progress.
One problem for me is that in every game I play, without exception the city producing by far and away the most Science and Commerce is my capital. My Capital also has the most GPP, so it tends to the national epic. Can you see where I'm going with this?
My Ironworks city is never the capital, as I seem to be able to pick a location for the second, third or forth city with sufficient resources to really turn it into a shield monster. In one game as JC I was producing 1 turn tanks and modern armour in Antium - forge, ironworks, factory and power plus a stupidly good location (a few floodplains, and pigs) let me have a minimum of citizens farming while the others would concentrate on working the mined hills, and the nearby stone quarry.
Even this doesn't always seem effective though, as you can lose population points by having mines instead of windmills in the hills, and therefore have less people working. What do you suggest? A mix of windmills for less production with food, or just windmills to keep production with higher food, or just mines?
Either way, I feel confident with getting one city that can roll out anything pretty much instantly - but I would still welcome a few pointers.
My real concern is the way my cities invarably end up producing less beakers, and less gold than my capital, which already has my national epic - and so cannot accomodate both Wall Street and Oxford.
How do you turn a city into a bastion of intellect, or a goldmine? For the most part I understand that commerce is converted into beakers in a ratio equal to that of your science slider - so are the two intrinsicly linked? Will the highest city for commerce also be, by definition the highest beaker producer?
If so - how can I design a city for this purpose, what kind of land should it have, and so on. Obviously I know about the acadamies, libraries, universities and so on. I try to get them in all cities (not acadamies, they will only go in cities already producing a lot of beakers) - but still it is always my capital.
And if the highest in beakers is not always the highest in commerce - how do I design the two seperate cities to fulfil these goals?
Thanks for taking the time to read all of this - and remember, be gentle!
Tom