March 22nd, 2015, 00:44
(This post was last modified: March 25th, 2015, 16:37 by Commodore.)
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River commerce nerfed...trade routes buffed...religion meaningless...WAIT A MINUTE!
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Random musings on this mod by some random dude:
Stonehenge->Pyramids->Police State/Paganism still seems very strong, even after the nerf to the monument portion. The -50% war unhappiness is an obvious additional benefit since you can reliably pursue early-to-mid game wars without worrying as much about the mounting unhappiness.
I'm so torn about forests. High level lumbermills/forest preserves are amazing tiles, the former especially so, but the opportunity cost of not chopping them for instant hammer infusions is a tough pill to swallow. Environmentalism/Collective Finance buffing farms/mines significantly only makes that choice tougher.
IND seems like a pretty powerful trait now. Most of the national wonders are really good and being able to double up on them seems exceptionally useful. Get two dedicated drafting cities instead of one, have two sites for Moai (which itself is very good now), double up on Oxford(!), combine with Versailles to potentially have up to 4 Bureaucracy-boosted cities. And of course all of those NWs are cheaper as well. Not sure how much of an effect the wonder production nerf will actually have though.
Oh right, this game is a thing too. I say Krill complains about the map the entire time and wins anyway, because that seems like a safe bet.
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The mod is so slow, almost all the early techs are a must-have. ![crazyeye crazyeye](https://www.realmsbeyond.net/forums/images/smilies/crazyeye.gif)
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(March 22nd, 2015, 12:12)superjm Wrote: Oh right, this game is a thing too. I say Krill complains about the map the entire time and wins anyway, because that seems like a safe bet. Oh hey, it's Superjm! Welcome back!
...yeah, safe bet, although Plako wouldn't shock me as the winner, either.
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It's a very competitive field to be fair. Apologies to CH, but going on past evidence, who borders him could be a big factor.
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(March 25th, 2015, 05:25)The Black Sword Wrote: It's a very competitive field to be fair. Apologies to CH, but going on past evidence, who borders him could be a big factor.
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Flug, we can check you if you wanted to throw your hat in the ring.
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March 25th, 2015, 14:22
(This post was last modified: March 25th, 2015, 14:23 by superjm.)
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(March 24th, 2015, 22:41)Commodore Wrote: (March 22nd, 2015, 12:12)superjm Wrote: Oh right, this game is a thing too. I say Krill complains about the map the entire time and wins anyway, because that seems like a safe bet. Oh hey, it's Superjm! Welcome back!
...yeah, safe bet, although Plako wouldn't shock me as the winner, either.
I'm surprised anyone even knows who I am! I actually came close to pulling the trigger on this game as this mod is quite interesting, but longform MP games are probably more stressful than they're worth for me based on my few games here.
Honestly though, for this game I'm not as interested in the winner as I am of what strategies the players pursue and how viable they are in this setting. The practical difference between chopping and lumbermills/preserves in particular is something worth examining, for example.
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