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EitB PBEM XLIV

Player Order, Players, Leaders/Civs, Playing Slots & Contact Information:
All emails are with Gmail.

1. Dreylin: Beeri Brawl of the Luchuirp, (window 9 PM - 12 AM), DreylinWillowbark
2. Bobchillingworth: Arendal of the Ljolsofar, (windows 9:30-10 AM, 8 PM - 1 AM), Bobchillingworth
3. DaveV: Flauros of the Calabim, (windows 4-7 AM, noon-1 PM, 6-9 PM), rbdavev9
4. Auroracher: Auric Ulvin of the Illians, (windows 6-10 AM, 1-4 PM), aharoheinila
5. Plako: Tebryn Arbendai of the Sheaim, (window noon-3 PM), plako.plako

Save Tracker

EitB v12 Changelog:

Balance Changes:
• Military State: Moves back to Military Strategy (from Warfare).
• Conquest Civic: Moves back to Warfare (from Education).
• Planar Gate: Cost reduced from 200->100h
• Pallens Engine: Cost reduced from 180->120h
• Alduria Chambers: Cost reduced from 180->120h
• Reliquary gains a priest slot.
• Wane requires level 5 (not 6)
• Queen of the Line 9->16str
• Airship divorced from Queen of the Line, Kuriotates can build both
• Abashi gains the hero promotion
• Drifa gains the hero promotion
• Eurabatres gains the hero promotion
- Reliquary cost changed from 60h->45h
• Lairs:
- Any military unit can explore Graveyards and Shipwrecks. (No Workboats!)
- Only Level 2+ units can explore Barrows and Ruins. (2XP minimum)
- Only Level 3+ units can explore Goblin Forts and Dungeons. (4/5XP minimum)
- Only Level 4+ units can explore Unique Features. (8/10XP minimum)
- Epic Lairs take 3 turns to explore, all other lairs take 1 turn to explore (exploration triggers at start of next turn
• Naval Promotions:
- Longshoreman now loses one combat (instead of one cargo)
- Buccaneers now loses one cargo (instead of one move)
- Skeleton Crew now loses one combat, gains two cargo
• Sidar Palace gives +1g to priests
• Warrens give +10% maintenance
• Dragon’s Hoard gives +2cpt, +100% cpt, +10gpt, Gems, Gold, and Mithril (and Enchanted Blade)
• Creative gains +100% speed Public Baths
• Workshops receive +1h base, lose +1h at Guilds
• Forts, citadels and castles act as cities (allowing them to be used for lakes and so on)
• Pact of Nilhorn price reduced to 250h base (167h quick)
• Caste System gains low upkeep, +1g per specialist, loses +1b per specialist.
• Tolerant Trait gains March (temp fix)
• Foreign Trade loses +1 trade route coastal; gains +50% trade-route yield.
• Planar Gate Units are now Sheaim Unique Units
• Monks gain Drill 1, Mobility 2, lose 2 base moves
• Monks can now upgrade to all Priests
• Favored promotion is now open to all unit classes (is not lost on upgrading)
• Fix First Turn bug
• Order units spawn with chance 100%
• Windmills now require construction (instead of engineering)
• Number of turns between revolts reduced to 8 (so two can be fit in Gold Age)
• Triremes have +50% vs. Galleys
• Elephants go to 60h (still unbuildable, but cost to upgrade to WE is reduced substantially)
• Naval units gain +50% vs. Disciple units Cultists(Mod Notes: hard-coded in.)
• Calabim can build Elder Council's if they have the Philisophical trait
• Aristocracy gives -20% distance maintenance (from -40%)
• Forts available at Masonry
• New Improvement: Bannor Town. Means that Bannor now don’t lose economically from spawning Demagogs
• Chance of Demagog spawning goes from 20%->100%; time to upgrade from Bannor Town to Town adjusted accordingly
• Loyalty Spell now removes Burning Blood promotion, and vice versa
• Added a disclaimer to the Human Hyborem/Basium options saying they don't work
• Shadowriders are now Horse Rider replacements with +1 Poison Strength, Hidden Nationality, Causes Collateral Damage (max 30%), cost 180h
• Nightwatch now have 3/2 Strength, 2 Poison Strength, require Archery (instead of Bowyers), and Guardsman/Marksman promotions (in addition to current stats
• Extort spell now requires Shadow III

Civilopedia Changes:
• Summer Palace: Pedia Background and Strategy Entries updated/filled in.
• Winter Palace: Pedia Background and Strategy Entries updated/filled in.
• Form of the Titan: Pedia Background and Strategy Entries updated/filled in.
• Boar Rider: Pedia Background and Strategy Entries updated/filled in.
• Ljosalfar Palace: Pedia Background Entry updated/filled in.
• Added new Bannor Town pedia entries
• General Palace: Strategy entry created/filled.
• Tax Office: Pedia Background and Strategy Entries updated/filled in.
• Rivanna The Wraith Lord: Pedia Background Entry updated/filled in.
• Dwarven Slinger: Pedia Background Entry updated/filled in.
• Stonewarden: Pedia Background Entry updated/filled in.


Settings:

Game Speed: Quick.


Difficulty: Emperor/Immortal


Barbarians: Normal or Raging Barbs, depending on difficulty.


Orthus: Off.


Huts: Off


Lairs: Off


Start Era: Thaw (i.e. the first one)


Wildlands: Off


Living World: On.


Diplomacy: AI only.


All Unique Features: Off


Advanced Start- Off.


Variant Gimmick- None.


Map Requests- Neither gigantic nor tiny. Scripts that don't get much play are cool. Depending on how settings votes go, in my mind more variable stuff like lairs being present = less expectation of map balancing. Also, not mirrored.


Recruiting post:

I'm looking to start a new PBEM. FFH, EitB, BTS, Krill Mod / Other Krill Mod / I Can't Believe It's Not Krill Mod, Planetfall (lol), Dune Mod We Briefly Talked About Years Ago Without Actually Trying, whatever!


Variants are fine as well, don't really care. Doing another all-random game sounds fun. My only concern is that there be five players. No more, no less. Otherwise, whatever.



If you're interested in a PBEM of any variety, post below what you're up for. We can roll once we have five people agreed on any given type.
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I could go for another EitB game. Since TooManyQs claims he'll have the new version out in a few weeks, maybe it could be a shakedown cruise for that update?
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I would be down with starting another EitB with the new version in a couple of weeks. Random game works for me too.

In the meantime Bob, if you're hurting for games we could play our off-roster match for the Duel League since I've now completed 5 out of 6 of my regular season games.
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@ Dreylin- we can duel for sure, but I actually already have two ongoing... I'm more starved for a game with several players that manages more than two turns a week.



I'm happy to have this game serve as a test for v12, whenever Qg finishes it.
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No rush on the duel; whenever you want (or not).
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I'd be up for an EITB game assuming the players have good track record on playing their turns (at the moment looking good). Not gonna be reporting too well so, if that is a problem I don't mind skipping this. Waiting for launch is not a problem to me.
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I don't care at all if anyone reports.


Just one more and we have an EitB game.
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Hmm, I'm missing a flagship now that 39 is done. I can join or mapmake, depending on if anyone else wants to play.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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Dynamite. Renaming thread.
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Full already? Didn't bother to count. If full, I could dedlurk someone, I guess.

I'm willing to play new EitB PBEM, very open with settings (even some crazy/fun ones work for me).
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