As a French person I feel like it's my duty to explain strikes to you. - AdrienIer

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DRAGON LORDS

we will play as Sheaim (b/c their flag is a serpent + reasons)

RESTRICTIONS:

Can't build Pyre Zombies
Can't build Planar Gates
Can't build Adepts
Can't build Missionaries (but can use gained Missionaries) -> NOTE: Can still build 'Priests'

What we Get

3 'dragonlings' -> Adventurers with additional promotions of 'Fire2, Magic Immune, 'Light', Flying, Cannibalism, Fear, Sentry I-II)

NOTE: Dragonlings 'can' go down Arcane path if you so choose, BUT!! no other arcane units may be added.

1 'Dragon Mother' -> Succubus with 'Subdue Beast, Dragon Slaying, Courage, Fire Immune, Body 2'

NOTE: Dragon Mother cannot leave until one of the tier 3 units is buildable (Horse Archer, Chariot, Longbow, Priest) --> Having Ironworking researched also works for this purpose.

and finally, 1 'Dragon Priest' -> Scout with 'Strong, Earth 2, Command I-IV, Medic I-II, Magic Immune, Scourge, Subdue Beast, Dragon Slaying, Marksman, Metamagic I, Channeling I-II'


All victories enabled with the following Exceptions ...

Religious + Altar victories only possible as long as 'Dragon Priest' is alive.

(Dragon priest is primarily meant to capture enemy priests + dragons)

Enemy AIs -> Include Illians and Kuriotates

Special conditions -> Acheron + Orthus ON, Worldspells OFF. Can only build units in the Capital (Dragon's Nest).

Recommended: Monarch? (maybe Emperor) EitB 11.1 (or 12)
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No wish for such an SG? I have a couple Solo reports I could work on, but this scenario feels best for SG material imho.
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