This is the preliminary text version. Pictures will be added tonight.
Adventure 4:
This is an intersting one. I did not know that Alphabeth was an optional tech. Usually I go for early alphabeth to have a trading monopoly for a while.
Seems I have to change to another strategy.
I want to found a religion, get pottery soon to spam cottages for research, then let's see what comes. Beiing creative means some advantages in early land grab.
Spiritual means changing civics without any penalty. I have never played a spritual leader before (first game on monarch as well), so I'm curious how I will do.
The starting position looks great of a GL city. Lots of floodplains equals lots of cottages.
The land to the north looks very fertile.
picture
The land to the nord is extremely goot. I have to secure a large part of it. So far I meet nobody (2000 BC)
picture
I met Qin Shi, he built his second city away from me. That's nice, means more for me
available.
picture
I founded both Hinduism and Judaism, Theben as the holy city for both religions with the holy shrines in it. This provided the necessary cash for high research. Here a snopshot from Thebens later in the game. My closest neigbours, Qin and Huey founded no religion and were quickly converted to my faith.
The relations with them were excellent, so I did not fear an immediate war.
pictures
Also his third city is away from me, towards Kublay. I should have built a city right next to him and closed the borders, but I was not bold enough to do so.
My first and most important trading partner became Kublay who researched alphabeth very quickly.Qin, Roosevelt and Huayna needed a very long time to research alphabeth.
The difficulty not having alphabeth is not only the delay in trading, but more so that it is impossible to research literature. No heroic epic, no nathional epic, no great library.
I did not have to build many settlers. Barbarians provided me with a lot of nice cities:
picture
After all land was settled I had the largest land mass and since this land was so rich on resources, I was in the lead most of the time. Kublai and Qin were very close in research, but since I specifically went to the necessary techs for the space ship, the outcome was very clear.
The second continent was backwards in research. Finally Frederick made a late surge but was never a contender for the space ship.
In 1765 I founded the UN, just that I can be in control about resolutions. Since most AI's liked me, whatever I wanted was passed and as Secretary General I did not allow a vote for diplomatic victory.
pictures
Finally Space ship victory reached in 1910 AD. Top rival was Qin with 8 parts researched. I am quite happy with the game. It was quick game play since I did not fight any wars. A better time could have been achieved buy fighting Qin and take him out or at least take a share of his nice lands.
pictures
Great idea for a game, Arathorn, keep some more coming.
Adventure 4:
This is an intersting one. I did not know that Alphabeth was an optional tech. Usually I go for early alphabeth to have a trading monopoly for a while.
Seems I have to change to another strategy.
I want to found a religion, get pottery soon to spam cottages for research, then let's see what comes. Beiing creative means some advantages in early land grab.
Spiritual means changing civics without any penalty. I have never played a spritual leader before (first game on monarch as well), so I'm curious how I will do.
The starting position looks great of a GL city. Lots of floodplains equals lots of cottages.
The land to the north looks very fertile.
picture
The land to the nord is extremely goot. I have to secure a large part of it. So far I meet nobody (2000 BC)
picture
I met Qin Shi, he built his second city away from me. That's nice, means more for me
available.
picture
I founded both Hinduism and Judaism, Theben as the holy city for both religions with the holy shrines in it. This provided the necessary cash for high research. Here a snopshot from Thebens later in the game. My closest neigbours, Qin and Huey founded no religion and were quickly converted to my faith.
The relations with them were excellent, so I did not fear an immediate war.
pictures
Also his third city is away from me, towards Kublay. I should have built a city right next to him and closed the borders, but I was not bold enough to do so.
My first and most important trading partner became Kublay who researched alphabeth very quickly.Qin, Roosevelt and Huayna needed a very long time to research alphabeth.
The difficulty not having alphabeth is not only the delay in trading, but more so that it is impossible to research literature. No heroic epic, no nathional epic, no great library.
I did not have to build many settlers. Barbarians provided me with a lot of nice cities:
picture
After all land was settled I had the largest land mass and since this land was so rich on resources, I was in the lead most of the time. Kublai and Qin were very close in research, but since I specifically went to the necessary techs for the space ship, the outcome was very clear.
The second continent was backwards in research. Finally Frederick made a late surge but was never a contender for the space ship.
In 1765 I founded the UN, just that I can be in control about resolutions. Since most AI's liked me, whatever I wanted was passed and as Secretary General I did not allow a vote for diplomatic victory.
pictures
Finally Space ship victory reached in 1910 AD. Top rival was Qin with 8 parts researched. I am quite happy with the game. It was quick game play since I did not fight any wars. A better time could have been achieved buy fighting Qin and take him out or at least take a share of his nice lands.
pictures
Great idea for a game, Arathorn, keep some more coming.
Wenn die Sonne der Kultur tief steht, werfen selbst Zwerge einen langen Schatten - Karl Kraus