Summary of turn 1-10:
Researched Calendar.
Built a worker.
Scouted with warrior and scout and floating eye adept.
Also Kept adept in city with inspirations up, using puppets + eye to keep scouting.
Map: Very low on commerce. I see one incense, and one gold. Gold is also 10 turns away, might not even be mine. So I'll head to education for cottages, and use city states. After that mining to get hammers, or animal husbandry, because there are a few of those animals around.
Found Holy Peno with eye, dispatched warrior. He came too late though, farm will be done and worker will escape with 1 turn to spare (sight is because of floating eye this turn)
Will still declare and move in, because. I'm bad, I'm bad, you know it, uh-huh. (About as bad as Michael, heh)
Turn 11: Trait change:
I get FIN, ORG and IND!!
Great traits!
However useless in the early game, hate losing creative. Cheap markets might be decent. Why not exp/agg/rai?? Yeah.