It seems that most fantastic units are much more expensive and weaker compared to normal units...
You can easily get end tier normal units like paladins, elven lords, etc much much earlier before you get mid tier summons like stone giants. The normal units are much more powerful and will keep getting more powerful as they get experience, access to mithril/admantinium and most unit enchantments are limited to normal units (flame blade, holy weapon, etc).
Only when you start hitting stuff like sky drakes, etc are they noticeably more powerful than normal units, but why waste 500 mana summoning a unit that struggles to kill trash units that the AI throws at you, when you could spend some gold to rush buy paladins or whatever? Gold is much easier to get and if you have even a couple of cities linked with roads, your gold income just sky rockets.
I usually end up allocating no power into mana and just putting most into research/casting skill because there's only one way to increase casting skill, while you can just convert gold to mana. You don't even need alchemy to afford the exchange rate.
I tried using a stack of storm giants once and the AI's unbuffed, veteran slingers, with only magical weapons, managed to kill one of them while the giants took forever to kill anything. Great mana investment right there.
Most of the dangerous summons seem to be multi-figure units like gorgons or have very high stats for a single figure unit. Otherwise, they feel like a joke.
When summons that cost hundreds of mana and have a mana upkeep of 10+ mana per turn are getting slaughtered by the AI's unbuffed veteran level normal units, why bother using the summons? Upkeep of 4 gold + 1 food vs 10+ mana is really hard to justify. It's not like the summon is anywhere close to being twice as good.
You can easily get end tier normal units like paladins, elven lords, etc much much earlier before you get mid tier summons like stone giants. The normal units are much more powerful and will keep getting more powerful as they get experience, access to mithril/admantinium and most unit enchantments are limited to normal units (flame blade, holy weapon, etc).
Only when you start hitting stuff like sky drakes, etc are they noticeably more powerful than normal units, but why waste 500 mana summoning a unit that struggles to kill trash units that the AI throws at you, when you could spend some gold to rush buy paladins or whatever? Gold is much easier to get and if you have even a couple of cities linked with roads, your gold income just sky rockets.
I usually end up allocating no power into mana and just putting most into research/casting skill because there's only one way to increase casting skill, while you can just convert gold to mana. You don't even need alchemy to afford the exchange rate.
I tried using a stack of storm giants once and the AI's unbuffed, veteran slingers, with only magical weapons, managed to kill one of them while the giants took forever to kill anything. Great mana investment right there.
Most of the dangerous summons seem to be multi-figure units like gorgons or have very high stats for a single figure unit. Otherwise, they feel like a joke.
When summons that cost hundreds of mana and have a mana upkeep of 10+ mana per turn are getting slaughtered by the AI's unbuffed veteran level normal units, why bother using the summons? Upkeep of 4 gold + 1 food vs 10+ mana is really hard to justify. It's not like the summon is anywhere close to being twice as good.