In my current Darlok game that I'm winning, I've set myself a challenge to incentivize going to the end of the tech tree for once:
Beat the Guardian using only a single huge dreadnought ship (tricked out with all of the best gadgets, necessarily).
I'm thinking it could be done with a ship like this:
*Neutronium Armor (2400 hp)
*Max engines (warp 9)
*Max maneuver
*Class XV shields (nullifying Guardian's scatterpacks)
*Max battle computer
Specials:
*Inertial nullifier
*Advanced Damage Control
*Neutron stream projector
+ some good weapons.
Would it be possible?
It would have a missile and beam evade of 12 (9 from engines, -1 for huge hull, +4 for inertial nullifier). Going against the Guardian with an attack rating of 10, that would mean only 30% of the Guardian's attacks would get through.
For weapons, the Guardian on impossible has:
85 Scatterpack Xs (irrelevant with Class XV shields)
45 stellar converters - 10-35 damage each (---> 0-20 damage after shields). Let's say 10 on average. Plus, each stellar converter gets 4 attacks. So 40 damage on average.
18 plasma torpedoes - 150 damage each - 15 for each space traveled. Let's assume that they will be traveling 3 spaces on average. So, 105 damage. -15 = 90 damage each after shields.
1 death ray - 200-1000 damage (185-985 damage after shields). Let's say 590 on average.
45*40 = 1800 damage each round from stellar converters.
18*90 = 1620 damage every other round = 810 damage each round on average.
1*590 = 590 damage each round.
So we're looking at 3200 damage each round. Now we factor in evade...
3200*0.3 = 960 damage each round, on average. The rounds where the plasma torpedoes and the death ray hit will do more like 2000 damage, to be compensated (hopefully) by rounds where the torpedoes are not firing and where the death ray doesn't hit.
Unfortunately, our cruisers can't repel firepower of that magnitude with advanced damage control. (2400*0.3 = 720 recovered each round).
However, could we ditch the neutron stream project and equip both an automated repair AND advanced damage control? Would it heal the ship 45% each round? If so, then that would mean 1080 in healing each round, which would outpace the damage.
And if we happen to be the Alkari? Then we would have a beam and missile evade defense of 15, meaning that only 5% of the Guardian's weapons would hit.
3200*0.05 = 160 damage each round.
So, with a little bit of luck, it should definitely be possible to outlast the Guardian, even if we are not the Alkari (but especially if we are the Alkari).
Then it would also be a question of whether a single dreadnought could do enough damage ( >3000 / round) to kill the guardian.
I also wonder if plasma torpedoes would be the way to go. 60-ish plasma torpedoes fired at point-blank range every other round might be enough. (A missile could be equipped on the dreadnought, allowing it to fire at point-blank range and then scurry away so that the Guardian's own plasma torpedoes wouldn't wreck it so bad).
Beat the Guardian using only a single huge dreadnought ship (tricked out with all of the best gadgets, necessarily).
I'm thinking it could be done with a ship like this:
*Neutronium Armor (2400 hp)
*Max engines (warp 9)
*Max maneuver
*Class XV shields (nullifying Guardian's scatterpacks)
*Max battle computer
Specials:
*Inertial nullifier
*Advanced Damage Control
*Neutron stream projector
+ some good weapons.
Would it be possible?
It would have a missile and beam evade of 12 (9 from engines, -1 for huge hull, +4 for inertial nullifier). Going against the Guardian with an attack rating of 10, that would mean only 30% of the Guardian's attacks would get through.
For weapons, the Guardian on impossible has:
85 Scatterpack Xs (irrelevant with Class XV shields)
45 stellar converters - 10-35 damage each (---> 0-20 damage after shields). Let's say 10 on average. Plus, each stellar converter gets 4 attacks. So 40 damage on average.
18 plasma torpedoes - 150 damage each - 15 for each space traveled. Let's assume that they will be traveling 3 spaces on average. So, 105 damage. -15 = 90 damage each after shields.
1 death ray - 200-1000 damage (185-985 damage after shields). Let's say 590 on average.
45*40 = 1800 damage each round from stellar converters.
18*90 = 1620 damage every other round = 810 damage each round on average.
1*590 = 590 damage each round.
So we're looking at 3200 damage each round. Now we factor in evade...
3200*0.3 = 960 damage each round, on average. The rounds where the plasma torpedoes and the death ray hit will do more like 2000 damage, to be compensated (hopefully) by rounds where the torpedoes are not firing and where the death ray doesn't hit.
Unfortunately, our cruisers can't repel firepower of that magnitude with advanced damage control. (2400*0.3 = 720 recovered each round).
However, could we ditch the neutron stream project and equip both an automated repair AND advanced damage control? Would it heal the ship 45% each round? If so, then that would mean 1080 in healing each round, which would outpace the damage.
And if we happen to be the Alkari? Then we would have a beam and missile evade defense of 15, meaning that only 5% of the Guardian's weapons would hit.
3200*0.05 = 160 damage each round.
So, with a little bit of luck, it should definitely be possible to outlast the Guardian, even if we are not the Alkari (but especially if we are the Alkari).
Then it would also be a question of whether a single dreadnought could do enough damage ( >3000 / round) to kill the guardian.
I also wonder if plasma torpedoes would be the way to go. 60-ish plasma torpedoes fired at point-blank range every other round might be enough. (A missile could be equipped on the dreadnought, allowing it to fire at point-blank range and then scurry away so that the Guardian's own plasma torpedoes wouldn't wreck it so bad).