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Caster of Magic - Invunerability dispelling

As you might be already aware, there is a bug that prevents Invulnerability from getting dispelled.
It's no question this is going to be fixed in Raid, but what about the CoM mod?
I see reasons for both.

Reasons for not fixing the bug :
-Spell will be reliable, if you cast it to protect a unit, it WILL be protected, no risks involved.
-Dispel and Disenchant are too universal and powerful, they negate almost half the spells in the game.
-There are other spells that cannot be dispelled (Possession and Creature Binding) and those cannot be fixed.
-It cannot be dispelled from items anyway so it doesn't matter for heroes that much.

Reasons for fixing the bug :
-Invulnerability is an extremely powerful spell that can win an 1 v 9 battle.
-Life realm is powerful enough
-Several new features encourage using unit buffs including Divine Order
-Heroes are overpowered and unremovable Invulnerability on them is too good
-Life realm can revive dead units so there is no absolute need to keep them alive

What do you think?
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If you did find a way to fix it, let's do it. I agree with you.
I suppose the same will fix Guardian Wind and Magic Immunity dispelling.

If someone (like me) would like to introduce it again, it can be done in a mod.
In CoM it should not be fixed, IMHO.
Only the people crazy enough to think they can change the world of Arcanus and Myrror can do it. rolleye
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(December 11th, 2015, 04:23)FrancoK Wrote: If you did find a way to fix it, let's do it. I agree with you.
I suppose the same will fix Guardian Wind and Magic Immunity dispelling.

No, those two were separate bugs, I already fixed them in a previous patch. In short, the dispel worked fine for those but the game didn't update the immunity flags so you ended up with a unit that has missile immunity without guardian wind.
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