As we could see from Hadriex's latests video, the AI is pretty capable of equipping their heroes now, which represent a huge force.
Question is, what strategy should the AI take with the heroes?
Currently, they are very likely to get stuck defending the capital until it's filled with units that have a higher cost, meaning normal heroes generally stay until the town is filled with a top tier normal unit like Paladins, but champions stay until stuff like Wraiths or better filled up the slots in the city.
Note that in insecticide, anything good was regularly sent out of the fortress which was helping offense but was a suicide move more often than not, and on top of it, the best units got stuck guarding nodes forever usually. So I'm talking about CoM (and Raid in the future) here.
The pros of the current behavior are :
-Heroes are kept safe for a long while, so when they do move out, they will have full gear and at least 2-3 levels.
-Fortress is kept at maximal safety all the time.
-As better heroes are kept together at the fortress, losing the items is less likely.
-They don't get assigned to unimportant locations or get stuck waiting for ships, nor die while trying to conquer top tier nodes. They are guaranteed to be use for a strategically important purpose : defending the fortress. Sending them to fight will not guarantee they'll do something useful, although it is likely. They might even end up in an idle stack if there is nothing to attack left on the continent.
-Low value non-champion heroes are still being actively used, and can be a huge threat with if well equipped. They can also gain exp actively.
-Heroes summoned when the Summoning Circle is not at the fortress can still actively participate in the game, only those that appear or are summoned to the fortress will stay there.
-Caster heroes contribute skill to the wizard.
The cons :
-Heroes don't gain more than a few levels, unless the fortress is attacked frequently.
-Heroes could win wars for the AI, or even eliminate the human player and win the AI the game, but most of them don't do it. Actually this might be a good thing, players don't enjoy losing? A good champion with some nice items is nearly unstoppable.
I think the pros heavily outweight the cons, but I wonder what does everyone else think about this?
How to use heroes is a critical strategic decision, and it's not an easy one even for the human player.
One thing I would like to mention is that I was able to make the AI actually use the vault today. So items can now be stored and immediately equipped if a new hero is obtained, which makes losing a hero somewhat less significant. Prior to this change, risking heroes was not even an option, as their items would have gotten melted down for mana unless another, unequipped hero was immediately available. Returning items to the resurrected hero later was not possible. Now that at least the items are safe (unless the entire battle is lost), sending heroes to participate in the game is more reasonable, but still a questionable strategy.
Question is, what strategy should the AI take with the heroes?
Currently, they are very likely to get stuck defending the capital until it's filled with units that have a higher cost, meaning normal heroes generally stay until the town is filled with a top tier normal unit like Paladins, but champions stay until stuff like Wraiths or better filled up the slots in the city.
Note that in insecticide, anything good was regularly sent out of the fortress which was helping offense but was a suicide move more often than not, and on top of it, the best units got stuck guarding nodes forever usually. So I'm talking about CoM (and Raid in the future) here.
The pros of the current behavior are :
-Heroes are kept safe for a long while, so when they do move out, they will have full gear and at least 2-3 levels.
-Fortress is kept at maximal safety all the time.
-As better heroes are kept together at the fortress, losing the items is less likely.
-They don't get assigned to unimportant locations or get stuck waiting for ships, nor die while trying to conquer top tier nodes. They are guaranteed to be use for a strategically important purpose : defending the fortress. Sending them to fight will not guarantee they'll do something useful, although it is likely. They might even end up in an idle stack if there is nothing to attack left on the continent.
-Low value non-champion heroes are still being actively used, and can be a huge threat with if well equipped. They can also gain exp actively.
-Heroes summoned when the Summoning Circle is not at the fortress can still actively participate in the game, only those that appear or are summoned to the fortress will stay there.
-Caster heroes contribute skill to the wizard.
The cons :
-Heroes don't gain more than a few levels, unless the fortress is attacked frequently.
-Heroes could win wars for the AI, or even eliminate the human player and win the AI the game, but most of them don't do it. Actually this might be a good thing, players don't enjoy losing? A good champion with some nice items is nearly unstoppable.
I think the pros heavily outweight the cons, but I wonder what does everyone else think about this?
How to use heroes is a critical strategic decision, and it's not an easy one even for the human player.
One thing I would like to mention is that I was able to make the AI actually use the vault today. So items can now be stored and immediately equipped if a new hero is obtained, which makes losing a hero somewhat less significant. Prior to this change, risking heroes was not even an option, as their items would have gotten melted down for mana unless another, unequipped hero was immediately available. Returning items to the resurrected hero later was not possible. Now that at least the items are safe (unless the entire battle is lost), sending heroes to participate in the game is more reasonable, but still a questionable strategy.